This directory contains Hugo game files, which can be used on any
machine that runs the Hugo runtime engine. To get the Hugo runtime
engine for your favorite system, look in programming/hugo.
- annoy2.hex [02-Mar-2001]
- Aggravatron: Annoyotron II, written by Ben Parrish.
- cb2.hex [24-Feb-2013]
- The Clockwork Boy 2, by Roody Yogurt and Marius Müller.
Release 0.5 / Serial Number 010313
- clock.hex [15-Jan-2012]
- The Hugo Clock, version 2, by Jason McWright.
Written for the Hugo Open House Competition.
- colossal.hex [03-Jan-1997]
- Colossal Hugo, the original 350 points ADVENT ported to Hugo
by Kent Tessman (revised version for Hugo 2.2a).
Based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods.
(source code is in games/source/hugo/colossal.hug)
- dawn.zip [27-Sep-2007]
- Fallacy of Dawn, by Robb Sherwin.
Release 1.05 / Serial number 010930
- down.hex [14-Jan-2000]
- Down, release 4, by Kent Tessman.
(source code is in games/source/hugo/down_source.zip, and
the original competition entry is in
games/competition97/hugo/down/down.hex)
- dragon.zip [21-Oct-2001]
- Dragon Hunt, by Joachim Froholt.
- east.zip [09-Oct-1995]
- East of Eastwood, a short Western scenario by Cardinal Teulbachs
serial #10/09/95 (Hugo v1)
- future_boy_demo.zip [20-Sep-2004]
- Future Boy!, a superhero adventure by Kent Tessman.
Release 1.01 09-18-04 (demo version).
Archive includes the game, graphics and sound files, and
interpreters for Windows, Macintosh, Linux, BeOS, Palm and
PocketPC.
- guilty.hex [09-Feb-2000]
- The Hugo game file for Guilty Bastards, version 2.09, for
systems where the Hugo Engine does not support graphics and
sounds.
- guilty.zip [09-Feb-2000]
- Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
The archive contains a machine independent Hugo game file,
plus graphic and sound data.
(a self extracting archive for Windows containing all these
files plus the Hugo Engine is in games/pc/guilty.exe)
- hammurabi.zip [01-Oct-2002]
- Hammurabi, ported to Hugo by Robb Sherwin.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/hammurabi.zip]
- horror.zip [19-Apr-2012]
- The Halloween Horror, by Roody Yogurt, release 1.
- htgessay.hex [12-Apr-1998]
- Haunting the Ghosts, by Jason Peter Brown
an Interactive Essay on Paul Auster's "The New York Trilogy".
Release 0.9d, requires Hugo 2.4 or higher runtime engine.
- htgpics [12-Apr-1998]
- The Hugo resource file that contains the graphics for
htgessay.hex. Requires a graphical port of the Hugo engine.
- hugozork.hex [08-Feb-1999]
- Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(source code is in games/source/hugo/hugozork.hug)
- ISH.hex [29-Apr-2012]
- Escape from Ice Station Hippo, version 1.3, by Jason McWright.
- memory.hex [16-Feb-1999]
- Persistence of Memory, second release (15feb99),
by Jason Dyer.
(the original competition entry is in
games/competition98/hugo/memory/memory.hex)
- ndrift.zip [31-Dec-2009]
- Necrotic Drift, version 1.03, by Robb Sherwin.
This is a graphical text adventure game, and as such requires
a minimum resolution of 800x600. It does not support text-only
mode. The archive contains a machine independent Hugo game
file, plus graphics and music.
- nextday.zip [09-Jan-2013]
- The Next Day, an Interactive Dénouement, by Jonathan Blask.
Release 1 / Serial number 130109
- NMNL.hex [07-May-2001]
- Nothing More, Nothing Less, an Interactive Slice of Life
written for Emily Short's SmoochieComp 2001 by Gilles Duchesne.
Version 1.21
- party.hex [11-Jan-2012]
- Party Arty, Man of La Munchies, by Roody Yogurt.
Release 2 / Serial 120111
- paxless.hex [03-Apr-2010]
- PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle.
Written for the PAX-East Speed-IF competition.
- pirate.hex [11-Aug-1997]
- Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
(source code is in games/source/hugo/pirate_src.zip, and
there are original C64 versions in games/c64/)
- playing.txt [30-Nov-1995]
- How to Play Hugo Games, by Kent Tessman
- pmime.hex [02-May-2006]
- Pantomime, by Robb Sherwin.
Release 1.02 / Serial number 060426
(the original Spring Thing entry is in
games/springthing/2006/pmime.hex)
- Retro-Nemesis.zip [14-Jan-2013]
- Retro-Nemesis, version 1.01, by Robb Sherwin.
An entry in the 2012 Hugo "Open House" Competition.
- ScavHunt.hex [07-Feb-2002]
- Scavenger Hunt - A Hugo Game and Tutorial, by Gilles
Duchesne.
(multimedia resource files and annotated source code are
in programming/hugo/examples/ScavHuntFull.zip)
- scourgdos.hex [06-Dec-2000]
- A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
(a graphics-and-audio enabled version is in
games/hugo/scourge.zip, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
- scourge.zip [06-Dec-2000]
- A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
Graphics and Audio Enabled
(a machine independent game file is in
games/hugo/scourgdos.hex, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
- spinning.hex [14-Jan-2013]
- Spinning, by Rob O'Hara.
An entry in the 2012 Hugo "Open House" Competition.
- spur.hex [05-Dec-1999]
- Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(source code to this file is in games/source/hugo/spur_src.zip)
- squest.zip [10-Oct-1995]
- SceptreQuest: The Quest for the Sceptre, serial #10/10/95.
Originally written in BASIC by Sean Givan, now ported to Hugo v1
and embroidered by Cardinal Teulbachs.
(Sean Givan's original is in games/source/basic/sceptre1.bas)
- teleport.zip [04-Jan-2012]
- Teleport Test 0.5, an Interactive Fiction Test Game, from
Viridian Development Corporation (Paul Robinson)
- tetris.zip [09-Aug-1998]
- Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(source code is in /games/source/hugo/tetris_source.zip)
- trading.zip [04-Jul-2006]
- Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk.
Version 1.9, Hugo v3.1 / Library 31001
(the original competition entry is in
games/competition2004/hugo/trading/
and source code is in games/source/hugo/tpsource.zip)
- tripkey.zip [20-Jan-2013]
- Tripkey, version 0.37, by Paul Robinson.
"You're in the Control Center, and you just want to find the
exit. This will require you obtain the eponymous tripkey,
and a few other things along the way."
- waiting.zip [10-Jan-2013]
- Waiting for The End, version 2.1, by Paul Lee.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/waiting.zip]
- worldbuilder.hex [11-Jan-2012]
- World Builder, release 2, by Paul Lee.
Written for the Hugo Open House Competition.