ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
- Acorn_Zip.zip [14-Jan-1997]
- Acorn Archimedes executable, ported by
Edouard Poor, and dated 6th September 1993
- macpic6.c [06-Nov-2001]
- Code taken from an unreleased version of
Matthew Russotto's Version 6 Zip Infinity
interpreter which can decode the format used by
Infocom for their V6 graphical Mac releases.
- macZeX.1.1.binary.sea.hqx [02-Nov-1994]
- Executable of MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
(source code for an example game with styled text is in
infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf)
- macZeX.1.1.README [02-Nov-1994]
- Description of MacZeX.
- macZeX.1.1.source.sea.hqx [02-Nov-1994]
- Source code for MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
- winf_05.zip [29-Aug-1994]
- WInfocom Beta 1.0 (07aug94), MS Windows
executable, ported by Ido Razon.
- wzip21.zip [23-Jul-1996]
- MS Windows executable version 2.1,
ported by Ron Murray.
- zip.lha [18-Nov-1993]
- Amiga executable
- ZIP_interpreter_binary_r1.1.cpt [08-Sep-1994]
- Macintosh executable, ported by
Matthew T. Russotto
- ZIP_interpreter_src_r1.1.cpt [08-Sep-1994]
- Source code for Matthew T. Russotto's
Macintosh port