Index: if-archive/infocom/compilers/inform5/examples

This directory contains Inform source code examples. Compiled versions are here (files *.z?) or in directory games/zcode.


37 Items

a-good-ear.inf [05-Oct-1995]
A Good Ear, by Sam Hulick and Gareth Rees. A Sony Discman and some CDs to play on it.
a_nasal_twinge.inf [02-Dec-1994]
A Nasal Twinge: An Interactive Aroma release 1, by Graham Nelson. A short demonstration of "add-to-scope".
alice3.inf [05-Oct-1995]
Alice Through the Looking Glass version 3, by Gareth Rees. The first room of a game based on the Lewis Carroll book. (see infocom/compilers/inform5/manuals/tutor2.txt on where to find the Inform Tutorial Part I that describes the creation of this game.)
arrays.inf [05-Jul-1995]
A tiny game to test the array facilities introduced by Inform 5.5, by Graham Nelson.
AScenicView.inf [29-Feb-1996]
A Scenic View release 2, by Richard Barnett. A demonstration of object-less scenery descriptions, or how to manufacture non-objects that respond to the 'examine' verb. (See infocom/compilers/inform5/library/contributions/scenery.tar.Z for includable headers created from release 1 of this example by Joe Mason)
bazaar.inf [05-Oct-1995]
Bazaar, by Sam Hulick and Gareth Rees. A simple way to implement money and commerce.
cafe.inf [05-Oct-1995]
Cafe Inform, or Informa Cola: An Additive-Free Interactive Example, by Graham Nelson. A drinks machine demonstrating the 'parse_name' routine.
carousel.inf [05-Oct-1995]
Carousel: An Interactive Snippet from Zork II by Dave Lebling and Marc Blank (1981). The Carousel Room from Zork II, by Graham Nelson: how to stop an event by setting a routine to NULL.
compass-rose.inf [05-Oct-1995]
Compass Rose, by Joachim Baumann and Gareth Rees. Puts a compass rose on the status line, showing the exits from a room.
Examples_note.txt [21-Dec-1995]
A note by Graham Nelson on his Inform demonstration games
follow.inf [05-Oct-1995]
Follow My Leader, by Gareth Rees. A roadrunner sprints round the map and can be followed by the player.
form.zip [27-Nov-1995]
form.h release 5, a Bureaucracy-style form by Torbjoern Andersson, with documentation and an example using the form (Inform source code and compiled game).
frobozzica.inf [05-Oct-1995]
Encyclopedia Frobozzica, by Gareth Rees. How to parse conversation and consultation.
games
Symlink to if-archive/games/source/inform
goldskull.inf [27-Apr-1995]
Mike Roberts' TADS example goldskul.t (contained in the TADS package) ported to Inform by John Holder and Gareth Rees. For TADS users who want to learn Inform.
hellow.inf [03-Oct-1994]
A non-interactive demonstration by Graham Nelson.
hellow.z3 [03-Oct-1994]
A compiled version of hellow.inf.
insulted.inf [01-Dec-1995]
Shakespearean Insult Generator v1.0, by Tim Middleton.
list-property.inf [05-Oct-1995]
List Property, by Graham Nelson. A demonstration of the powerful list-generation capabilities of Inform.
listless.inf [15-Sep-1995]
Listless, a Useless Utility for Programmers, by Robert M. Dickau. An interactive demonstration of the effects of the style bits inside the WriteListFrom function.
listless.z5 [15-Sep-1995]
Listless, a Useless Utility for Programmers, by Robert M. Dickau. Release 1, serial number 950914. Type HELP for instructions.
looking.inf [31-Oct-1995]
Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. (this is the game file that accompanies the tutorial infocom/compilers/inform5/manuals/tutor2.txt)
looking.z5 [29-Oct-1995]
Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. Release 1 / Serial number 951029.
macZeX_GoldSkulX.inf [31-Oct-1994]
An example of an Inform game which uses the styled text facilities of the Macintosh ZeX interpreter, by Greg Ewing. (see infocom/interpreters/old/zip/macZeX*)
maze.inf [05-Jun-1996]
An example of implementing a maze using only a single room, by Steven Howard.
Museum.inf [21-Dec-1995]
Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson
Museum.z5 [21-Dec-1995]
Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 1 / Serial number 951220
Museum6.inf [18-Jul-1996]
Museum of Inform (see above), modified for Inform v6 by Anson Turner. Functionally identical to Graham's original, complete with bugs and all. :-)
padlock.inf [05-Oct-1995]
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees (after an idea of Scott Harvey's). How to make a verb choose a default object when appropriate.
robots.inf [20-Nov-1995]
Robots: Another Abuse of the Z-Machine. A Nostalgic Diversion by Torbjoern Andersson. Release 5 / Serial number 951120
shell.inf [03-Oct-1994]
Interactive skeleton, by Graham Nelson.
shell.z3 [03-Oct-1994]
A compiled version of shell.inf.
testdiv.inf [26-Sep-1996]
Division tester, release 1, by Andrew Plotkin Tests the multiplication, division, and modulo operations on the Z-machine. All these operations are supposed to be signed (contrary to the Z-Machine Specification 0.2).
testdiv.z5 [26-Sep-1996]
A compiled version of testdiv.inf.
thief.inf [05-Oct-1995]
The Thief, by Gareth Rees. A thief who wanders round the map, opens locked doors, and responds to changing entrances and exits.
Toyshop.inf [21-Dec-1995]
Toyshop, An Interactive Demonstration by Graham Nelson
Toyshop.z5 [21-Dec-1995]
Toyshop, An Interactive Demonstration by Graham Nelson Release 3 / Serial number 951221