TADS2 bin v2.2.0Mon Sep 29 15:18:23 2008 XSI:?@OBJUMO listO$itottotbulkremcurN<N=N>N?dNA@NB{NC|NDNENFNGMOlOtotic totweightNVNWNXNYN[@N\}N]N^N_N`wNaNbMO drNl~Nm\NpNq   ! closed. Nr!NsNtMOlocactorvobjN D  NND yN ! NN%You% can't reach   from  . N*NNxxMO objN"NN)NE NNTTMO amountN!!N>!>!N 00MO parmN"!N \\MOoN" N! N(NqN(N8N%NN"!N/N !N# &N!Ő#!N MOret html_modeN@" E @N&NNNN NN xxMOobj1obj2N66 E{{ E%E E  N llMO listOcnttotiobjjN'N(N+@N,N4+O scN86N98N;@ N<1N=N>NANCNDNENFNG88MO objNZN[MO objOlistitotNmNnNoNp9Nr@NsNtNu88MOobjflagsindent O<icounttotlistcurdisptot prefix_countN"KN"N"N"T oO"contvisN$"D$"E ~D NNNN"ZN"N"N"5N"N"N" N"N"N" N"\N"@N"%N"N"+O"before after j scN6 N   zN @ PN 'NN4NN NN N N NNN"T VO"jNG \nNG NG\tNGN" pN"N", =N" N" and N", and N"N"N"" N"%,N"&1N". N"/N"0N"3{N"4 (being worn)N"5E  N"6 (providing light)N"9N"CT E  ET D N"KT dN"M+N"N (upon which %you% see%s% N"P (which contains N"QN"TN"WT N"X)N"YN"ZN"[N"\MO objOlistitotthisobjNoNpNqNrqNt@NuE E NwNxNyNzMO fnameNKNN>!>!N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\NLLMOobjdepthNUUN,,MO objN[NMO objOretilstlenN N$"D$"E ~~NNNN!N@NNNMO cntNN  onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NNHHMOpointsturnsN/N@@MOpointsturnsN.N/LLMO objN:  E N<JN> Sitting on   is N?. N@NC ND  seemNE:sNF to contain NGNH. NINJNPNQNR00MO newPlayerNfC NgNnC! E C ! NoCC Nv! E  ! Nw N}meCC1N~myselfCC1NBNmeC0NmyselfC0NetttMO parmN N >!!N !>N >!>!N MOobjactorOretilstlenN N! NN$"D$"E ~D NNNNDN@ N@NNC EC  NCNNNHHMOxNNX+ X-!JJJoff2on"#$  8ZMN <~MN<~[MN <  <N<~-N open. N)N@N closed. NQ"N)NN ~ jMO actorN $<~>N & <  !< already open! N 'N ( MO actorN}+< >N}- Opening <  reveals . N}.N}0 Opened. N}1"~N}2 mMO actorN5<~@N7 <  !< already closed! N8N9AMO actorN< Closed. N=!~N>eMO actorNA<~8NC <  !< closed. NDNE_MO actorN9I<~E Q"&N9J\^!< closed. N9K&MO actorNL<%  E}|EMO actorN9%You% can't have < . N9!4MOactorioN<N"EMO actorN%You% can't drop < . N#4MOactorioN <N $RMOactorioNC%You% can't put <  anywhere. NC%RMOactorioN%You% can't put <  anywhere. N&EMO actorN%You% can't move < . N'QMOactoriobjN>%You% can't throw !< .N>& 1 1 O} | 2:QMOvNU< NU< NU"NUoMOvdpiN\^!<  !<n't appear interested. N*N'MO objN!*6MN\^!<, is here. N;MO itemN\^!<  !< carrying !  and won't let %youm% have !. NKMO actorNBut !<  is right here! N&NMO objNk<<Nk< <<&Nk)&Nkp6MN< he< sheitq8MN< his< heritsr<MN< he's< she's it'ss7MN< him< heritt<MN< he's< she's it'su sv esw hasx doesy iszMN< ='MOwordlstNJ!>%MOactoriobjNw?PMOactoriobjOlstitotN/NN E,@ itthemhimher ! D  @N"Could you be more specific?"NNN8N@<=NNN<@N@ !!"I don't know much about that."dMO actorN!If you want something given to !< , just say so.NA]MO actorN 0N$That wouldn't accomplish anything!NSMOactordobjN\^!<  rejects the offer.N`MO roomO(Eold_loc_visiblenew_loc_visibleNT! E NTNT! NTNT < ! E< CNT CNTC ! EC EENT<BNT<&NT"C ! EC EENT&<CNT'BOMN-< DN.\^!<  leaves the area.N/COMN2< DN3\^!<  enters the area.N4* E F G H I J K L M N O P'`] ] ] /01MO quipnoN'2MO quipnoNL3MO actorNq4FMNYou have nothing to say to !<  just now. 5 "Hey, get away from me!" 6  Goodbye. 78-MO actorN "N #3$8(j$j$j'#(MOvNF<  you  yourself,  yourself %%You look about the same as always.   VMO actorNP )NQYou can't follow yourself! NR2MO verbdobjprepiobjNU-MO roomNG\C (NGcGNGdNGeNGn! NGp#NGs<NGtNGu< D NGx*NGySNG}< ! NG~< NG NGNGNGNG&MO roomNzC BNz! NzNz NzNzG&NzNzMOactordobjN \^!<p accept!<u !  from %youm%.N C&N p youq yourr you'res yout you'veu v w havex doy arez me            *MNU\bYou take a few steps before becoming disoriented and stumbling over your own feet. You decide to stay put for the time being lest you do yourself an injury. NVor+x; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN-"MN"!<","MN"!<" "MN"!<"MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN+MO actorNO<4NOSave failed. NO!NO+NO Saved. NO"NONO9MO actorN<N+NMO actorN!2MO actorNE<NE9MO actorN} <N} +N} MO actorN QMO actorN<NWriting script file. N9MO actorN7<N7+N7MO actorNv?MO actorN Okay, "<".N.  %34MNj  out ofMO actorNSzuMN~1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU/. bed on out offMO actorNH.Okay, %you're% now lying on !< .NH/NH00   4MOactorlistOfounddestitotN0<2:N0 N0N0)N0N0!N0N0 N0@N0N0N0<3N0 N0%You% find%s% N0N0N0N0@,N0N0, nN0 E  N0 and 9N0 E  N0, and N0@&N0N0N0<3(N0, which %you% take%s%. N0. N0! E N0!N0N02310MO actorN!?MO actorNEB<  7NECThere's nothing behind !< . gNED<! <NEEThere's nothing else behind !< . NEG<<NEH2<:::%MO actorNW3  9 in out ofBMN}< N~< N!NCMN!< , !< !< NaMO verbosityN<QN<N<RN< SNTYMO objN)< ! D<UN))TN)< TN)MO#actorvdobjprepioN! E<E < NN! E<E @ E A NNGNVYMO otherRoomNf%You% can't reach that from !< . Nf45MN! < >N# On <  %you% see%s% . N$ 4N' There's nothing on < . N( N) kMO actorN* l:MOactordobjN- N. MO actorN/ MO actorN@2 <  >N@3 On !<  %you% see%s% !. 0N@5 There's nothing on !< . N@6 55$MOactoriobjN6"E 7"8N\^!<  can only hold scrolls. N)$N645bMN<{CN(Taking off <  first)\nN!{NN8MO actorN<N)N=MOactorioN<N)N=MOactorioN<N)N=MOactorioNE<NE)NE=MOactorioN<N)N=MOactorioN<N)N8MO actorN<N)N&7MO objNL!{NL)&NLpMO actorN<{E <:N%You're% already wearing < ! NNMO actorN<  zN(First taking !< )\nN7I  N*N<   N*NNOkay, %you're% now wearing < . N"{NnMO actorN<{D <6N%You're% not wearing < . NNMO actorNc <| oNc %You% could drop !< +, but %your% hands are too full to carry !<. NcQNc#Okay, %you're% no longer wearing < . Nc!{NcNcNMO actorNg<{Ng<Ng)NgNMO actorN<{N <N")N#70^ take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNAM NAT D  D  D s D o E! NAXNAYNAZNA[cNA]@NA^E<NA_NA`NAaNAbNAcNAj NAkNAlNAmNAo@NAp NAr[E ~D [E :NAuNAvNAw NAx tNAz @NA{E NA}NA~NA  NANANA3NANANANANAwNANA.a#~!o~!~!bs#@P8  5 ~MN6<E<  >N8In <  %you% see%s% . N94N<There's nothing in < . N=N>MO actorNAMOactordobjND<|< HNF%You% can't fit ! in < . NG NJNKNLMO actorNM/MO actorNP<NQMO actorNRMO actorN&U<E<  >N&VIn !<  %you% see%s% !. 0N&XThere's nothing in !< . N&Y9TQQQMN @" E@ N <N 5O istatsrtsrlenN_ "?N_ <N_ ?N_ "?N_ <N_ ?N_ 3N_ (N_ N_ N_ N_ \ N_ N_ <DN_ N MN >!! N M N <N N N <N N \t\tManna: N >,N /N >-N \t\tConcentration: N >AN %\t\tWit: N >!N /100N ' N (N )>! rN ,M N -<N .N /%\t\tManna: N 0>,N 1/N 2>-N 3\t\tConcentration: N 4>AN 5%\t\tWit: N 6>!N 7/100N 8\nN 9<N :N ;\t\tBulk: N <>N =/N >>N ?\t\tWeight: N @>N A/N B>N C N D N EXN IM N J<N KN LN M>,N N/N O>-N P\t\tN Q>AN R%\t\tN S>!N T /100\t\tN U>!N V N WN ZMN j>!! QN l!>day N m!>.timeN nN o>! sN q!>day, N r!>date N s!>.timeN tN u:bMO verbosityN<N )#N"\bIt's pitch black.\bN#{MOvN&<D N'"9N*\bIt's pitch black.\bN+!N,N-;HGGG%=MNb\^!<  !< unremarkable.#MOavipN\d< HN\f\^!<  !< important.N\g*N\hN\i"cMOavdpNl\^!<  !< important.Nm*Nn<cPMO actorN(Yourself)\nN>N+N%OMO prepNoSpecify a single object. No "No =    % MN < N+ can be turned to settings numbered from !< to !<. \^!< currently set to !<. NMO actorN*MO actorN->N#MOactorioN7MOactorioN` +N`><D >< 3N`There's no such setting! N`N`>< gN`>N`Okay, !< now turned to N`<. N`MN`\^!< already set to N`<! N`N`KN`I don't know how to turn < N` to that. N`N`>`    to?%#uMOavipN< >N\^!< too far away.N*N N!"MOavdpN$@ E A >N&\^!< too far away.N'*N(N)@^ aske8MOactorobjseqnoN, !.e>?A4^ telle8MOactorobjseqnoN- ! iMOactorprepNqe Nq !Nq Nq.eBC   %BMN4<~N5<N6<E<RN8"<N9 (Opening !< )\nN:<N;^N>%You%'ll have to open !<  first. N?N@!NANB MO actorN E<~/N F\^!< already open. 6N G<&N H\^!< locked. N IgMOsettingNM~NU< ! E< ~ NV< NW gMOsettingN"[N"^< ! E<  N"_<  N"` AMO actorNc Opened. Nd"<Ne [MO actorNh<~.Ni\^!< already closed. NjAMO actorN7m Closed. N7n!<N7oMO actorN~r<1N~s\^!< already locked! N~t<2N~u\^!< can't be locked. JN~v<~:N~w%You%'ll have to close !< first. N~xkMO actorNj{<! 1Nj} Locked. Nj~"< NjNj-DNjWMO actorN<*N\^!< not locked! NmMO actorN8<! 3N8 Unlocked. N8!< N8N8-DN8?MOactorioN<1N\^!< already locked. N<2N\^!< can't be locked. N<! DN&%You% %do%n't need anything to lock !<. JN<~:N%You%'ll have to close !< first. NMOactorioN< 1N Locked. N"< NBN\^! !n't fit the lock. NMOactorioN<-N\^!< not locked! UN<! CN(%You% %do%n't need anything to unlock !<. NMOactorioNT< 3NT Unlocked. NT!< NTBNT\^! !n't fit the lock. NTMN<~'N\^!< open. qN<4N\^!< closed and locked. &N\^!< closed. NNMO actorN 5MO actorN There is no answer. MO actorN 3MO actorN@ <N@  Dd""" withE3MO actorN 8wMO actorN= @It would be difficult to have a stimulating conversation with !<,. N= FHH H H'MN!<()NMN# <(  !<( no longer here. N$,MOvdpiN%<**MN&(MO actorN(+7MO actorN+<( N,#MOavipNC/G UNC1\^!<(  !<( no longer here.NC3*NC4NC5"pMOavdpN8\^!<(  !<( no longer here.N:*N;G|;;;^ follow.+H).MO actorNW\^!< 5 provides an adequate, if hardly delicious, repast.NX!/NYNZ!<&N[!N\I54MO actorN5:MOactordobjN=N=6MO actorN}7:MOactordobjNNJ````:<DMOactordobjN9 N)<NK8555J*MO actorN-DN*MO actorNO-DNOMOactorioN<~QN%You% can't lock !<  when !< open. NN< 1N Locked. N "N BN \^! !n't fit the lock. N MOactorioN< 3N Unlocked. N!NBN\^! !n't fit the lock. NL$$$$58MO actorO %waslitN54 N57"9N58"N59%You% switch%es% on !< N5< EHN5>, lighting the area.\bN5? N5@N5B.N5CN````8<DMOactordobjN9 N)<NO8P<<<</ MOnNWMN[X"MO avNW0MOavnO objN! N<XN<YN!NZNN#NNYMOnND"#MOavipNh<! ^Nh?%You%'ll have to be more specific about which one %you% mean.Nh*NhNh"7MOavdpN<#Q  5MN "MN <E<  >N In <  %you% see%s% . N 4N There's nothing in < . N N ;mMO objN <[E<~;N %You% will have to open !<  first. N  AMO actorNM "~NM  Opened. NM MO actorN &MO actorN <MO actorN MO actorN <E<  >N In !<  %you% see%s% !. 0N There's nothing in !< . N R4S5\MO actorNr],MO actorN=u<^N=v^MNy<NzT0MO actorN!MO actorNE<  3NEThere's nothing in !< . cNE<! 8NEThere's nothing else in !< . NE<<NEGMO actorN<  D<! N)NcMO actorN\<  D<! N\)N\<<N\ Udccc5hMO actorN i#MO actorN= <jV%mMO actorND nMO actorN=G <99N=H Okay, <  !< now switched N=I <9N=J onN=L offN=M . N=N oMO actorNV  E "NW It's pitch black.ANX <91NY \^!< already turned on! NZ 8\MO actorN] "9N^ Okay, !< now turned on. N_ p_MO actorNb <92Nc \^!< already turned off! Nd q]MO actorNVg !9NVh Okay, !< now turned off. NVi W /# ground It lies beneath %youm%. ,  the ground on off of NMN} C  N~ <rN C N yMO actorN  Okay, %you're% now sitting on < . N  rN &N 5MOmeActorNL  rNL /MO actorN <N l9MOactordobjN N 9MOactordobjN N sQMOactordobjN:  Thrown. N:  &N: tMN < Y0MO actorN!, MO actorNE/ <  6NE0 There's nothing under !< . fNE1 <! ;NE2 There's nothing else under !< . NE4 <<NE5 ZHG G G53MNB &MO actorN=C <&MO actorNiD <MO actorNG   GNI %You're% already !< !< ! NJ UNK ANM %You%'ll have to drop !<  first!NN NO kMO actorNfR Okay, %you're% now !< !< . NfS &NfT uMNW 1%You're% not going anywhere until %you% get%s% !< !< . NY !NZ MN\ < MO actorNm^ GNm_ %You%'ll have to get !< !<  first.Nma )Nmb #MOavipNe E < E [ E \ XNh %You%'ll have to get !< !<  first. Nj *Nk Nl "MOavdpNo E ] XNq %You%'ll have to get !< !<  first. Ns *Nt Nu [ ^  get out ofMO actorN+, tMOactorprepioNP E   NP  NP NP.\c go out-MO actorN',<1MO actorNZ. (]^ put MMOactorprepioN,>7 N,.!$skl%^# .MOactorprepioN< E$ Ek E% OcN^!&&N^!'&N^!(&N^ N^>&&N^>'&N^>(&N^N^*N N N! &MOactorprepNM$< E$ Ek E% OMcN'!>&&N(!>'&N)!>(&N* N+>&&N,>'&N->(&N.N/*NM2 NM3NM4%yMO prepNy9r @Ny;Specify a single object. Ny<"Ny=Ny?!Ny@a^b ^ac ^add###a agained### aboutfg333_.Eh|;;;^ get on.i|:::^ break.j|;;;^ center.k`l|:::^ climb.m|:::^ close. nod""" frompCCC^ dig inD.Dq|:::^ drink.rXa MOactorprepioOcN5!>&&N5!>'&N5!>(&N5N5>&&N5>'&N5>(&N5N5.1PMQNROs`    ontx888^ eat.,.u|;;;^ fasten.v|999^ flip.wXbx???^  go through. yttt^ helloKMO actorN&#Nice weather we've been having.\nN&zd  inventoryqMO actorN0  N0<N0%You% %are% carrying:\nN0N0\bTotal bulk: N0>N0/N0>N0\nTotal weight: N0>N0 /N0!>N0"N0&%You% %have% . N0'N0(Your total bulk is N0)>N0*/N0+>N0,. Your total weight is N0->N0./N0/>N00. N01N02)N04%You% %are% empty-handed.\nN05+N06{ooo^  inventoryBMO actorN*C"zN*D>zN*E|ooo^  inventoryBMO actorN*L!zN*M>zN*N}OOOe3MO actorN<> {N>xYou jump into the air but, strangely, you descend at a fraction of the expected speed, floating lazily to the ground. NAtYou burn off some steam doing jumping jacks. You get about a dozen in before being overcome by bout of wheezing. NB~|:::^ knock.|;;;^ lie on.QQQ^ lockD.!D67ZZZ>MO actorN" N+N@@@^  look behind.|<<<^  look in.AAA^ look through.hi???^  look under.YYY^ move.1D>&???^  move north.???^  move south.>>>^  move east.>>>^  move west.CCC^ move northeast.CCC^ move northwest.CCC^ move southeast.CCC^ move southwest.|999^ open.  AAA^ plug.`    in|999^ poke.|999^ pull.|999a push.|999^ read.\]MMM^  take off.!ox888^ say.JJJ^ screw.!D|;;;^ search.^ show> =MOactorprepioN-N-.>|;;;^ sit on.NNNa sleep%MO actorN&^5N&_&You aren't able to sleep right now. N&`>!>!5N&a&You really aren't sleepy right now. qN&b D  /N&c You prefer to sleep in a bed. N&fN&gN&hMNdv4p---^ standMO actorN0 ! D  ! ,N0%You're% already standing! N0$"(N0% N0&<(&N0, N0-#N01 N02N03N04===^  stand on.|;;;^ switch.mnd!!! offd!!! outMMMf.1qnspro`    at|:::^ touch.YYY^ turn.1>D>>>^a  turn on.o8===^  turn off.pqAAA^ types.s===^  unfasten.SSS^ unlockD.!D45KKK^ unplug.!oLLL^  unscrew.!D waitMO actorN% ;> EO %retNM =>NM ?@NM @N% AGN% BN% C+N% D|999^ wear.sss^ yellKMO actorN%#%Your% throat is a bit sore now. N%c-MO actorN<  go east1MO actorN[ (c-MO actorN<  go south1MO actorN\ (c-MO actorN<  go north1MO actorN\ (c-MO actorN<  go west1MO actorN[ (c-MO actorN < go northeast1MO actorN`  (c-MO actorN< go northwest1MO actorN` (c-MO actorN< go southeast1MO actorN` (c-MO actorN< go southwest1MO actorN` (c-MO actorN!< enter1MO actorNY% (.As    D bc-MO actorN1<  go down1MO actorN[4 (c-MO actorN7< go up1MO actorNY: (b debugoMO actorN&E$CN&F7You can't think this game has any bugs left in it... N&G9MO actorNJ<NK+NLOOOb quitMO actorO %yesnoN5UN5V.\bDo you really want to quit? (YES or NO) > N5WN5X\bN5Y *N5[N5\N5]N5`Okay. N5aN5b9MO actorNe<Nf+NgMN >!! D>! N In a total of !>elapseN , your Wit is N >! out of a possible N >!.\nN \bThis makes you N >!.N "a disgrace to your profession.\nN >!E>!(N a raw initiate.\nN >!(E>!<&N a bumbling apprentice.\nN >!<E>!P"N a promising pupil.\nN >!PE>!Z!N an aspiring mage.\nN >!ZE>!d"N a legitimate mage.\nN >!d8N ,a legitimate mage and a prodigy at that.\nN N In a total of >!N  turns, your Wit is N >! out of a possible N >!.\nN \bThis makes you N >!.N "a disgrace to your profession.\nN >!E>!(N a raw initiate.\nN >!(E>!<&N a bumbling apprentice.\nN >!<E>!P"N a promising pupil.\nN >!PE>!Z!N an aspiring mage.\nN >!ZE>!d"N a legitimate mage.\nN >!d8N ,a legitimate mage and a prodigy at that.\nN N MNdv4b  restart=MO actorO (yesnoN8o"N8q5Are you sure you want to start over? (YES or NO) > N8rN8s WN8u\nN8vN8w>!# #N8xYN8yAN8z ,N8| \nOkay.\nN8}N8~N8N89MO actorNk<Nk+Nkb  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@N8N8 Canceled. N8!N8N8N8 Failed. N8!N8uN89MO actorNS<NS+NS.d$$$b saveMO actorO%savefileN5File to save game inN5@KN5N5@_N5:An error occurred saving the game position to the file. N5!N5+N5 Saved. N5"N5N5N5 Canceled. N5!N5N5N5 Failed. N5!N5N59MO actorN<N+N.b wit,MO actorN$PN$Q9MO actorNVT<NVU+NVVXb scriptMO actorO' scriptfileN7File to write transcript toN7@KN7N7@N7dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7{N7N7 Canceled. N7PN7N7 Failed. N7'N7N79MO actorN<N+N.b terseUMO actorN&Okay, now in TERSE mode.\nN&!!`N&9MO actorN <N +N b undokMO actorN%v9You will have to cast your Flashback spell to do that. N%w+N%xb  unscriptIMO actorN)(!N))Script closed.\nN)*9MO actorNx-<Nx.+Nx/b  verbosenMO actorN(6Okay, now in VERBOSE mode.\nN(7"!`N(8"C N(99MO actorN<<N=+N>jjjgNMO actorN~<N"> N+N|MN!X\(BERROST'S CHALLENGE\) \nby Mark Hatfield \nVersion 1.0 \nDeveloped with TADS 2.5.10 !d$$$ aroundd$$$ behindh%%%  betweend### north`    ofd""" overh%%%  throughd### underTMNItd1MN`\b*** You have died ***\bNaNcP\bYou may restore a saved game, start over, quit, or undo the last command.\nNd"O respNh3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >Ni Nj RESTORE NlFile to restoreNn! !NoRestore failed. xNp!NqRestore failed. FNt"C Nu>!>!Nv+NwNxNy RESTART 4N{N|#N}UN~QUIT 4NNN+N NUNDO N%NC  D " N>  D> "tN%NLN+Sorry, no undo information is available. NNNsN (Undoing until outside well)\bN"C N>!>!N+NiN(Undoing one command)\bN"C N>!>!N+NN7N+Sorry, no undo information is available. NNNMO parmO elN>!/!/N>!1N>!/N D D< WNH\bYou're starting to work up an appetite from this silly challenge.\b NZ Dx D Nk\bYou're getting really hungry and its affecting your concentration. You should find some chow soon.\b N>NN N!N>! N!N^\bYou have developed a throbbing headache from lack of food. Your concentration is shot.\b N>N>Z NZNNNN[\bYou simply can't go on any longer without food. You pass out from lack of nutrition.\b NNNNMN@" D@2.2.4lNW\b\b\(WARNING! This game requires the TADS run-time version 2.2.4 or higher. You appear to be using an older version of the TADS run-time. You can still attempt to run this game, but the game's screen display may not work properly. If you experience any problems, you should try upgrading to the latest version of the TADS run-time.\)\b\bNN\H+NNNNN!#N!#N!#NC N ">N "_N N  8:00 A.M.NllMO fnameNN#\b[Restoring saved position...]\bN!N"((MN, Speak up.N-MOoN> !N? N@! ONBNC>!!ND!NENF NJMO parmO asN\>!!N]>!N^>!N` D< Dx |NbH\bYou find your concentration is waning as you begin to feel drowsy.\bNc>NdNe D }NgI\bYou are dead tired. Your concentration level is rapidly declining.\bNh>NiNj,Nl!NmC DC #NpL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. NuNv!!NwOitemRemthisItemN(\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N(N(CN(cN(N({N(C &N(N(N(!!N(NN:P Bottom of the Well aaIts cold, wet, and cramped down here. The water is ankle deep. There's nowhere to go but up. EMN  If only it were that simple.\bN +N XMO actorN C&N C'N )N &sMN >  <N !0\bYou feel something slither past your ankle. N "C&N #'MN &>  N (X\bA sludge viper sinks its fangs into your heel. The venom is fast-acting and fatal. N )C'N *N +N ,N .C'N /<<<<9  In the Well\MN} You are !> {floating gently  falling down the well. MOavdpiN D  N)NNN%You don't have time to do much...\b!N*NN;#MN<N=  >?-2,2@  ?>=A{MOcNdN<<N N NN<rMOactordobjN&@ 0N&!You can't telekinese yourself. N&)<N&hMOvdpiN<>4NA E 3 NN E B E 3 NNC E 3 NNMYour clumsy actions make it easy for Silas to pin you. The match is over. N!3BN"3CN!>N*NNNMO roomN C (N GN N N  ! 8N "#N %<N &N '< D N **N +N /< ! N 0< N 3 N 6N :!N ;!N <!N =!N >!N ?!N @!!N AN BN CttMONg>!=Nh\b\b\( - press any key - \)!.\b\bNj\b\bNkMN!\( BERROST'S CHALLENGE \)\b\bby Mark Hatfield \b\b\b\b\bType 'about' when the game begins to view a list of game-specific commands. !    MN! \(INTRODUCTION\) \b"I have decided you should learn new spells." Berrost tells you whilst spreading a generous dollop of butter on his breakfast roll, as casually as if had decided you should mop the scrying chamber floor. The contrast between the tone and the content is such that you are left momentarily disoriented, as though you had just woken up at the Duke's palace wearing naught but a jester's hat and having no memory of the night before. \bYou have been waiting for this moment for the past several months, enduring a life of demeaning serviture only because you knew it would arrive eventually. And now it has. \b"Are you alright? You look queasy. Have a glass of juice." \bYou accept the juice without argument, obviously not yet composed. \b"As I was saying... You are entirely too old to be swabbing floors. And entirely too vexing for me to invest the time it would take to mold you into a proper wizard. Therefore, not entirely regrettably, our time together nears its close." \b"You're kicking me out of the tower?" you interject. The old man was full of surprises this morning. \b"In a word - yes. I'm sure you'll get along. Many are the qualities you lack, but resourcefulness is not among them." \bYou take a moment to consider these developments. Its not that you want to continue this apprenticeship for an extended period anyway - just the contrary - but now you realize that you have failed to account for a practical alternative. Now that you are homeless. Still, you do want those spells... \b"But you \(are\) going to teach me new spells first, right?" \b"After a fashion." \b"What does that mean?" \b"It means I've devised a challenge for you." \b"Gods, another one?" The man is positively obsessed with challenges. You usually find them nerve-wracking and frustrating. At least with mopping the scrying chamber you know what to expect. \b"Don't be so melodramatic. Its a simple test of your wit. I want to be sure you are not too dull to wield greater power." \bHe's dead serious too - you know from experience that its futile to argue or object. There will be no dissuading him. Reconciled to it, you decide the best course of action is to just get it over with. \b"Let's just get it over with." \b"There's the spirit. Now then, I will describe the challenge... \b"I've hidden five scrolls in and around the village. Each scroll contains a spell. If you want the spells, its up to you to find them. That will require you to excercise your feeble wit. I'll be keeping score from the scrying chamber so please refrain from any untoward activities this time." \b"I told you before, I never saw that monkey -" \bBerrost interrupts your protest with a dismissive wave. "In any case, take this to get you started. On this parchment I've written five clues. That's one for each scroll." \b"Ingenious." you mutter, accepting the parchment. "I have a question. Can I use the spells I acquire to help me find the other spells?" \b"Hrm. Its meant to be a test of wit. Since you are, marginally, a mage, I suppose I must allow you to cast your spells. However, I will apply a penalty to your score each time you cast a spell. Now, assuming you understand the challenge, I will retire to the scrying chamber and you may begin." \b"I will emerge triumphant!" you exclaim, smitten by a sudden surge of inspiration. \bAnd with that you undertake the challenge that will make you a proper mage.\b !$P Berrost's Tower $$The entry chamber of the tower is adorned with oversized murals, marble surfaces, a fountain, pillows, and other pompous crap. The stairs to the other rooms, including your quarters (well, your former quarters) are through a doorway to the south. The front entrance is to the northeast. TMN A translucent image of Berrost appears in front of you and halts you. "You have no further business in this tower. Your business is outside, finding those scrolls." it says.\bN >&N MO actorNG >= RNG >2&NG CD2NG 2NG NG )NG MO trOyyyydddymdN nL  N oL  N pL  N r cO retN tN vN w@N yN zN {!  N |!  N }!  N >N >N >N MO#incrstyle suppressAbortOtN* >N* !N* N*  fO *retNt Nt Nt @Nt Nt N* N* "N* 3N* N* !N* IN* >N* !N*  N* +N* N* MNX!w\(GAME SPECIFIC COMMANDS\) \b\(ABOUT\) \nDisplays this screen. \b\(INTRO\) \nDisplays the introduction. \b\(VERSION\) \nDisplays the game version. \b\(CREDITS\) \nDisplays the playtester credits. \b\(SCREEN\) \nToggles the screen mode between conventional continuous scrolling and the default clean-screen style which clears the screen whenever a new room is entered or a look command is issued. The transcript file is unaffected by the screen mode. \b\(BANNER\) \nCycles banner styles. \b\(WIT or SCORE\) \nDisplays your Wit score and rank. \b\(STATUS or DIAGNOSE or X or X ME\) \nDisplays your current level of hunger and fatigue, your current Manna and Concentration, and the bulk and weight of your inventory. \b\(FULL\) \nDisplays a complete breakdown of your Wit score. \b\(TALL\) \nCauses inventory and spells to be formatted as a vertical list. \b\(WIDE\) \nCauses inventory and spells to be formatted as a sentence. \b\(VERBS\) \nDisplays a partial list of verbs understood by the game. All verbs necessary to complete the game appear on the list. \nBE WARNED - Use of this command may rightly be considered spoilerish. \b\(CURMUDGEON\) \nSo you really can't abide the sleep and hunger daemons? This command will turn them off permanently. It will also set your Concentration to 100% and triple your carrying capacity. Note that this command is not a toggle - once you enter curmudgeon mode you may not exit it. \b\(SPELLS\) \nDisplays your list of known spells. You can learn new spells by reading the scrolls you find. \b\(X spellname\) \nDisplays a description of a particular spell, provided you know that spell. \b\(CAST spellname ON target\) \nCast a spell at a target. You can learn new spells during the game by finding and reading scrolls. If your Concentration is less than 100%, your spell may fizzle (the game rolls 1d100 needing your Concentration or less to cast successfully). Your Concentration is lowered by hunger and fatigue. Eating and sleeping restore your Concentration. Realistic (compared to default) eating and sleeping daemons have been implemented (your Concentration will waver after a few hours worth of hunger but you won't actually pass out from it for well over a day.) \b\(LOOK BEHIND object / LOOK IN object / LOOK UNDER object / SEARCH object\) \nThese are specific ways of conducting a more thorough examination of an object, and may reveal more than a simple X command. \b\(TALK TO npc\) \nStart a conversation with an npc. Conversations are menu-based. This is the primary method of communication with npcs. When in conversation mode (indicated by the >> prompt), simply select your dialogue from the list of numbered options. Note that this game does not use the ASK...ABOUT or TELL...ABOUT commands for conversation, and such commands will instead start a conversation as if you had typed the TALK TO command. \b\(TIME\) \nTells you the time of day. \b\(WAIT or Z\) \nAdvances time 1 minute. \b\(WAIT x MINUTES / WAIT x HOURS\) \nAllows you to advance time by up to 24 hours in a single command. \b\b\(NOTE TO MAPPERS\) \nI made a conscious effort to make the game friendly to mappers. The game world consists of 30 locations, laid out in 5 rows and 6 columns. Berrost's Tower (your starting location) is located at row 5, column 2. All movement directions are reciprocal (ie - if you leave an area by moving north you will be able to return to it by moving south). You shouldn't need to use any funky routing - locations will connect to adjacent locations (including vertical locations accessed by moving up or down). A little exploration should make it obvious where vertical locations should be placed on the map. !LLMON3>!N45N6\b\bN7MN!g\(Thanks to my playtesters:\) \nDoug Egan \nLance Frere \nSean Krauss \nMichael Tarbert \nJack Welsh !MOitemlocNA  NB"?NC ND NF!NGXXMOitemlocNQ  NR"NT!NUaddMOelementlistN_J-  N`"Nb!NcMOfromtoO liNlNm*No@&NpNq3333} on|;MO objNC uMO objNe ,$MN a <N =MN <N <:N sN  &MN the <N BMN <:N theyN itN BMN <:N themN itN GMN <:N  they'reN it'sN BMN <:N doN doesN AMN <:N areN isN GMN <:N aren'tN isn'tN vLMN <:N  themselvesN" itselfN# EMN' <:N( thoseN* thatN+ -MN, <MN/ <:IN0 \^!< look like ordinary !< to %me%.JN2 \^!< looks like an ordinary !< to %me%.N4 ^/MN5 %You% can't read <,. [MOvdpiN}8 !%You% %have% lost %your% mind. N}9 *N}: MN; "ZMN< "MO objO mylocN"A < N"B TN"D  N"E "N"F N"G N"H N"I !N"J &MO objO locNS < NT 4NV uNW  NX NZ < N[ < < N\  N] N^ N_ MO actorNc [Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". Nd MO actorN.h aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.i MO actorNm gYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". Nn xMO actorNRr PYou should put what you want said in double quotes; for example, SAY "HELLO". NRs UMO actorNv  Pushing !<  doesn't do anything. Nw wJMOactoriobjN+ y $There's no obvious way to do that.xCMO actorN{ z $There's no obvious way to do that.yCMO actorN | $There's no obvious way to do that.zJMOactoriobjN } $There's no obvious way to do that.{CMO actorN] ~ $There's no obvious way to do that.EMO actorN  %You% can't wear < . N  zMO actorN  <  9N  %You% already %have% < ! N  N  <-N  -MO actorO q locN  < N  GN   N  ;N   N  N  MOvantageO  locN  < N  ! N  !N    E<N  "N   N  "N  E N  "N   ! E  E  <N  "N  !N  MO actorN&  :RN&  \^!  ! not respond.N&  N&  N&  &"SN&  !There's no point in talking to !.N&  N&  N&  < ! N&    KN&  %You% can't reach !< from !  . .N&  %You% can't reach !<.N&  N&  N&  < [D < ~N&  < =N&  %You%'ll have to open !<   first. N&  VPMO otherRoomN< $%You% can't reach that from here. N< |MO actorO locN  ! D ! N !N   ! N "N < N ! N !N  D  N "N ZN |N !N \MO actorOtotbulk totweightN <|N N  N <}<N  +N %Your% load is too heavy. }N!  9N" *%You've% already got %your% hands full. /N% <&N&  Taken. N' N( "|MO actorN+ :N- %You're% not carrying < ! N. N/ <-N0 4MO actorN3  TN4 IMO actorN7 %You're% not wearing < ! N8 RMO actorN;  %You% can't put anything into < . N< }MO ioOvcontprepNB   oninNE %You% can't put !<  ! !  , because !  ! !   already ! !  NI   NK  , which ! !   already ! !  NN  }NO . NP $MOactorioN)S ! N)T N)V <  @N)X  <  is already in  ! N)Y N)Z  EN)\ %You% can't put <  in !<v! N)] ;N)^ N)_ <}N)a <-N)b FMOactorioNNe <&NNf Done. NNg kOMO actorNj There's no good surface on < . Nk %MOactorioNn ! No Nq <  @Ns  <  is already on  ! Nt Nu  ENw %You% can't put <  on !<v! Nx ;Ny Nz <}N| <-N} FMOactorioN <&N Done. N ~MO actorN` :MOactordobjN N !MOactorioN ! E <GN  <  <N  in  . N N <N 4MOactorioN_ <N_ MO actorN :MOactordobjN N #MOactorioN ! E <DN  <  <N  on  ! N N <N 4MOactorioN <N SMO actorN !%You% can't plug anything into < . N XMOactorioN( %You% can't plug <  into anything. N( JMO actorN It's not plugged into < . N nMOactorioN ! <N \^!< not plugged into  . N GMO actorNJ There's nothing in < . NJ jAMN %You% can't see much through !< .\nhUMO actorN #%You% can't see anything through < . N JMO actorN9 There's nothing under < . N9 MO actorN ,MO actorN <N \MMO actorN I don't know how to read < . N KMO actorN2 There's nothing behind < . N2 YMO actorN  Turning !<  doesn't have any effect. N ^MOactorioN  Turning !<  doesn't have any effect. N ^MOactorioNF  Turning !<  doesn't have any effect. NF GMO actorN I don't know how to do that. N oPMO actorN I don't know how to turn <  on. N pQMO actorNM  I don't know how to turn <  off. NM  @MO actorN  !%You% see%s% no way to do that.GMOactoriobjN  !%You% see%s% no way to do that.IMO actorN7! %You% can't use !<  like that.@MO actorN! !%You% see%s% no way to do that.GMOactoriobjN! !%You% see%s% no way to do that.IMO actorN" %You% can't use !<  like that.MO actorNh" :MOactordobjN" ?N" >tMOactorioN" Surely, %you% can't think < N"  knows anything about it! N" MO actorNF# :MOactordobjNj# Nj# pMOactorioN# It doesn't look as though !<  !< interested. N# MO actorN $   CN $ %You're% not !< !< ! N $ JN $ < ! 8N $ %You% can't leave !< ! N $ N $ MO actorN$ <TN$ %You%'ll have to unfasten !   first. N$ rN$ Okay, %you're% no longer !< !< . N$ <N$ < &N$ N$! bMOactorioN%$  Attacking !<  doesn't appear productive. N%% `MO actorN@&( )It's not very effective to attack with !< . N@&) ,]MO actorN&, \^!<  !<n't appear appetizing. N&- ]MO actorN '0 \^!<  !<n't appear appetizing. N '1 MOactorioNl'4 :Nl'6 %You're% not carrying < . Nl'7 Nl'8 <-Nl'9 FMOactorioN'< <&N'= Done. N'> TMO actorN?(A  Pulling <  doesn't have any effect. N?(B 'MOactorioN(E :N(G %You're% not carrying < . N(H N(I <-N(J MOactorioO )locN5)O %You% miss%es%. N5)R  N5)S ! N5)T tN5)W <&N5)X tMN` qMO actorN)d AN)f %You% could at least drop <  first. N)g N)h s:MOactordobjNL*k NL*l MOactorioN*o :N*q %You're% not carrying < . N*r N*t <-N*u TMOactorioN+x %You% miss%es%. N+y  <&N+z |MO actorNm+} :Nm+ %You're% not carrying < . Nm+ Nm+ <-Nm+ GMO actorN+  Thrown. N+  <&N+ #MOactorioN<, nMOactorioNe, ! <Ne,     impressed. Ne, Ne, IMO actorN,  <  < impressed. N, NMO actorN(-  <  looks a bit cleaner now. N(- #MOactorioN|- SMOactorioN-  <  looks a bit cleaner now. N- &SMO actorN-  Moving <  doesn't reveal anything. N- XMOactorioNW.  Moving <  doesn't reveal anything. NW. HMO actorN.  That doesn't get us anywhere. N. XMOactorioN/  Moving <  doesn't reveal anything. N/ TMO actorNa/  <  !<n't seem to help. Na/ MOactorioN/ ^You should put what you want typed in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N/ ]MO actorNL0  Touching < $ doesn't seem to have any effect. NL0 [MO actorN0  Poking < $ doesn't seem to have any effect. N0 MO actorN1 PMO actorN41 (You'll have to tell me how to do that.N41 1MN %You% can't seem to do that. #MO actorN1 <#MO actorN1 <#MO actorN2 <#MO actorN<2 <#MO actorNe2 <#MO actorN2 <#MO actorN2 <#MO actorN2 <MMO actorN 3 %%You% find%s% nothing of interest. N 3 '#MN < <&N ( MN !<&N )MN C<|TRRR50MO actorN")NLKKK%-MN!<  is intangible. #vMOavipNL< ?NL\^!<  is intangible.NL*NLNL"MOavdpN@ E A ?N\^!<  is intangible.N*NNdbbb odorAMN!< & must be smelled to be appreciated.  Its an unusual odor. #MOavipN< E  ?N\^!<  is intangible.N*NN MO actorN!,MO actorN3<N3|:::a smell. !E Its an unusual odor. MO actorN6!,MO actorNZ<NZXVVV?MN!< $ must be heard to be appreciated. " Its an unusual sound. #MOavipN|< E  @N|\^!<  is intangible. N|*N|N|#MO actorN$,MO actorN'<"N'>>>a  listen to.#$ FE" Its an unusual sound. #MO actorN7$,MO actorN[<"N[tqqqUMOvdpiN2You have lost your mind. N3*N4CCC^ attach>.>xwSSS^o detach.!o{zy\\\^ look4MO actorN%l" N%mMO parmOnextlocN@!%NA    >!%@NB>&NC"ND NF#NG {NINJH\bYou are no longer falling down the well, as you've hit the bottom.\bNKNLNM=NPC&NQC'NRNSNTMO parmNYNZ;\b\bThe game is now over. Thank you for playing.\b\b>x\nN[N\\bN]N^N_N`Na+NbppMO parmOnextlocNq!(Nr >!(@Ns&Nt"Nu Nw!)Nx!&Ny&Nz>N~\bYou are barreling through the mineshaft, gathering speed even as you rip through the dense webbing. To your dismay, the track looks to dead-end just ahead.\bNN\bYou are barreling through the mineshaft in the dark. Even plowing through the webbing, the cart is gaining speed. You can't see anything but blackness ahead of you.\bNNN N*1OitemRemthisItemrNw>Nw\\bThe wheels squeal against the brake, which you are practically laying on. The cart slows, but not enough. You brace yourself for impact as it smashes hard into the wall, knocking it off the track and breaking both axles. You and your belongings are launched into the air. You suffer only minor bruises and your belongings are scattered. \bNw&NwRNwNw Nw>+XNwIThe oil has spilled out of the shotglass, and the glass is shattered. *NwThe shotglass is shattered. Nw!+Nw!&Nw>&Nw ! Nw>&NwNw pNw The scroll tube is shattered. Nw!>&Nw> ! Nw>&NwNw E ~NwUnfortunately, the open paint bucket landed on your head. In struggling to remove it, you find it has a sharp inside lip. Unfortunately, you discover this by slitting your throat on it. NwNwNwNw{E "aNwNw Nw&Nw&NwNwNwNw#NwNq\bYou hit the end of the track at high-speed, and are thrown headlong into the stone wall, to gruesome effect. N#NNNNN00MO sndN!&N00MO sndN!&N00MO sndN!&N00MO sndN!&N00MO sndN!&NMO minNa\bYou quickly drift off to sleep. \b* * * * * \bYou awaken some time later, feeling refreshed. N!NN>-,N!!NMOO minN .N D N nightvN 8N  eveningHN N  afternoonN  morningN LIII9MOremcurtotiNl<Nm"No>!NpNqNrcNt@NuE Nv"NwNxNy!NzMO#actorvdobjprepioN"}<E =N"%You% can't see a thing. N"*N"N")N"HMN<N)NIn the dark.N_MO verbosityN<N) NIt's pitch black. NTMN<N)&N*N!NNyMOvN<D N"7NIt's pitch black.\nN!NN ===P Still Further Down the Well.  x555P Further Down the Well p---P Down the Well    6"  silver ring ``The ring is a silver band, plain save for the etchings engraved all around its circumference. }|dMO actorNJ>I{6NK*You'll have to remove the gloves first. NLWMO actorNOGNP>NR>You float like a feather, descending gently down the well.\bNS>   NVjYour timing couldn't have been better, as the bottom of the well is just a dozen or so feet below you.\bNWNX1N[You feel light and airy.\bN\N]dMO actorNw`>I{6Nwa*You'll have to remove the gloves first. Nwbrrrb  full scoreDMO actorN+ N+ N+ !+N+ "@@MON d>! N f>!N gOlngiNC j>!NC k>!NC lNC n NC o>!@NC p>!@NC q\tNC s\t\tNC t>!@NC u\nNC v`NC wN xTTT:P End of MineshaftMN <)N N !N N The mineshaft comes to an abrupt end here. It looks like the shaft caved in. The only way to go is back up the mineshaft to the north. Fortunately, the webs have been cleared. N :P  MineshaftUMN DN 5You are moving rather fast to notice many details. N The mineshaft is cold, dark, and claustrophobic. Remnants of tattered webbing cling to the ceiling and walls. The cart track runs through here from the entrance (to the west) to the end of the mineshaft (which is south). N )v v v%ZO  mine cartZMN<  bN AThe cart is no longer serviceable due to its two broken axles. N!N"N%This old cart was designed to ferry passengers and ore back and forth into the mine. A handbrake is situated inside the cart. The cart is made of wood and rides on four wooden wheels attached to two axles. N&]N(EOne of the wheels is a homemade affair made from a damaged shield. N)N,;At least it used to. One of the rear wheels is missing. N-<N.+N/"N0N1 ]VMO actorN;  ~N=rYou swing one foot into the cart but find you are stepping on a loose object. There is something in the cart. N>@% webs nnThe silky webs are individually delicate but as a whole they form an effective barrier, even to a grown man.,  some webs: <DMOactordobjN N)<NXXXP Mine EntranceMN The entrance to the mine is a largish cavern, riddled with tracks for minecarts. Several mineshafts connect to this cavern, but all except one of them, which lays to the east, have caved in. A cave opening to the south leads back outside. N >)HN <A thick mass of spider webs infests the intact mineshaft. N ON CA minecart sits on the track leading into the in-tact mineshaft. N KMN >)N \bYou try to force your way through the thick webs. You don't get far however before becoming inextractably stuck. The mine is too far from the village for anyone to hear your screams as a giant spider crawls down towards you. N N N N N ; tattered webbing %%There's not much left of the webs. , some tattered webbing tattered webbing h h h%  hand brakeKMND>  VNF5It appears the minecart is now parked permanently. NGNHNJjIts a long lever. When pushed forward the brake is applied. When pulled back the brake is disengaged. NK<*(NLIts currently engaged. (NNIts currently disengaged. NO *MO actorNV`NX<*7NY(The hand brake is already disengaged. N[N\JN_5Only minecart passengers can reach the hand brake. N`NaMO actorNjd\Njf<*4Njg%The hand brake is already engaged. NjiNjjJNjm5Only minecart passengers can reach the hand brake. NjnNjoMO actorNFr>NFtNFv2You pull the brake towards you, disengaging it. NFw!*NFx"NFzUThe cart begins rolling down the track towards the dark opening of the mineshaft...NF{#NF|NF}NFrThe brake cannot be disengaged while a wheel is missing. You will have to mount a new wheel on the axle first. NFNFhMO actorN1You push the brake away from you, engaging it. N"*Nl***6  silver(  F5  shot glassMN/It would hold a double shot if asked nicely. N<+1N"It contains a shot of lamp oil. N Its empty. N }|LMO actorNhMOactordobjNDN\^!  is already well oiled. NN<+GN/You stick your thumb in the empty shotglass. NN You dip N N$ into the shot glass full of oil. N"N!N"'NNNXMO actorN > N !NN)NT  % oil Its a shot of lamp oil. ,  some oil ##It doesn't have much of an odor. LMO actorN;MOactordobjN>Na%MOactoriobjN4% barTMNp-Its made of walnut and is highly polished. Nq)Nr l***% broken glass --Slivers and shards are all over the place. , some broken glass the shards of broken glass MO actorNwXThe slivers and shards of broken glass are too small, sharp, and numerous to pick up. Nx06" glassMO actorN6 <KN6 <Its way in the back. You need something to snag it with. N6)N6lMOactoriobjN<E  NN<AN You can't quite reach it with ! . XN\^!< = isn't under anything. You don't need to try and snag it. NMO actorN8NYou don't have !< . N(N<  N"mIts fragile contents would certainly be damaged by such an act. You decide against it at the last moment. N#N$> uN'`This area is well-traveled. It wouldn't be a good place to leave broken glass lying around. N(N)MO actorNM,'You shatter the fragile scroll tube. NM-> ! NM.> >&NM/!<&NM0  $ paint bucket{MN"Its a bucket of red paint. N#<~N$ Its open.\bN&Its closed.\bN' AAThe paint fumes go to your head, making you momentarily dizzy. ~}|lMO actorN1DThe bucket if full of red paint. It isn't a practical container. N2L`MO actorN5<~3N7The paint bucket is closed. N8N9MOactordobjN<H nN>HYou dip the bristles into the bucket, letting them soak up the paint. N?"HN@NAtttt%,"MNsyour !< "MNtyour !< .DMO trN1 .N1 N1 5MOtparmO{hmampmt24iN <N N <SN  UN  !N  N N  pmN NN  amN  N  N N N :N   N 0N N N yN :N N N <.JN N N N MOdparmO ijN KN N SundayN SunN N N MondayN MonN N N  TuesdayN TueN BN N  WednesdayN WedN N N  ThursdayN ThuN N N FridayN FriN N N  SaturdayN SatN CN 7<sUN 'N <JN N N N % >>MOyN S "N <N S "N <ZN dS "N <N <N MOymdO ibN <N mdN N <@N N N SN DMOO'br1r2tt1ymdN <N L  N nN mN !zN #mdN %N &N 'N (mdN *<N , VN .<@N /N 0"N 1N 2N 3N 5JN 6pp January FebruaryMarchAprilMayJuneJulyAugust September October November DecemberMMObparmON rymdsNa =<Na >@Na ?@Na @@Na BKNa DNa E<@  Na F]Na GNa H <@ Na INa J nNa KNa LMOeparmO tdhilenN W N XN YN ZN [<N \<N ] jN _N ` N a day N c days N dN e N g $N i and N jN kN l N m hour N o hours N pN q D  N s N u and N vN w  N x minuteN z minutesN {N |rN N   N  minuteN  minutesN N N  -N N N XN <<N <N <JN N N N MO incrObdetN <.N <N <N <N ! 0N <N <N +N N N N aN N N  N N N N .N N N N <N MN !N  <%&"MO actorO1 choice_nochoicesinput_nolenindN  /N !N >!  N N !N  /N !N #CN &0N 'N (\bYou say:\nN )N +0@ jN -\(!.\) !1N .N /N 0\nN 1N 2cN 47 ?N 6 \(x.\) "N 76N 8"\bN 9N <>! N >\b>>N ?N @N AKHN CN DN EN FN GN HN IN JN KN L@2N M!N N!N O"!N P!N Q!N R>!UN SI\b(Press any key to continue - Press '\(d\)' to disable this reminder) N T.d N U"!N V&N WN X7 N Z!N [!N \"!N ]!N ^!N _%\nYou break off the conversation.\nN `N acN bN cNN dB 123456789xN eN f1N i4N j!N kN lN m!N n+N o#8555BMOactorobjseqnoNH|NI MOactorprepiobjO_retlocN}O N}P N}Q N}R>!N}TN}UBMOactorobjseqnoNX|NY!9OactorprepdobjMN^[<  IMOactorprepioN] N^ DMOactorprepNa Nb$HHH^ dip.!IJLK%KKK^ grease.!TUDWV&l + + +  thumbLMN%<3N'Its slick with lamp oil. N(N)<6N+Its slimy with axle grease. N,N->'ZN/BThere's sludge all over it, just like the rest of your fingers. N0NN39As Berrost would tell you, at least its not up your... N4N5KMOactoriobjN;>I{KN=*You'll have to remove the gloves first. N>N?N@ gNBCYou decide there is no good reason to paint your appendages red. NCNDNE NG>  _NI;You should probably go outside so Silas doesn't see you. NJNKNMNNNP)KNQ$MOactoriobjN,T>I{KN,V*You'll have to remove the gloves first. N,WN,XN,Y gN,[CYou decide there is no good reason to paint your appendages red. N,\N,]N,^ N,`>  _N,b;You should probably go outside so Silas doesn't see you. N,cN,dN,fN,gN,i)KN,jVkMOactoriobjNm>I{6Nn*You'll have to remove the gloves first. NoxMO actorNEr>I{/NEs The gloves are way too thick. ?NEu3Your digits are too pudgy to fit in the opening. NEvbMO actorNy>I{9Nz*You'll have to remove the gloves first. lN{P> "SN|GYou should probably go outside first. This is likely to make a mess.N} MOactordobjN<AN\^!<  is already well oiled. NN3You carefully pour the oil over just your thumb. N"N!N!+N!>&N"'NNkdMO actorN>I{6N*You'll have to remove the gloves first. NlMOactordobjN7<>N7\^!<  is already greased. N7rN7.You smear some of the grease on your thumb. N7"N7!N7"'N7N7'''X   handsMN>&CN4Your thumb is coated in a thin layer of lamp oil. N>&9N*Your thumb is covered with axle grease. qN<4N%Your hands are filthy with sludge. /N#Your hands are relatively clean. NdMO actorNN>I{6NN*You'll have to remove the gloves first. NN,MO actorN</N Your hands are already clean. N>  D >  yN0You wash your hands as thoroughly as you can. N!N!&N!&N/N#You'll need some water for that. NN&x&&K&&V&(  finger!MN>'N&x&&K&&V&'')5,/MO actorNK<-NL.hMO actorNNOThat was delicious! NNP>!/<0!/NNQ!<&NNR0MNS>!1* d`H/1+ R R R '  Gonddol The smith is an elf. His delicate features are covered with grime. His arms are disproportionally large for his frame, and bulging with muscle. He wears a leather apron and thick gloves.,  Gonddol  Gonddol* ""Gonddol the Elven smith is here.4 ~~\b"I'm too busy to chat right now. Browse around if you like but don't disturb me unless you have some pressing business."  5MO verbdobjprepiobjN)DMN>  N\bGonddol stares at you with a perplexed look on his face, no doubt wondering why you are floundering around in his tempering barrel.\bNCN< > NN<zNb\bGonddol watches you warily, as if wondering what kind of unfathomable act you will do next.\bNNKlNN?\bGonddol is pounding a piece of molten steel on the anvil.\bNN NN01MO quipnoN=KN=N="Sorry to disturb you but I have some business to discuss. I need you to make me a wheel for a minecart." You describe the approximate size of the wheel.N=N=N=>"Well, I need it now. And, er, I don't have 2 flooglemids."N=N=N=N="Ok, I'll do that."N=tN=N='"Got any quality dwarven-made wares?"N=.N="OnN=2 MO quipnoNDKNDNDI\b"I can get to that sometime next month. It will cost 2 flooglemids."NDNDNDENDND\b"Then I can't help you." he says. Noticing the sour expression on your face, he adds "I have a ruined shield around here somewhere that is about the size you described. If you can find it, you are welcome to it."NDNDNDNDND#\bGonddol sets about his labors. ND ND ND ND ND ND+\b"Everyone's a comedian," Gonddol sighs.NDND.ND"E~ND,'# Ike Ike is your (ostensibly) benevolent familiar. He stands about two-and-half hands tall, and likes to perch on your shoulder. He is dark crimson in color, with a bright red underbelly. His ears and nose are long and pointy, his eyes mischeavious. , Ike Ike* Your familiar Ike is here.5 QQIke dodges your attempt to paint him and causes you to get paint in your hair.  MO verbdobjprepiobjN>Ike completely ignores your command. As you knew he would. N*NDMN< > [N KNN4\bIke wets his finger and sticks it in your ear.\bNNN>\bIke scratches his hindquarters on the side of your head.\bNNN,\bIke drools copiously on your shoulder.\bN?NN*\bIke yanks out one of your ear hairs.\bNNN\bIke verbally abuses you.\bNNN=\bIke picks his nose and wipes his findings in your hair.\bN]NN0\bIke pokes you in the eye with his big toe.\bNNNC\bIke gives you the finger, accompanied by a vigorous rasberry.\bNNN<\bIke makes an unflattering comment about your ancestry.\bNQNE  Y5k cNNN> <&N%\bIke settles onto your shoulder.\bNN3uMO actorN1MIke makes foolish gestures and pantomimes in parody of you when you speak. N1-___'  herbalist uuThe herbalist is in the latter stages of middle age. He is rotund, whiskered, and jovial. His eyes are bloodshot., an herbalist* The herbalist is here. 5MO verbdobjprepiobjNq)DFMNu< > D<NvNw<K`NyNzK\bThe herbalist is fervently shuffling through an array of beltpouches.\bN{\N|N}A\bThe herbalist extracts a plant bud from one of the pouches.\bN~NN_\bThe herbalist blows through a small pipe to clean it and then places the bud in the bowl.\bN~NNc\bThe herbalist lights a tindertwig and uses it to light the pipe. He takes a long draw on it.\bNNNa\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson.\bN|NNa\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson.\bNNN\bThe herbalist is holding his hit. His eyes are tearing up and his face has turned crimson. You begin to fear his ears might pop off.\bNQNNj\bThe herbalist lets out the smoke in a long, slow stream, punctuated by the occasional muffled cough.\bNNN/\bThe herbalist enters into a coughing fit.\bNzNNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bN NNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bNNNO\bThe herbalist is wracked with coughs. His face has turned crimson again.\bN0NNU\bThe herbalist's coughing fit tapers off into a more manageable occasional hack.\bNNN)\bThe herbalist smiles a happy smile.\bNtNh`RD j    SNN< NN0996 See you later.1JMO quipnoNKNN "Hello."NNN morning D afternoon (N"Its a scorcher today."aN evening -N"Sure was a scorcher today."N"Warm night."N,NN/"Do you have a potion to calm a vicious dog?"NNN4"Do you know where I could find some slumberweed?"NNN'"Ok. I'll be back when I find some."NENN="I have some slumberweed. Can you make me a sleep potion?"NNN)"Ok. I'll be back when I'm not broke."NNN("No problem. Here's your flooglemid."NZNNM"I have a Sleep spell. Can we combine our talents to make a Sleep potion?"NNN)"Ok. I'll be back when I'm not broke."NNN("No problem. Here's your flooglemid."N_NS 7YbB  ( iN2? MO quipnoN! K O! iNA NA  \b"Hey."NA NA NA  NA NA  \b"Indeed."NA NA NA Q NA NA A\b"I could make you a Sleep potion but I'm out of slumberweed."NA NA 6NA NA "NA INA >NA  NA NA NA 3 NA NA =\b"It grows wild in areas that are out of direct sunlight."NA NA NA  NA NA  \b"Ok."NA "NA NA NA NA  ( NA  NA  Z\b"Ah, good. But it will still cost you 1 flooglemid. I don't work for free you know."NA  TNA NA NA NA QNA NA NA NA NA NA NA Bye.NA NA NA NA NA  NA &w\b"This will take a few minutes..." The herbalist takes the slumberweed and the flooglemid and retires to the back room. He emerges some time later with a glass vial. "Pour this on a dead animal and feed it to the dog. Any rodent or bird will do. The animals's blood will activate the potion and cause the dog to become overwhelmingly sleepy. It should do the trick."NA 'NA (NA )NA *!>&NA +!>&NA , NA ->&NA ."NA /0NA 1!NA 2!NA 3NA 4"!NA 5NA 6NA 8V\b"Sure. But it will still cost you 1 flooglemid. I don't work for free you know."NA 9TNA ; NA < NA =NA >QNA A NA B NA CNA DNA ENA FNA GBye.NA H NA I NA JNA K_NA LNA T\b"This will take a few minutes..." The herbalist accepts your payment and retires to the back room. He emerges some time later with a glass vial. "Here's a partially completed potion. Its inert until you cast your Sleep spell on it, at which point it will become a Sleep potion. Pour the completed Potion on a dead animal then feed it to the dog. Any rodent or bird will do. The animals's blood will activate the potion and cause the dog to become overwhelmingly sleepy. Hope it helps."NA U NA V NA WNA X!>&NA Y NA Z>&NA ["NA \0NA ^!NA _!NA `NA a"!NA b_NA cS K  3 ' L N! d8MO actorNfgE<E<oNfiNfjNfkNflNfmNfn>E<E<Nfo Nfp)8Nfq.  'G golemMNOne of Berrost's creations. Its a towering creature made of clay and made animate by spell. Golems usually serve as guardians or manual laborers. This is one of the latter variety. It is completely devoid of thought or intellect, its actions limited to those specified by spell. Some of the villagers are fearful of it, but you know it is perfectly safe as long as you don't get in the way of its tasks. N<{VNJ\nThe golem has the number 56 painted on its back in bright red digits. N* A clay golem is here. } 33You paint a large number 56 on the golem's back. MO verbdobjprepiobjN?Its pointless to try to command it without the proper spell. N*ND} MN>  ND <D < NE < -N!N>&NN N < N N N -N< NNNN>  NO\bThe golem impales you on the broken broom handle as soon as you descend.\bNNNN<KNNZ\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bNN N"Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN#N$N&Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN'N(N*Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN+N,N.Z\bThe golem is pushing the crossbeam, thereby pushing the grind wheel over the spices.\bN/N0N2^\bThe golem brings the wheel to a stop and lets go of the crossbeam to pick up the broom.\bN3N4N5iN7#\bThe golem picks up the broom.\bN8"N9.>&N:'N;EN<N@\bThe golem, which has been patiently waiting for the broom, reclaims it from you. Pulping you in the process is an unfortunate side effect.\bNANBNCjNF9\bThe golem mauls you while trying to find the broom.\bNGNHNINJNK9\bThe golem sweeps the milled spice into a large bay.\bNLNMNN9\bThe golem sweeps the milled spice into a large bay.\bNO(NPNQ9\bThe golem sweeps the milled spice into a large bay.\bNRNSNU]\bThe golem leans the broom against one wall and picks up a huge sack of unground spices.\bNV!NW>&NX2NYN[W\bThe golem dumps the contents of the sack on the floor in front of the grindwheel.\bN\N]N^0\bThe golem resumes pushing the grind wheel.\bN_mN`a Z>"Z   M  SNaNb< NcNd/@' dogOMNO<kNRSIts stomache heaves in an even rhythm as it slumbers. It is drooling profusely. NSNXThe dog is only medium-sized, but its stocky and muscular. It looks vicious and ill-tempered. The village herbalist concocts sleep potions - perhaps you should talk to him. NYNZ*MN]<TN_<There is a dog here. The dog appears to be sound asleep. N`aNcLA mean-looking dog is held at bay by a sturdy chain hooked to its collar. NdNe N5 vvYou fling some paint at the dog, doing your best Jackson Trollock impersonation. This only enrages the beast more. MO verbdobjprepiobjNnLThe dog will not follow commands (unless you command it to vivisect you). No*NpDMNs< > D<NtNuNiNw>BN|\bThe dog devours the crow, almost whole. It doesn't sate its appetite however - it only stengthens it. It takes a mighty leap towards you, breaking its collar and thereby freeing itself. Your feeble efforts to fight if off are ultimately futile.\bN}!>&N~NN N\bThe dog devours the crow, almost whole. It wobbles a bit, then falls over, asleep before it hits the ground. The potion has worked its magic.\bN!>&N"N""Putting the vicious dog to sleepJNNNNNN>Nn\bThe dog tears into the imp, devouring it. It doesn't sate its appetite however - it only stengthens it.\bN!>&NNN\bThe dog tears into the imp, devouring it. It wobbles a bit, then falls over, asleep before it hits the ground. The potion has worked its magic.\bN!>&N"N""Putting the vicious dog to sleepJNNNNKNN\bThe dog charges and leaps at you. It is jerked violently to the ground by the taut chain and jumps back up, more enraged than ever.\bNNNA\bThe dog is slobbering voraciously and foaming at the mouth.\bN NNY\bThe dog goes into an attack crouch, low snarls issuing from the back of its throat.\bNNN8\bThe dog strains at its bonds, trying to reach you.\bNQNNP\bThe dog works itself into a frenzy barking and snapping its teeth at you.\bNNN\bThe dog is momentarily distracted by a low-flying crow. It jumps at the crow, snapping its jaws, but the crow avoids the attack.\bN<N0 u-NAMO actorNM MOactordobjNq  FNq 7You toss the crow to the dog, glad to be rid of it.\nNq  KNq <You toss Ike's carcass to the dog, glad to be rid of it.\nUNq  D  ]Nq  You toss ! 5 to the dog, but apparently its not a vegetarian.\nNq  Nq  You toss ! t to the dog, but apparently its not a vegetarian. All it does is stomp all over them while trying to reach you.\n0Nq B Nq There's no way your letting it lick the spice out of your hand, so you try to toss it to it, getting as close as you dare. The dog simply darts back from the small cloud, which is soon borne away by the wind. <Nq  D  Nq  You toss !  to the dog and it immediately snaps it up and devours it. It doesn't seem to have sated it though - it still looks like it would love to have you for dessert.\nUNq  You toss ! 0 to the dog, but it shows no interest in it.\nNq  D  D  D B Nq !&Nq N&Nq AAsMO actorN>I{XNCYou wouldn't want to do that without heavy gloves, just in case. NNRMO actorN"Nice doggie..." you coo to the snarling animal, gently extending your hand. It immediately latches onto your forearm, drags you down, and proceeds to maul you in the most gruesome manner. By the time Old Tom gets to you, you're own mother wouldn't recognize you. NNN0 T  T T ' crowMNgYou've never liked crows and this pesky specimen has been annoying you for the past couple of days. N<@N+Its feathers are striped with red paint. NN*  That confounded crow is here. T//U[TZRWSXN5 The crow flies away before you can nearly get close enough to reach it with the brush. You fling paint at it, but to no avail. 5MO verbdobjprepiobjN)DMN>N>{kN>|N\bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit. You notice that its wings have been painted red by the wet paint on the slats. It quickly gobbles up the berries and flies back out.\bN!N>&N!N"N1N1N1N"Painting the crow's wings redJNxN"\bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit, and its wings press tightly against it as it squeezes through the slats. The dry red paint on the slats does not affect it. It quickly gobbles up the berries and flies back out.\bN!N>&N!NNNDN \bThat ornery crow flies in through the broken roof vent in a flurry of feathers. Its barely able to fit, and its wings press tightly against it as it squeezes through the slats. It quickly gobbles up the berries and flies back out.\bN !N >&N !NNNN OrNN<@< ?NN NNN>1SNN1N1NN < > &N!\bThe crow flies away.\bN"<@<&N#< > N%*\bThat ornery crow has flown into view. N&<@N(+Its feathers are striped with red paint. N)N*\bN+N,N-N.< > N/N0< [ GN2/\bThe crow is eating berries from the bush.\bN3/N6KN8N96\bThe crow caws loudly. Like its laughing at you.\bN:N;N<#\bThe crow soars high overhead.\bN=zN>N?4\bThe crow lands and regards you out of one eye.\bN@'NA ZNBNCAMO actorN DeMOactordobjN G6The crow flies aways from you when you approach it. N H1' Captain Dunwiddie!MNnight FN.He's sound asleep, as his snores advertise. NNCaptain Dunwiddie is barely visible beneath the cumbersome-looking, and doubtless quite hot, layers of armor he wears. A longsword is sheathed at his side.NN, Captain Dunwiddie Captain Dunwiddie*MNCaptain Dunwiddie is here. Nnight E <  4NHe's fast asleep in his cot. NN >MO verbdobjprepiobjNG)NG D* MN night E <  E<! AN<&N>  hND\bCaptain Dunwiddie bids you good night and descends the ladder.\bN"NN>  Ne\bCaptain Dunwiddie climbs down from above, removes his sword and armor, and climbs into his cot.\bN"NNN N!night E <  JN#<&N$>  N'p\bCaptain Dunwiddie stretches and rolls out of bed. He dons his armor and ascends to the top of the tower.\bN(!N+N,>  fN.B\bCaptain Dunwiddie climbs up the ladder and resumes his post.\bN/!N2N3N4N5< > D<N6N7< >0 E>0N<\bUpon seeing the crow, Captain Dunwiddie shouts "Die Red Hand spy!" He deftly spins the ballista, takes aim, and fires. The bolt soars true, catching the crow squarely in its body. The crow lets out a meager squawk and drops to the road below.\bN=CD0N>!>0&N?X>&N@!NANBNCND"2Tricking Captain Dunwiddie into killing the crowJNENFNG< >, "NK\bUpon seeing the Ike's red underbelly, Captain Dunwiddie shouts "A spy!" He deftly pulls his sword and runs Ike through. The imp's eyes grow wide as it gurgles blood, falling from your shoulder.\bNLCD,NM!>,&NN< >&NONPNQ<" zNTY\bCaptain Dunwiddie spins the ballista expertly about, scanning for Red Hand spies.\bNUNVNW KNYNZJ\bCaptain Dunwiddie scans the countryside for signs of enemy activity.\bN[N\N]5\bCaptain Dunwiddie maintains constant vigilance.\bN^tN_N`8\bCaptain Dunwiddie displays the patience of a rock.\bNaNbNc@\bCaptain Dunwiddie ensures that his weapon is combat-ready.\bNdNeNf(\bCaptain Dunwiddie mutters an oath.\bNgwNhNjK\bCaptain Dunwiddie entreats you to protect the village should he fall.\bNk NlNmI\bCaptain Dunwiddie vows that the Red-Hand Clan won't take him alive.\bNnNoNpI\bCaptain Dunwiddie orders you to defend the guardtower at all costs.\bNq=NrNt[\bCaptain Dunwiddie swears vengeance against the Red-Hands for the evil they have done.\bNuNvNwL\bCaptain Dunwiddie voices his doubt that this cursed war will ever end.\bNxXNyL tx  LNz3MO actorN }<JN 2The Captain answers your inquiries with snores. N N )3N N 04 AA\nCaptain Dunwiddie has no orders for you at the present time. 1kMO quipnoNKNN "Great view from up here hey?"NNNE"But the ogres were all either killed or driven off two years ago."NNNoNN "So... do you live here then?"N0NN2"I believe I've seen a scout for the Red-Hands."NNNw"Its a crow. Its wings are painted red. I don't know where it is at the moment, but it should fly here eventually."NN5N)$0N2yMO quipnoN%K&N%N%d\b"Indeed, it is a superior vantage from which to obtain line of sight to the foul ogre invaders."N%N%N%N%N%_\b"Ha! So they would have you believe! But I am not so easily lulled to complacency. The Red Hand clan is crafty. They use scouts and spies - common beasts of the land and birds of the air - while they bide their time, watching us and finding our weaknesses. But they are prideful, and adorn their agents in red. That is how we can spot them!"N%N%N%N%N%N%N%\b"I sleep and take my meals here. This is my post, and I will not abandon it. It has everything I need. A chair to sit in and a cot to sleep in. I've never slept better than I have on that cot. I sleep the sleep of the gods on that cot."N%N%N%O\bCaptain Dunwiddie instantly snaps to attention. "Who? Where?" he exclaims.N%N%N%N%N%x\b"Then I will be ready for it. Cry havoc, and let slip the dogs of war!" he bellows, taking station at the ballista.N%N%N%"N%5N%)bnN%2'  Berrost eeBerrost looks old. That's because he is. You consider him to be like the father you never wanted.,  Berrost  Berrost* Berrost is here. 5MO verbdobjprepiobjN)DMN< > NNKNNS\bBerrost regards you over the top of his spectacles, waiting for you to speak.\bNN N071MO quipnoNKNNNG"Well, I've solved your little challenge and found all five scrolls."NNNQ"Thanks. I'll just get my stuff and be... wait a minute... what task at hand?"NNN"Er...what council?"NcNN"Er...what journey?"N.N"~N2MO quipnoNKNNg\b"Indeed you have. I commend you on a job... done. You may yet prove worthy of the task at hand."NNNNN"\bA look of apprehension and concern wrinkles Berrost's face. You've never seen him look so sullen. Something's up.\n"I'm afraid something has come up. A matter of dire import, as it were. And since they've seen fit to eject me from the council, I'll be needing you to take my place."NNNNNr\b"The wizard's council of course. But there will be time for details later. We must prepare for the journey."NNNNN%\b"That's a tale yet to be told..."NN\b\b\( - press any key - \)!.N!>2&N!N.N"Z w3N30$###' Silas Silas is short and stocky. He wears a cloth apron over his shirt and breeches. He wears a silver chain around his neck, but whatever is fastened to it is obscured from view by his shirt., Silas Silas* Silas the barkeep is here. BC5MO verbdobjprepiobjNb.)DMOrN2< > N3N4<hN68\bSilas gathers himself, recovering from his defeat.\bN7!N8N9N:<BFN<%\bSilas is having a sneezing fit.\bN=N>N?>>fNAE\bSilas is furiously grappling you and will soon have you pinned.\bNBNCNDNE< NF< NHNIKJNKNLNMNNNONP(\bSilas goes about cleaning the bar.\bNQSNRNSE>+"NX\bSilas picks up the shotglass and drains the lamp oil in one draught, before you can say anything. His face takes on a sickly green pallor. When he looks in your direction, he finds you earnestly picking lint off your sleeve.\bNY!+NZ!>&N[<N]0\bSilas takes a nip off a bottle of whiskey.\bN^N_N`>\bSilas fetches some cleaning supplies from the back room.\bNahNbNdE\bSilas takes a break from his chores and has a seat on a stool.\bNeNfNgF\bSilas leans back against the wall and makes himself comfortable.\bNhNiNj4\bSilas is having trouble keeping his eyes open.\bNkLNlNmNnNoNpNq\bSilas is taking a nap.\bNrNsNt9\bSilas wakes up with a snort and gets off the stool.\bNuNvNwv <    "NxtMO actorN?yMO actorNc|< INc~!You rouse Silas from his nap.\bNcNcNc>I{RNc:"You'll have to remove those gloves first." says Silas. NcNc>&INcThe battle lasts for more than 10 minutes. The oil makes it impossible for Silas to pin your thumb, but likewise it makes it difficult to pin his. Finally you accomplish it and win the match. Nc"NcNc"Nc"!Beating Silas at thumbwrestlingJNc_Nc>&NchSilas eyes your thumb with suspicion. "Not while you have that grease on your thumb." he says cooly. NcNc>'^NcF"You'll have to wash that sludge off your hands first." says Silas. NcaNc=Silas easily pins your thumb within the first few seconds. Nc"NcNcyMO actorN MO actorN < IN !You rouse Silas from his nap.\bN N N >>rN QYou scramble around, doing everything in your power to keep from being pinned. N N N <lN CYou lower your head and tackle Silas, knocking him to the floor. N ">N ?N *Silas isn't in the mood to wrestle you. N N MO actorN s MOactordobjN B E>>N Holding your breath, you toss the pinch of spice in front of Silas' face. He begins sneezing violently, losing his hold on you. N "BN >B&N N B E >>N Holding your breath, you toss the pinch of spice in front of Silas' face. He begins sneezing violently. When he finally composes himself he smacks you soundly on the side of your head. N >B&N N )sN `MO actorNMO actorN4<BjN4You quickly take advantage of the situation, flipping Silas to the ground and sitting astride him. Silas pounds his fist on the floor in concession. N4!BN4"N4!>N4N4N4N4"N4"Beating Silas at wrestlingJN4nN4YSilas is too strong and skilled. You can barely keep ahold of him, let alone pin him. N4N40HH1YMO quipnoNKNN("Been pissing in the ale again Silas?"NNN8"The old man has me on another one of his challenges."NNN1"Ha! That's one less I have to work for then."N?NN "Uh-oh."NNN:"What!? But you're the best thumbwrestler in the duchy!"NNN&"Ha! I beat you at thumbwrestling!"NxNN+"I beat you again! Now give me the key."N.NN2"Hey, how am I supposed to get into that chest?"NNN*"I want to buy some of that beef jerky."NNN2"I'd like to get some sleep in the common room."NCNN"Here ya go."NNN"Got it right here."NN N "Er, forget it."N N N "I'll be back later then."NtNh=}8  U    6`N2 MO quipnoNK\ NN-\b"Only in your mug." Silas says, grinning.NNN N NN NNf\b"I know. He told me about it. Matter of fact, he hid one of your precious scrolls in my cellar."N N!N"G N#N$ \b"Well..."N%N&N' N(N+\b"He made me promise to make you earn it. Made me take an oath. So I thought about it and I figure if you can beat me at thumbwrestling I'll let you into the cellar."N,N-N.N/N0$\b"Yeah." There's that grin again.N1N2N3 N4N5KN6N8[\b"Yes, well done. I didn't think you could best me. And now you can enter the cellar."N9N:N;N=\b"My shame knows no bounds. Here's the key for the chest in the cellar." says Silas, producing the key from the chain around his neck. He detaches it from the chain and hands it to you. N>N?>&N@NANC\b"I have the key. Since you are so good at thumbwrestling, how about we try some regular wrestling? If you can pin me, I'll give you the key."NDNENF&\b"Sure. That'll be 1 flooglemid." NGNH NJ NK NLNMNNNONPNQ NRNSNTNU&\b"Sure. That'll be 1 flooglemid." NVNW NYNZ N[N\N]N^N_N` NaNbVNcNd?\bSilas takes your coin and you help yourself to some jerky. Ne NfNgNh!>&Ni Nj>&NkxNlNnW\bSilas takes your coin and you head upstairs to the common room for some shut-eye. No NpNq NrNs!>&Nt NuNviNwNx \b"Ok."Ny NzN{N|N}N~ \b"Ok."NNN NNtNhela 6    N8MO actorN"< IN"!You rouse Silas from his nap.\bN"N"N" N">!>!N" N" N")8N"45}MO actorNF%You%'ll have to be more specific about how %you% want%s% to search !<. NMOactorlistOfounddestitotN<2:N NN)NN!NN N@NNN<3N N%You% find%s% NNNN@,NN, nN E  N and 9N E  N, and N@&NNN<3(N, which %you% take%s%. N! N! E N!NN235<***E}|6DDDD$)MN!< scroll tubenMNIts a narrow tube made of !< designed to protect scrolls. N)N~}| kMO actorN%N&) ,N(You don't have !< . N)7S scroll LLThis scroll contains a spell. When you read it you will learn the spell. }|\MO actorN<.NYou already know that spell. aNLN@You will need to be holding the scroll for the magic to work. N]MO actorNP>&E I{NPOThe lamp oil on your dirty hands obscures the sigils. The scroll is ruined. NP!<&NP!)Ruining a scroll with your dirty hands.JNPNPNP>&E >I{NPRThe axle grease on your dirty hands obscures the sigils. The scroll is ruined. NP!<&NP!)Ruining a scroll with your dirty hands.JNPNPNP>'E >I{NPMThe sludge on your dirty hands obscures the sigils. The scroll is ruined. NP!<&NP!)Ruining a scroll with your dirty hands.JNPNPNP>IE>I{NPNThe sludge on your dirty gloves obscures the sigils. The scroll is ruined. NP!<&NP !*Ruining a scroll with your dirty gloves.JNP NP NPThe magical sigils fade as you read them, leaving a blank scroll by the time you're finished, which then also fades away. The sigils take root in your mind as you gain knowledge of !< .\bNP"<NP<@NP!<&NP8,"""C9L  Knock spell This spell will open locks. H)MOactoriobjNZ N"D J"D K"WNZ 6The Knock spell must be targeted on locked objects. NZ NZ NZ GHNZ \^! = makes a clicking sound as its lock is magically defeated. NZ !NZ :PPPP$ jMO actorNR<2NT\^!< locked. NUNW) NXcMO actorN[<7N]\^!< already locked! N^N_MO actorNb<~ANd%You%'ll have to close <  first. Ne.Nh Locked. Ni"NjNkWMO actorNn<*No\^!< not locked! NpCMO actorNs Unlocked. Nt!Nu_MOactorioN7x<.N7y\^!< already locked. N7zMOactorioN}<-N~\^!< not locked! TN<! BN(%You% %do%n't need anything to unlock !<.N;X(<,b statusMO actorO'elasN7:\nYou look a little disheveled, but no more than usual. N7>CN7.A warm light is emanating from your person. N7N7>I{E>'N7>&=N7%Your thumb is slick with lamp oil. N7N7>&@N7(Your thumb is slimy with axle grease. N7=N7(Your hands have sludge all over them. N7N7N7>I{E>IPN7;You are wearing gloves, which have sludge all over them. N7N7>!1N7>!/N7>?7N7(\bYou require neither food nor sleep. (N7 E=)N7\bYou're a bit peckish. N7< E(N7\bYou're quite hungry. ^N7 $N7\bYou're famished. #N7\bYou are nourished. N7>zN7\nN7>!N7>!N7 E'N7You're a little tired.N7 EN7You're tired.WN7 #N7 You're dead tired.N7 You are rested.N7 N7>zDN7 \bManna: !>, out of !>-IN7\bYour Manna is at !>,/!>-. N7>z6N7\nConcentration: !>A%=N7Your Concentration is at !>A%. N7>zN7\bInventory Bulk: N7>N7 /N7!>N7"\nInventory Weight: N7#>N7$/N7%>N7&N7*!\bYour total inventory bulk is N7+>N7,/N7->N7.#. Your total inventory weight is N7/>N70/N71>N72. N73N74+N75=JJJL Flashback spell VVThis spell allows you to 'flashback' in time, effectively undoing your last action. HMOactoriobjN c YN e8The Flashback spell can only be targeted on yourself. N fN gN kGHN p%E%N r"C N s/\bYou've slipped through a temporal crease.\bN t>!>!N u>,<,N v!Spellcasting<JN w5N y)No more undo information is available. N z+N {>L  Light spell This spell causes the target to shed light for a duration of 10 minutes. You must target yourself or an item in your possession with this spell. 9HMOactoriobjN GHN Warm light now emanates from ! . N "N >!!N "N  #N ">9N ?TL Familiar spell vvThis spell summons your imp familiar, Ike, for a duration of 10 minutes. You must target yourself with this spell. 9HOMOactoriobjN  XN 7The Familiar spell can only be targeted on yourself. N N !N %GHN (> >,&N )JYour trusty imp Ike appears on your shoulder in a brief flash of light. N * #N +CD,N ,"?9N -@8L Telekinesis spell XXThis spell allows you to move small items into your possession, using only your mind. HYMOactoriobjN GHN } ]N \^! * is too heavy for you to telekinese it. N N N | ]N \^! * is too large for you to telekinese it. N N N  N !N N A|<<<^  wrestle.yB   pinch of spice Its a fine, brown powder. 00You take a tiny sniff and immediately sneeze. }|'%MOactoriobjN,MO actorNThere is only a little and you decide to eat it. The spice is quite strong when sampled on its own. You would have prefered it on a nice roasted quail or rabbit. N!<&NCx888^ pin.`Dh 7 07 07 EMO actorN!  D  ! 0N!I don't see that here.N!!N! VN!N!VPMO otherRoomN$%You% can't reach that from here. NMOvN "_MO actorN9<_D>!`<N9<9N9<_N9<aN9"_N9N9 MOmeActorN[MOavdpiN< #N< NTCMO objNG Dropped. NG&NGbc2MO objN<bbNMO actorO"tmplistthisobjitotN<bNNNdN@NdN<bbNNN D \n\tQ R eMN:<Df SoMO verbosityOlcuritotNFNH<eNI<NJ<fNL<NMNNNO\NQ@NRNSgNTNUNVNX<DNY< 4N[%You% see%s%  here. N\N]\nN_<N`NaNbNd@Ne:GNgC *Ni<DNj*NkNlNmNnjNo\nNp-MN<N<DNMN<N]MO verbosityN<QN<N<RN<SNMN<MN<MN<MN<MN<MN<MN<MN<MN<MN<MN<MN<EMN<FMN<GMN<HMN<OMN<PMN<IMN<JMN<KMN<LMN<MMN<NMN<1MN%You% can't go that way. !E#WMO actorN/You don't hear anything out of the ordinary. N JMO actorNv"Smells about like you'd expect. NvFtqqq8+OMO actorNYou can't put that in !< . NG`(((EzMN<{N<|dNYou have painted !< . with a fresh coat of red paint, still wet. NJNYou have painted !<  a fine, bright red. NNN}MN*You decide nobody will mind if you give !<  a nice coat of paint, and quickly set about it. When you are finished, you step back and admire your handiwork. Not too shabby if you do say so yourself. {|~^+MO actorNHCN"You can't paint without a brush.NNN>HDN#You can't paint with a dry brush.NNN<{E<|?NThe first coat is still wet.NNNNrMO actorN5<}N5"{N5"|N5CN5!HN5MN~N<~ N\bThe paint on !<  is probably dry by now.\bN!|N~NCNN~MO actorNg<|FNg7You don't want to touch it - the paint is still wet. Ng)Ng&HP   5  paint brushMN<9N*The brush is loaded with wet red paint. ;N/The bristles are stained red with old paint. N }|K%MOactoriobjNIg g g6 pair of leather glovesjMNA#Its a pair of heavy work gloves. NB<NCThey're filthy. ND gloves ''They smell vaguely of sweat of dirt. : }|'MO actorN PGN Q>&EN R6You need to wash the lamp oil off your thumb first. N S>&CN T4You need to wash the grease off your thumb first. RN U>'@N V4You need to wash the sludge off your hands first. N WMO actorN9XMO actorN][<6N]\'The gloves are already fairly clean. N]_>  D >  MN]a&You wash the sludge off the gloves. N]b!N]c/N]e#You'll need some water for that. N]fN]gJMOamountrecapuniqueO xyN% B>! N% C! SN% EN% G\bA translucent image of Berrost's bulbous head appears before you. "Hrm. I'll make a note of that." he mutters, before the vision fades.N% H#\b*** Your Wit has changed. ***\bN% I N% J=N% K>!!N% L>!!N% M> &N% N4N% O$N% QN% S\bA translucent image of Berrost's bulbous head appears before you. "Hrm. I'll make a note of that." he mutters, before the vision fades.N% T#\b*** Your Wit has changed. ***\bN% U>!@N% VN% W>!!N% XN% YKdbbb5FMO actorN0You can't afford this item. N1Lp<<<# @MN:<N;N=!N>MO actorNmCM D? D= D> NmD>NmF2Your spell fizzles since you didn't target it.\bNmG*MO actorNJ-sNKFMO actorN5O>AJN5Q5You are unable to concentrate long enough to cast. N5RN5T<>, GN5V2You don't have enough manna to cast that spell. N5WN5Y> N kN5[J\bIt's impossible to concentrate with all the racket the dog is making. N5\N5]N5`? D> DN5a<94N5b\b\^!<  is already active.\bN5cHJMOactoriobjNm>,<,Nn!Spellcasting<JNo>AdOrN\qdN\r"\bConcentration Check Die Roll: N\sN\t>A WN\uK\bYour vision blurs, your concentration wavers, and your spell fizzles.\bN\vNwML Levitation spell ddThis spell allows you to magically ascend straight up. You must target yourself with this spell. HMOactoriobjN  ZN 9The Levitation spell can only be targeted on yourself. N N N GHN  jN >  N You slowly rise out of the well. When you are above ground, you hop over the edge of the well and onto the ground. \b\( - press any key - \)!.N >N N sYou rise off of your feet and straight up into the air. After a minute or two, you descend back to the ground. N N N NO Dilapidated Farmhouse This stone cottage has not been cared for since the farmer moved his family away three summers ago. It looks the worse for it. The thatch roof is partially collapsed and the sillboxes flanking the oak door that once held colorful flowers now hang broken and empty. The house is now the abode of Old Tom, squatter and village drunk. A wooden doghouse is in front of the house, to one side of the path. Beside the doghouse is a disorderly pile of bones. To the southwest sits the old well, and the path back to the road. xMO actorNW N<_?NW PCD/NW Q-NW RNW S)NW TO9P9Q<#% street QQAny weeds that might grow here are quickly trampled down by the daily traffic. qMO locNC N UTSRNN!NR^^^O  East Street The dirt street is packed hard from constant foot and hoof traffic. There is a bustle of activity as the folk of Thresher's Field go about their daily routines. On the north side of the street the hanging sign that marks The Grappler sways gently in the breeze. The village smithy is to the south. The street leads east out of town and west to the village square.\b\b\tSome villagers are here. W{MN qnight N r@N u!The smithy is closed at night. N v*N wN xSoooO  West Street The dirt street is packed hard from constant foot and hoof traffic. There is a bustle of activity as the folk of Thresher's Field go about their daily routines. The sound of vendors pitching their wares can be heard from the market to the north. Across from the market is the small thatch shoppe of the herbalist. The street leads west out of town and east to the village square.\b\b\tSome villagers are here. ~MN cnight N dCN g$The herbalist is closed at night. N h*N iN jXT  O South Street  The dirt street is packed hard from constant foot and hoof traffic. There is a bustle of activity as the folk of Thresher's Field go about their daily routines. Clanging hammers and the sounds of a forge mark the building on the east side of the street as the village smithy. Across from the smithy is the small thatch shoppe of the herbalist. The street leads south out of town and north to the village square. A trail to the southwest winds its way up the hill to Berrost's tower.\b\b\tSome villagers are here. Z~MN onight N pCN s$The herbalist is closed at night. N t*N uN v{MN ynight N z@N }!The smithy is closed at night. N ~*N N vMO actorNY <_=NY CD0NY CDNY NY )NY UTO North Street The dirt street is packed hard from constant foot and hoof traffic. There is a bustle of activity as the folk of Thresher's Field go about their daily routines. The sound of vendors pitching their wares can be heard from the market on the west side of the street. On the other side of the street is the local watering hole - The Grappler. The street leads north out of town and south to the village square.\b\b\tSome villagers are here. [V8#% road NNThis dirt road leads out of town, to distant villages and the world beyond. qMO locN~C N~ [ZXWN~N~!N~WaaaO  East Road This dusty road leads east as far as you can see. The sleepy hamlet of Thresher's Field lays back to the west. A small road leads north to the site of an old silver mine. RmMN `HYou don't intend to leave town until you've completed this challenge. N a+N bXYYYO  West Road This dusty road leads west as far as you can see. The sleepy hamlet of Thresher's Field lays back to the east. A stone guardtower to the south overlooks the road. SmMN THYou don't intend to leave town until you've completed this challenge. N U+N VZO  South Road This dusty road leads south as far as you can see. The sleepy hamlet of Thresher's Field lays back to the north. An overgrown trails leads east to an abandoned farmstead which the village wino has made his home. TmMN ^HYou don't intend to leave town until you've completed this challenge. N _+N `[~~~O  North Road This dusty road leads north as far as you can see. The sleepy hamlet of Thresher's Field lays back to the south. To the west is a millhouse. There's a thriving berry bush along one side of the road. UmMN $HYou don't intend to leave town until you've completed this challenge. N %+N &\l,,,#%  ceiling The ceiling is unremarkable. ,  the ceiling jMO locNeC NeP"NeC Ne!NesQMOactordobjN Thrown. N &N]h%%%#% wall The walls are unremarkable. ,  the wall jMO locN^C N^P"N^C N^!N^sQMOactordobjN Thrown. N &N^`   #% sky The sky is unremarkable. ,  the sky jMO locNYC NYO"NYC NY!NYsQMOactordobjN Thrown. N &N_CCC^ attackD.D`JJJ^ clean.!Da^a drop =MOactorprepioN'N'.!skl%"b^ give> =MOactorprepioN- N- .>Ac^  inspectBMOactorobjseqnoN(;N(<.dp000^  inventoryMO actorN0! N0$<GN0'%You% %are% carrying:\nN0(N0)BN0-%You% %have% . N0.N0/N00)N02%You% %are% empty-handed.\nN03eggg^ jump(MO actorN%T Wheeee!.fRRR^ throw.!s'>gb  version/MO actorN(EN(F9MO actorN]I<N]J+N]Khvvvb aboutMMO actorN&>N&"> N&+N&iTTTa cast .!s<GFHjxxxb  creditsMMO actorN(>N("> N(+N(kb screen`MO actorN'>!!N'Screen mode toggled. N'+N'l@@@^  crawl under.mb  curmudgeonMO actorN+>?HN+&You are already in curmudgeon mode. N++N+N+NYou no longer need food or sleep. Your carrying capacity has been tripled.N+!#N+!#N+dAN+"?N+$N+$N+!%Being a crotchity ol' curmudgeon ;)JN++N+N+n|999^ fire.Sovvvb introMMO actorN&Q>N&R"> N&S+N&Tp ^  jump inMO actorN(^vYou burn off some steam doing jumping jacks. You get about a dozen in before being overcome by a fit of wheezing.\bN(_.Xq|:::^ lower.YrJJJ^ mount.!Z[s]\s|:::^ paint.^tx888^ pet.u|999^ pick._v|999^ pour.sbaw|:::^ raise.cxx888^ rub.sedyJJJ^ slide.!fgsihzIII^ snag.!jkDml{$a spellsMO actorO'lstleniN7@N7 ,N7>zN7 You know:\nN7vN7\tN7@,N7 (manna cost N7@N7)\nN7N7[N7 You know N7!N7@,N7 (manna cost N7@N7)N7N7, N7N7 7  N7, and N7N7 and N7N7N7.N7N7N7N7*N7You don't know any spells.\nN7|^ tallmMO actorN%"zN%>zN%\bN%>{N%+N%}AAA^ thumbwrestle.t~KKK^ unclog.!uvDxw(b verbsMO actorN& attach\t attack\t bite\t break\t cast\t clean\t clear\t climb\t close\t crawl under\t detach\t dip\t drink\t drop\t drop over\t eat\t examine\t get in\t get up\t grab\t grease\t hoist\t inventory\t jump\t jump into\t jump over\t kick\t listen\t listen to\t look\t look behind\t look in\t look through\t look under\t lower\t lubricate\t mount\t open\t paint\t pet\t pick\t pin\t pluck\t pour\t press\t pull\t punch\t push\t put\t raise\t read\t rub\t scrub\t search\t sleep\t slide\t smear\t smell\t snag\t sniff\t sweep\t take\t talk to\t tie\t throw at\t throw over\t thumbwrestle\t unclog\t unlock\t untie\t wait\t wash\t wear\t wrestle\tN&+N&^ widemMO actorN%!zN%>zN%\bN%>{N%+N%xxx^ xyzzyOMO actorN&*'That spell hasn't been invented yet. N&+ MO cmd O<retgrpspecRetrestr24tothhmmwtimeN VN X N _(midnight)|(noon)DN `N bN cEN dE@ midnight N e 12:00 a.m>N fE@noon N g 12:00 p.mN hN q,([0-9]?[0-9]):([0-9][0-9]) *([ap]%.?m%.?)?DN s<O ampmIndN wEN x@N yEN z@N {EN @VN  E  N !N @ N N E N !FN  1N p.m. N  N N N E <N !N <N  K]N N N N N N CN N N N N N N N >. E N N >. E>. N N >.E >.N N 6ama.ma.m.pmp.mp.m.N N >. !N >.N XN >.'N >.N N N N N JN JN N :DN !N ([0-9]?[0-9]) *([ap]%.?m%.?)DN N N E@:00 E@N N ON @N @N JN N N 8([0-9]*[0-9]) *hours? *(and)? *([0-9]*[0-9]) *minutes?DN N EN @N EN @N  D ; N !N <N JN !N )([0-9]*[0-9]) *hours?DN *N ,EN -@N / N 0!N 2<N 3JN 4N <([0-9]*[0-9]) *minutes?DN =N ?EN @@N B; N C!N E<N FJN GN O([0-9]*[0-9])DN PN RN SE@ minutesN TN U6N W@N XJN YN ZN [!N \TTMOdispvalparmOiN  N KN N >N N N >N N N >N zN N >N MN N !N +time*dayOdateselapseN DDMO parmN !N N \\MO cmdOretgrpwaitretN  N thumb wrestle silas Dthumb wrestle barkeep #N thumbwrestle silasN (.*)(%)(.*)DN ! ON (.*)(%)(.*)DN ! N "N N E@ DE@ WN E@E@ >E@N N N O tmpcmdN N @N N @N @*N @N @@Otmpcmd2N $@@@@N '%wDN )mN ,H[There appear to be extra words or commands after the WAIT command.]\bN -!N .N 1N 2N 3N 4N 5oN 8WN :5[This does not appear to be a valid time-format.]\bN ;!N <N =N ?"N @~~~abMO actorO tiN) >N) ZN) >N) Time passes..."N) Time doesn't pass...N) N) >N) N) "N)  +N) N) *N) )N) >N)  E>N) !N) ,

Do you want to continue waiting? N) N) "N) N) QN) N) N) >N)  N) N) N) !N) "!N) #!N) $!N) %N) &b bannerMO actorN' T>! kN' V!!N' W

N' X[ Standard banner display ]N' Y

N' ZN' [>!! oN' ]!N' ^

N' _[ Extended banner display ]N' `

N' aN' b>! kN' d!N' e

N' f[ Classic banner display ]N' g

N' hN' i+N' j bMO actorN x\b!>dayN y>! 0N {, !>dateN |N } !>.timeN ~ N +N DD \b\tQMNX!\(R \)eMNa<Df MO actorOxiNf<_D>!`<Ng<9Ni<_Nj<aNk"_NlNn _OaNp>!;@NqNsDNtNuNvH*(%9MO minN0d>.N0eD N0fnightmN0g8N0h eveningBN0iN0j afternoonN0l morningN0m:MO minNp>.NqD Nr tonight|Ns8Ntthis eveningLNuNvthis afternoonNxthis morningNy;3210/.-,+\ imagerMN1HMercifully, it fades from view before you can look at it too closely. N2!<&N3 RRR \bWit\tHow You Earned It\n \bMO actorOquipsonindlenN vN x0N z8N |0@  N }N  N "N N !N N TTMO!actorquipno quipvalueN 00N NC@@MOactor exitvalueN 7N l o^  talk to 5MOactorprepioO(lstfrstfinalND  ND  > ND ND ND ND oND '"E  ND ND ND ND ND ND ND >.38n@BhT'#  villagers ^^They bustle about their daily activity, paying you little heed beyond a nod and a greeting. , some villagers   villagers* Some villagers are here. : [MN] UTRS> N^> N`!Na5MO verbdobjprepiobjNEc)DMMNf< > NgNh<  E>  D > ! O rrNjNkNl {NoZ\bOne of the villagers offers a prayer to Elidoria and flips a coin into the fountain.\bNpNqNrNsNtKNvNw7\bThe villagers are scurrying about their business.\bNxNyNz'\bThe villagers scuttle to and fro.\bN{vN|N}0\bThe villagers are oblivious to your quest.\bN~'N ZN01MO quipnoNKiNN"Good !>!9. What's the gossip !>!:?"NN N2 MO quipnoOrNNKNN9\b"I think Captain Dunwiddie has finally gone off the deep end. Yesterday he shot the ballista at me when I was heading out the North Road. Why? Because I was wearing a red shirt and he thought I was a spy for the Red-Hand Clan. He said it was a warning shot...but I'm still going to dye that shirt blue!"NNN\b"Gonddol must be behind on his work. I dropped a shield off for repair two months ago and he never fixed it. I told him to just forget it. I already bought a new one from a traveling peddler."NNNq\b"Silas promised me a steak dinner if I could beat him at thumbwrestling. He's beaten me eight times so far."NqNN6\b"Bah! Go about your business and leave me alone!"NNN}\b"The old silver mine to the east of town is a hazard - they should seal it off. I hear its infested with giant spiders."NNN\b"Old Tom is squatting at that abandoned farm south of town. I wish he would clean the place up - the weeds are waist high."NNN\b"This isn't my week. First my cat died, then my cookpot cracked, then I got a heat blister. I'm going to toss a flooglemid to Elidoria for good luck."N&NN:\b"None that I know. Nice weather we're having though."NNNq\b"Aren't you Berrost's apprentice? Do you know what he was doing poking around the spice mill north of town?"N=NNJ\b"A man your age should have a plump wife and a houseful of young-uns!"NNNi\b"I saw Berrost at the village market yesterday. He was talking to Silas over by the community well."NLNN=\b"I hear a traveling circus is coming to town next month."NNN&\b"You're the wizard - you tell me!"NNNNN"\b"Sorry, can't talk right now."NXNN]\b"I was having trouble sleeping and the herbalist made me a potion that put me right out."NNNN\b"I don't like to gossip."NNN~U6   s  I:<N??E5 ++Meaningless vandalism is not your style. MO actorNJ|aMOactordobjNn (Talk to ! )\nNn8Nn>4MOactorioN<3NMO actorNaMOactordobjN3 (Talk to ! )\nN38N34MOactorioN<3NENMO actorN&Violence isn't really your style. \bNUMOactoriobjN(&Violence isn't really your style. \bN(F?MO actorNThat isn't a spell.\bN<MOactordobjN@ +N<NNN> NE TN\^!< - is not a suitable target for your spell.\bNNNNNNNG:MOactordobjNHNMO actorN'LYou have come to hate cleaning, and you certainly have no desire to clean !<,. N'IMO actorNJ*MO actorN-NKdMOactoriobjNYou can't dip !<  into ! .\bNLVMO actorNnYou can't dip anything into !< .\bNnM%MOactoriobjNN%MOactoriobjNO%MOactoriobjN PWMO actorNKYou can't drop anything into !< .\bNKQVMO actorNYou can't drop anything off !< .\bNRWMO actorNYou can't drop anything over !< .\bNSIMO actorNaYou can't fire !< .\bNaTMO actorNU*MO actorN-DNVgMOactoriobjNYou can't grease !<  with ! .\bNWYMO actorNq!You can't grease anything with !< .\bNqXNMO actorNYou can't jump into !< .\bNYJMO actorN$ You can't lower !< .\bN$ ZMO actorNt [*MO actorN -sN \dMOactoriobjN You can't mount !<  on ! .\bN ]VMO actorN2 You can't mount anything on !< .\bN2 ^:MO actorN <5N \bN _IMO actorN You can't pick !< .\bN `HMO actorN  You can't pin !< .\bN  a\MOactoriobjNk You can't pour !<  on anything.\bNk bUMO actorN You can't pour anything on !< .\bN cJMO actorN( You can't raise !< .\bN( dbMOactoriobjNx You can't rub !<  on ! .\bNx eTMO actorN You can't rub anything on !< .\bN  fMO actorN: !g*MO actorN^ $-sN^ %hdMOactoriobjN (You can't slide !<  on ! .\bN )iVMO actorN ,You can't slide anything on !< .\bN -jMO actorNT.k*MO actorNx1-DNx2leMOactoriobjN5You can't snag !<  with ! .\bN6mWMO actorN9You can't snag anything with !< .\bN:n%MOactoriobjNp;o%MOactoriobjN<p%MOactoriobjN=qXMO actorN@ You can't throw anything into !< .\bNArWMO actorNODYou can't throw anything off !< .\bNOEsXMO actorNH You can't throw anything over !< .\bNItQMO actorN LYou can't thumbwrestle !< .\bN MuMO actorNaNv*MO actorNQ-DNRwgMOactoriobjNUYou can't unclog !<  with ! .\bNVxYMO actorN"Y!You can't unclog anything with !< .\bN"ZyLMO actorN]You can't wrestle !< .\bN^MO targetN /#\bYour Light spell has expired.\bN 0!N 1!N 2>!!N 3!>9N 4MO targetN 'N\bYour Familiar spell has expired. Ike disappears in a flash of darkness.\bN (!>,&N )CD,N *!?9N +L Fireball spell HHThis spell allows you to hurl an orb of fire that explodes on impact. HMOactoriobjN 9 31-+2N =Frying the villagers to a crisp, however satisfying it might be, is decidedly against the law. Since you don't care much for jails, or living in them, you decide against it. N >N ?N @ N CrCasual use of fire magic is generally frowned upon. The old man would probably have you brought up on charges. N DN EN HGHN K N OThe fireball explodes with a tremendous blast, filling the mineshaft with flame. In a moment it is gone, leaving only the smoking tatters of charred webbing. N P!)N Q!>&N R>&N S!N T>&N UN V #%  villagers 66The same lot of local characters you see every day. , some villagers  villagers: 83$#'  teamster ^^The teamster is a small, wiry man. His skin and clothes are grimy with grease and sawdust. * A teamster is here.  >MO verbdobjprepiobjN*)N+Dw MN.< > N/N0<K N2N3KN5N7]\bThe teamster picks up the wrench and smacks a stubborn metal part, making a loud Noise.\bN8>&N9#N:N;N<F\bThe teamster saws a piece of wood, creating a tremendous Racket.\bN=>&N>#N? N@NBh\bThe teamster throws a generous dollop of axle grease at the axle which hits with an unusual Sound.\bNC>&ND#NEmNFNHX\bThe teamster noisily hollers a Toast before taking a tremendous belt from the jug.\bNI>&NJ#NKNLNO\bThe teamster smashes his thumb with the hammer while pounding a nail and yells an Obscenity, which is abruptly muffled when he sticks his thumb in his mouth.\bNP>&NQ#NRNSNTNUNVB\bThe teamster is examining the wagon and scratching his chin.\bNWiNXNYNZN[H\bThe teamster is measuring with his hands and muttering dimensions.\bN\N]N^N_NaK\bThe teamster is fiddling with two parts, trying to fit them together.\bNbtNch<kmo    - /1NdNeNf<! 4Nh< Nk\b"There, that should do it." says the teamster. "Thanks for the help. Now you can have any of these tools I don't need."\bNlNm!>&Nn>&NoNpNqNrOritemNZu<@NZv< 9NZxNZy<@NZzNZ{NZ|\b"\^!4!" the teamster barks at you, extending his hand. NZ~NZNN<E < dN>\bThe teamster is working furiously on the wagon assembly.\bNNN< N\bThe teamster tosses !<  back onto the workbench.\bNN<&N!NrNK;NN\b"Hurry up with that !<!" the teamster yells.\bNNNF\bThe teamster is tapping his foot and glaring at you impatiently.\bNNNH\bThe teamster sighs loudly, as though annoyed by your incompetence.\bN'N#NNNNKPNN=\bThe teamster is making some final repairs to the wagon.\bNNN/\bThe teamster is double-checking his work.\bNNN1\bThe teamster is tightening up a loose bolt.\bNvNN)\bThe teamster is preparing to leave.\bN.N" PN'NbPNA@MO actorN < N ) N 6MOactordobjN< NThe teamster doesn't want ! . N<! E < !N\n"How can you help me when you can't even pass me the proper tools?" Go on, get out of here. Come back when you've learned how to listen!" NNNN!N!NNN}NNThe teamster snatches !  from you. N&NNN0**1MO quipnoNKrNN2"Hello. Looks like you're having some trouble."N]NN0"Okay, I'll help. What do you need me to do?"NNNN0"Sorry, I'm busy with own problems right now."NNNN,"Hello. Still working on that wagon huh?"NLNN"Ok, I'll try."NNN$"What was I supposed to do again?"NNN "Got it."NN N N 2"So I can choose any one of these tools I want?"N JN >8=tN2OMO quipnoNjKNjNj<.Nj\b"Bah, I don't have enough hands to juggle all these tools! You seem to have learned how to listen - maybe you can help me. In exchange for your help, you can have any of these tools I don't need."NjNjNjNjNj!\b"Don't bother me right now. If you want to help, watch and listen for awhile. Watch and Listen! Talk to me when you can tell a klanger from a zzishrr. Nj"Nj#!Nj$Nj&i\b"Just wait until I ask for a tool then hand me that tool. Simple. The tools are on the workbench."Nj'Nj(Nj)Nj*Nj+;Nj,Nj-8\b"Well come back and see me if you change your mind."Nj.Nj/Nj0Nj1Nj2Nj3Nj43\b"No thanks to you. How about you help me out?"Nj5Nj6Nj7Nj8Nj9Nj:J\b"Thanks. Now we should quit standing around talking and get started."Nj;Nj<Nj=Nj>9Nj?NjAj\b"You are supposed to hand me the proper tools as I ask for them." the teamster tells you impatiently. NjBNjCNjD~NjENjFu\b"Good." says the teamster, tapping his foot. Its obvious he wants you to end this conversation and get to work. NjGNjHNjINjJNjKNjL;\b"Yup. Unless I really, really need it, its all yours. NjMJNjN><kNjOO Abandoned Farmstead This once productive farm has fallen into dishevel. The dirt path is grown with weeds, and thistles have overtaken the fields. There is an old well here. To the northeast is the farmhouse. The path leads west to the road. ZNUMN 0If you want to jump in the well just say so.\bN +N HHHL  Sleep spell DDThis spell causes the target to instantly fall into a deep sleep. HMOactoriobjN 31-+N Putting the villagers to sleep against their will is probably against some law or another. If not, they would probably make one up. N N N 0 pN OWhen you start to come close enough to cast it the crow flies away from you. N N N  UN 4You've never had to resort to magical sleep aids. N N N GHN  N aThe potion becomes a slightly darker shade of red as its infused with the magic of your spell. N  &N !&N (N Nothing happens. N N x5 5 55 inert potion 00Its a thick, syrupy liquid, colored dark red.  It has no odor. }|apMOactoriobjNAIt won't do any good until you've cast your Sleep spell on it. N<%MOactordobjN 5 potion of Sleep 00Its a thick, syrupy liquid, colored dark red.  It has no odor. }|a%MOactoriobjN:P Cellar VVThe tavern cellar is refreshingly cool. Its floor is made of large, flat river stones and its walls of brick and mortar. Several large casks are stacked along one wall. A winerack holding various bottles of wine is built into the opposite wall. There is a wooden chest bound with brass in the corner. Steps lead back up to the tavern. EMO actorN <3N =)N >+++P Tavern !!The Grappler is the best tavern in the village. It consists of a long, narrow room with a bar running the length of it. At the far end of the room from the door are steps leading down to the cellar. A door behind the bar leads to the common room, where Silas rents sleeping space for a flooglemid. His living quarters are just beyond that. Mounted above the bar are various memorabilia and trophies from Silas' days as a champion wrestler, as well as a sign advertising sleeping accomodations. Exits to the street are west and south. URjMN >30N N N >3 sN dAs you head down the steps, you notice Silas has one eye open watching you and is grinning again. KN ?As you head down the steps, you notice Silas grinning again. N N N N N >3 N i\bSilas rouses from his nap and stops you. "Not until you've beaten me at thumbwrestling." he says.\bN 3N fN Q\bSilas stops you. "Not until you've beaten me at thumbwrestling." he says.\bN N N TMO actorN <_N CD3N )N DO Silver Mine Site This is a small valley surrounded on the north, east, and west sides by steep hills. The vegetation had obviously been cleared at one time, but is starting to reclaim the valley. A dirt path leads north to a man-made cave opening in the hill. Lying here and there in the weeds are broken tools, crates, boards, and other worthless artifacts. A rusty tank, the size and shape of a large barrel turned on its side, sits against a rock shelf. WO Village Square DDThis intersection is formed by the two main roads leading through Thresher's Field. It marks the center of the village. A fountain of polished stone serves as a shrine to Elidoria, Goddess of agriculture. The streets forming the intersection lead off to the north, south, east, and west.\b\b\tSome villagers are here. USRT@P Smithy ddThe air is hot and uncomfortable in this small building, made so by a forge set into one wall. The forge is full of red and even white hot coals. Racks of raw materials and finished products line the other wall. In one corner is a pile of metal scraps. A huge barrel full of liquid stands in another corner. Exits to the street are north and west.RTTMO actorN N<_N OCD+N P)N QL   P  Guardtower mmThe ground floor of the guardtower is where Captain Dunwiddie bivouacs. A cot is pushed against one wall. At the foot of the cot is a generous trunk. A ceramic washbasin sits atop a wooden stand against another wall. There is a table and a chair under the only window. A ladder ascends to the top of the tower. The only door leads north back to the road. XTMO actorN <_N CD1N )N ,O Top of the Guardtower The top of the tower makes a fine observation point. From this vantage you can see down the West Road, as well as out over the village. Crenelated battlements ring the circumference. In the center of the tower is an elevated platform on which is affixed a swivel-mount. On the mount is a ballista. The contraption has a wooden seat for the gunner to sit in. A ladder leads down to the ground floor of the tower. DP  Herbalist eeLingering smoke and a curious odor fill this small hut. The small room the herbalist uses to conduct business is empty save for a few potted plants. Through the archway beyond you can see the back room is crammed full with tables and shelves, themselves piled high with various plants and items of the trade. The exits to the street are north and east.STTMO actorN <_N CD-N )N !!!P Loft A cool breeze blows through a broken roof vent at one end of the loft. A small wooden ledge is located just inside the roof vent. At the other end a low, wooden table is built into the wall. A ladder leads down to the millhouse floor. P  Spice Mill You are in the millhouse, a tall pole building with an open loft some twenty feet above you. Running from floor to ceiling in the center of the building is a massive round pole, more than three hands in diameter. Lashed to the pole is a long crossbeam which serves as an axle for a huge circular grindstone. Above is a loft that can be reached by ladder. There is a large bay on the far wall, with several sacks of unground spices stacked beside it. The door leading out is to the east.[TMO actorN2 <_N2 CD.N2 )N2 MMMO Market The market is abuzz with villagers. Vendors hawk their wares, shoppers browse the wares, and passersby congregate around the community well to chat with whomever they see. The pleasing aroma of fresh-baked sweetbreads, fruit pies, stews, and corn-on-the-cob cooked in an open coal pit seduces your nostrils. The wagonyard and stable is to the west. To the east is North Street and to the south is West Street. yMN night N >N The gate is closed at night. N *N N USMO actorN] >N] !&N] !>&N] !&N] !&N] !&N] !&N] !&N] &N] !N] N] )N] [[[O  WagonyardMN This small field is enclosed by a wooden fence. The only gate leads east to the market. There is a long lean-to that serves as a stable. Currently there are N N twoN noN  horses stabled. N EN 6A partly disassembled wagon sits under the shade of N @N 1A newly repaired wagon sits under the shade of NN BA jumble of horse and wagon tracks has torn up the ground under N a large elm tree. N E >N 2Leaning against the tree is an old wagon wheel. N ?Beside the elm tree, along the stable, is a heavy workbench. N MOiitemN N ! @N "cN $> N & N ("N )N ,"Sorry, I still need that !6. Choose something else." the teamster tells you.\nN .N /N 0N 3+\b"Where do you think your going with my !-?" yells the teamster, running after you.\nN 5N 6N 7N 8LN 9>E> > N <^"I guess the axles are greased well enough. You can keep that tin." the teamster tells you.N ="2Getting the tin of axle grease from the teamsterJN >\b\b\( - press any key - \)!.N ?N @N ATMO actorN D<_N ECDN F)N G % wagon Its a basic wooden structure, with a seat large enough to easily accomodate three riders. The back of the wagon is open and has plenty of room for cargo. Z Z Z5 saw <<Its a long flat blade with serrated teeth along one edge.   zzishrr}| "#qMO actorN`>  ?Nb*Its not making any noise at the moment. NcNd$?MO actorNg>"Nh"Ni^ ^ ^5 wrench ==Its a double-sided wrench, sized for standard wagon bolts.   klanger}| "#qMO actorNw>  ?Ny*Its not making any noise at the moment. NzN{$?MO actorN~>"N"Nl l l5 jug Its a tan clay jug, broad at the middle, tapering to a cup-sized opening at the top. The letters 'XXX' are painted on the front.   earztuya 77The nearly-pure alcohol almost burns your nosehairs. }|MO actorN\You take a tentative taste. It sets your throat afire and causes you to gasp for breath. N "#qMO actorN>  ?N*Its not making any noise at the moment. NN$?MO actorN*>"N*"N*,  5 hammer QQIt has a flat steel end for driving nails and a rounded end for working metal.   owfuwww}| "MO actorNC>  ONE:"On the workbench, not the ground!" the teamster scolds.NFNG#qMO actorN0J>  ?N0L*Its not making any noise at the moment. N0MN0N$?MO actorNQ>"NR"NS% horses ooThese are the teamster's horses. They are enjoying a break in the shade while the teamster fixes the wagon. ,  some horses horses: sss% tracks They lead out the gate. tracks,  some tracks: I skeleton key JJIts a skeleton key made of brass. It looks too small to be a door key. }|% disassembled wagon ``The wagon sits mostly disassembled, with its component parts strewn on the ground around it. 8  wagon wheel Its a large, wooden wagon wheel that is missing some spokes. Its about eight hands in diameter. The inner edge has been painted red. }|MO actorN > > lN W"That's the wheel I just removed. I guess you can have it." the teamster tells you. N N=You grunt as you pick it up. Its heavier than it looks.\n N)N\%MOactoriobjNh((($ tin of axle greaseMN)Its a tin full of slimy, brown grease. N<~N Its open. NIts closed. N It smells vile.  glubb }|fLO actorN>The tin is full of grease. It isn't a practical container. NWMO actorNmMOactordobjN"E  N% You decide that putting grease on ! B is not going to be helpful and will probably just make a mess. NNNFN\^!  is already well greased. NN8You smear a generous handful of grease on the end of ! . N"N!N"'NNd%MOactoriobjN[%%MOactoriobjNLMO actorNMOactordobjN"N% You decide that putting grease on ! B is not going to be helpful and will probably just make a mess. NNNFN\^!  is already well greased. NN You dip N( N your thumbN N- in the axle grease, getting it all slimy. N!&N"&N"'NN"MO actorN>  E YND"Hey! On the workbench, not the ground!" the teamster scolds you.NN#qMO actorNo>  ?No*Its not making any noise at the moment. NoNo$?MO actorN>"N"N  %  old wellsMN pThe well is encircled by a low stone wall, upon which has been constructed a wooden winch and crank assembly. N N|A long length of rope is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze. @N4A rope dangles from the winch down into the well. N<zN,  an old well XMO actorNMO actorN]You climb onto the stone wall and jump into the well. I hope you know what you're doing.\bN#N"N!%N OMO actorN#'Its way too deep to see the bottom.\bN$PqqMO actorN &MOactordobjN1) You toss !  into the well. N1* E>+|N1,/The oil spills out of the glass as it drops. N1-!+N1.!>&N1/>&N10N11 E>~_N13#You do, however, close it first. N14!~N15>&N16N19&N1:N1;l+++% ropeMNZ3The rope is slightly frayed, and not very thick. !>nhIt is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze.30It dangles from the winch down into the well. NMO actorN/_/Both ends of the rope are already attached.\b~MO actorNa_Exposure to weather and years of use have made the knots impervious to your clumsy fingers.\byMO actorNd<MNeAYou can't very well climb it when its wound around the spool.\bNfMO actorNi<ONn\bThe rope seems to stretch as you put your weight on it, and you can hear some of the fibers snapping as you climb. As you reach the halfway point, your worst fears are realized. You hear a brief series of loud snaps followed shortly thereafter by your own useless screaming.\bNoNpNq4Nw\bThe rope seems to stretch as you put your weight on it, and you can hear some of the fibers snapping as you climb. It doesn't break however, and you reach the bottom, intact save for your nerves . Berrost should be strung across a rack for this.\bNx"Ny>NzN{cYMO actorNY~MO actorN}  IN}1You can raise the bucket by turning the crank. N}1N}The bucket is already up. N}N}% stone wall around the well 66The wall is about three feet high and quite sturdy. , a stone wall around a well X% winchvMNLThe winch is a wooden spool centered above the well opening and supported by a wooden superstructure. Its operated manually by means of a metal hand crank. !>zA long length of rope is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze.63A rope dangles from the winch down into the well.  TMO actorNQ,To do that, you'd have to turn the crank. NRp---?  well bucket 77Its down in the well. You'd have to raise it first. cQMO actorNq)You can raise it by turning the crank. NqYbMO actorN:Its already lowered into the well as far as it will go. N@8  well bucket\MN5Its a thick-sided wooden pail, octagonal in shape. N)N LMO actorN$Its firmly attached to the rope.\bNcNMO actorN&Its already raised out of the well. NYQMO actorN<)You can lower it by turning the crank. N<iMO actorNAThe bucket is full of sludge. It isn't a practical container. Nd"""%  hand crank //The crank is a little rusty but still turns. MO actorNhMO actorN>NLYou turn the crank counter-clockwise, lowering the bucket into the well.\bN>&N>&N&NNhAs you turn the crank clockwise, the rope winds around the spool, hoisting the bucket from the well.\bN>&N!>&N!>&NN>Nn n n% ropeMN!>Close inspection of the rope does little to inspire confidence. The rope is frayed badly now, and some of the fibers have snapped.52The rope is slightly frayed, and not very thick. NMO actorN/Both ends of the rope are already attached.\b~MO actorNi_Exposure to weather and years of use have made the knots impervious to your clumsy fingers.\bMO actorNMO actorN>ON\bThe rope seems to stretch as you put your weight on it, and you can hear some of the fibers snapping as you climb. As you reach the halfway point, your worst fears are realized. You hear a brief series of loud snaps followed shortly thereafter by your own useless screaming.\bNNNNN\bThe rope seems to stretch as you put your weight on it, and you can hear some of the fibers snapping as you climb. It doesn't break however, and you scramble over the low stone wall, relieved to be out of the well.\bN"N"#Climbing the rope out of the wellJN>NNMO actorNcYou test the rope with a couple of sharp tugs. It doesn't break, but it does complain a little. N@  T sludge ^^It looks and smells foul. It covers the bottom of the bucket to the depth of an inch or so.,  some sludge WMO actorN>I{N WIt slips through your fingers, making a bit of a mess. Your gloves are now filthy.\bN "IN NcIt slips through your fingers, making a bit of a mess. Your hands are now covered with sludge.\bN"'N!&N!&NNMO actorNGN"-Finding the feather ring in the well bucketJN>I{NdYou wipe the muck off of it with the corner of your robe, although your gloves are still filthy.\bN"IN!&N !&N!N%cYou wipe the muck off of it with the corner of your robe, although your hands are still filthy.\bN&"'N'!&N(!&N)N*K8% brass-bound chestaMN8:Its a wooden chest, bound with brass. It looks strong. N9)N:~   T% pile of bones The bones appear to be from small animals, but some are significantly larger. One bears an uncomfortable resemblance to a human femur. The bones form a rough pile near the doghouse. NMO actorNQ>/KNR<The vicious dog won't let you get near the pile of bones. NT)NUMO actorNX>/KNY<The vicious dog won't let you get near the pile of bones. N[)N\MO actorN_>/KN`<The vicious dog won't let you get near the pile of bones. Nb)Nc333Y% cot.MNDunwiddie's cot sits in front of a crack in the wall. It is made of wood and canvas. It doesn't look as comfortable as your own bed (well, the bed in the tower that was formerly your own). Nnight :N.Its sagging with the weight of the captain. N 3|MO actorNhnight ;Nh,You wouldn't want to disturb the captain. Nh)NhMO actorNMO actorNnight ;N,You wouldn't want to disturb the captain. NThere is a signficant crack in the stone wall. It looks like it originates from the floor underneath the cot and is working its way inextricably up the wall.NnMO actorN.night N.The captain probably wouldn't like you sleeping in his cot, especially while he's in it. You could always rent sleeping space from Silas for a flooglemid. N.The captain probably wouldn't like you sleeping in his cot. You could always rent sleeping space from Silas for a flooglemid. N.nMO actorNFThe captain probably wouldn't want you moving his furniture around. N&% crack in the wall Its a hairline crack at eye level, but gradually widens to an opening the size of a flooglemid where it disappears below the cot. ,%UG  roof ventPMN'The roof vent is essentially a small window to the outside covered with jalousied slats. Its meant to ventilate the underside of the roof. Some of the slats in the vent are broken, creating a hole large enough for a bird or small animal to pass through. Beneath the vent is a small ledge. N<zNj Through the vent you can see the other tall structures sticking up above the trees. There's Dunwiddie, steadfast as ever, at his post on the old guardtower. Beyond that is the old man's tower, your former home. } ~~You give the broken slats a thick coat of paint. If the crow comes in through here, its feathers should get paint on them. 4% ledgeMNThe wooden ledge has recent scratch marks on its surface and sparse remnants of birdseed have settled into the cracks. There is also some bird doo-doo on it. N)N lJMOactordobjNGlN"NlMO actorNNDIts not big enough for anything more than a bird or small animal. NNH wild berries TTThese small purple berries are common fare for birds, but are poisonous to humans., some wild berries wild berries They have a sour smell. : }|_gMO actorN<  7N"You already picked some berries.NN9MO actorNq"Nq)NqrMO actorN<  6N'The berries are attached to the bush.N)N,MO actorN2<  N2You try to bite a cluster of berries off the bush but the long thorns on the branches stab you in the face. Maybe you should pick them first.N2),N2.MO actorN<NN< \NMThey are commonly known to be poisonous to humans. You wisely reconsider. N< .NI said you wisely reconsider.N< }NnListen, I don't think you're getting this. If you eat those berries you are going to keel over stone dead.>N< N*Alright, I give up. Have it your way. nNP\bThe berries turn out to be poisonous to humans. You keel over stone dead.\bNNNrN< \N+\bLet's just get straight to it then...\bNNNNuuuY4% tableMN[Its a large, low, crudely-made, wooden storage table. Its firmly attached to one wall. N)N 3MO actorNYou hate to admit it, but Berrost was right. You are too fat to fit under the table. Hopefully he isn't watching this sorry display. N<% edge of the loft //Careful near the edge - its a long way down. , the edge of the loft MO actorNMO actorNNIts a long fall. Are you sure you don't want to not decline reconsidering? N\bEnter '\(y\)' or '\(n\)'.\bN 3N$You wisely retreat from the edge. N> {N N Your call...N 2\bYou float gently down to the millhouse floor. N N>&N>NN\nYour call...N\bYou fall ingloriously to the millhouse floor. By the time the miller finds you, the golem has trodden over your remains several hundred times. They lay you to rest in your casket using a shovel. NNNNNsrQrRrrMO actorNMOactordobjN  You drop !  to the millhouse floor. N! aN#$It breaks when it hits the floor. N$!>&N%&N&JN'  N)>+NN*?The oil spills out of the shotglass, and the glass shatters. CN,7The shotglass shatters when it hits the stone floor. N-!+N.!>&N/>&N0 ! N1>&N2/N3 N55The scroll tube shatters on impact with the floor. N6!>&N7> ! N8>&N9N: E>~`N<$You did, however, close it first. N=!~N>>&N?NB&NCND5 broom CCIts a long-handled broom with a wide, flat head for the bristles. }|MO actorN>.bNVThe golem has it right now. You're pretty sure you couldn't take it away from him. NmMO actorN+MOactordobjNONO< uNO`The broom is long enough, but large and awkward as well. You miss it on your first attempt...NONO< INO4You manage to roll it a little closer this time...NONO< LNO7Your clumsy attempt moves it a little further away...NONO< )NOMissed it again...NONO< nNOVYou focus hard on the task at hand and snag it squarely. Its almost in reach now...NO[NO< ENO Got it!\nNONO!NONOo%MOactoriobjNp%MOactoriobjNN%MOactoriobjN<O%MOactoriobjNg? broken broom ggIt used to be a long-handled broom with a wide, flat head for the bristles. Now its in two pieces. l***% broken glass --Slivers and shards are all over the place. , some broken glass the shards of broken glass MO actorNRXThe slivers and shards of broken glass are too small, sharp, and numerous to pick up. NS$% community wellHMN_qThe well is encircled by a low stone wall, upon which has been constructed a wooden winch and crank assembly. !zA long length of rope is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze.63A rope dangles from the winch down into the well.  XMO actorNfYou start to climb over the stone wall but one of the villagers grabs you and pulls you back. "Don't need a corpse in the drinkin' water." he tells you.NgOMO actorNOj'Its way too deep to see the bottom.\bNOkqMO actorNlMOactordobjNo You toss !  into the well. Np E>+GNr/The oil spills out of the glass as it drops. NsTNt E>~8Nv#You do, however, close it first. NwN~\bSeveral of the larger men standing around immediately grab you. After a brief meeting of the village elders, it is decided you should be exiled from the village, since you are not trusted near the water supply. You are escorted several miles into the wilds and left to fend for yourself. You encounter renegade remnants of the Red-Hand Clan. Their treatment of prisoners, turns out, consists of acts unmentionable in mixed company. By the time it arrives, you welcome death. NNN% ropeMN3The rope is slightly frayed, and not very thick. !>nhIt is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze.30It dangles from the winch down into the well. NMO actorN//Both ends of the rope are already attached.\b~MO actorN_Exposure to weather and years of use have made the knots impervious to your clumsy fingers.\bMO actorNYou start to climb over the stone wall but one of the villagers grabs you and pulls you back. "Don't need a corpse in the drinkin' water." he tells you.NcYMO actorNMO actorN ! IN1You can raise the bucket by turning the crank. N1NThe bucket is already up. NN(% stone wall around the well }}The wall is about three feet high and quite sturdy. Several tin drinking ladles are attached to the wall by braided cords. , a stone wall around a well X% winchvMNThe winch is a wooden spool centered above the well opening and supported by a wooden superstructure. Its operated manually by means of a metal hand crank. !>zA long length of rope is wound around the winch. Attached to the rope is a bucket, gently swaying in the summer breeze.63A rope dangles from the winch down into the well.  TMO actorN,To do that, you'd have to turn the crank. N? bucket 77Its down in the well. You'd have to raise it first. cQMO actorNl )You can raise it by turning the crank. Nl YbMO actorN:Its already lowered into the well as far as it will go. N`MO actorN+8Its down in the well. You'll have to raise it first. N+,8  well bucket\MN5Its a thick-sided wooden pail, octagonal in shape. N)N LMO actorN$Its firmly attached to the rope.\bNcNMO actorN&Its already raised out of the well. NYQMO actorN:)You can lower it by turning the crank. N:WMO actorN/Contaminating the well is a serious offense. N<%  hand crank //The crank is a little rusty but still turns. MO actorNhlMO actorN>NLYou turn the crank counter-clockwise, lowering the bucket into the well.\bN!>&N>&NNhAs you turn the crank clockwise, the rope winds around the spool, hoisting the bucket from the well.\bN>&N!>&NN>Nx8 8 8% water %%It looks clean, as it always does. ,  some water MO actorNqYou take a couple sips from one of the drinking ladles attached to the well by a braided cord. The water is clean, cold, and refreshing. Nq% axleMN>  cNBBoth axles are sheared in two. This cart isn't going anywhere. NNN1The axles are unbroken and seem strong enough. N<]NEOne of the wheels is a makeshift affair made from a ruined shield. NN<EN-The wheel-less axle is coated with grease. NtN One of the wheels is missing. N>N+N"NNN,  an axle k]lx]i]]MO actorNzMOactordobjN<^N:There's already a makeshift wheel mounted on the axle.\bNN_N N^The wagon wheel is too big for the minecart. Its twice the size of the other three wheels. NNN N<,NIts already well greased.\bfNBYou smear a generous handful of grease on the end of the axle.\bN"NNN<E  NYou are able to just get it started but it gets stuck. You work it back and forth but the fit is too tight to secure it. You give up and remove it. NN:N<E  NYou mount the shield on the axle as a makeshift wheel. Its not exactly a perfect fit, but you think it should hold up temporarily. N"N!>&N"AMounting the ruined shield on the minecart as a makeshift wheelJNN)NV%MOactoriobjNeMO actorNMOactordobjN<,NIts already well greased.\bfNBYou smear a generous handful of grease on the end of the axle.\bN"NNd"""6LF miner's helmetlMNxThis helmet has a small resevoir for oil and a lamp built onto its dome. The lamp is shuttered to focus the light ahead of the wearer. A button on the side of the helmet strikes a flint to light the lamp. Ny<HN{0The lamp is currently lit and emitting light. N|.NIts not currently lit. NN }|XMO actorN> N!NN)N|:::"5 ruined shield This steel shield is four hands wide. It used to be a good round-shield, until a halberd or some other large weapon punctured it in the middle. }|\%MOactoriobjNgh%MOactoriobjNh|% wooden wheelsMN>  ZN9While the wheels are still fine, the axles are broken. NNN>.N Three of the wheels are wooden, their outer edges wrapped by steel bands. The other is the steel shield you wrangled onto the axle. The makeshift wheel, while odd-looking, is about the same size as the other wheels, and the cart is sitting more or less evenly on the track. NN>NThe three wheels that are on the cart are made of wood, and are mounted on their axles. Bands of steel are wrapped around their outer edges. The wheel-less axle is coated with grease. NNOne of the wheels is missing. The three wheels that are on the cart are made of wood, and are mounted on their axles. Bands of steel are wrapped around their outer edges. N>N+N"NNN wooden wheels: %4  berry bush EEThe bush has long, spiny thorns and is spotted with purple berries. [_@@@%1 tankMN<The word 'OIL' is painted in large, red letters on the side of the tank. The tank has a spigot with a handle which you assume opens the valve to dispense the oil. Under the spigot is an inset tray to hold the container being filled. N=<N?|The tank used to sit upright but has rolled forward and is currently held up by the spigot, which is wedged in the dirt. N@ 3MO actorNGMO actorN J<SN KDIts already sitting upright. There's no need to keep pushing it. aN L<N OIts not very full and you are surprised to find you are able to get it rolling. It seems to be stuck on something behind however. You struggle with it a little longer but you can't get it to sit upright. tN RPWithout the rock obstructing it, it rolls easily over to an upright position. N S!N TN UMO actorNXGNY<gN[[The rock is about the size of a large apple. Its wedged between the tank and the shelf. N\&MO actorN`\Its already pulled forward as far as the spigot, which is wedged in the dirt, will allow. Na@% valve The valve has a metal handle on it. When the handle is turned, the valve (presumably) opens and oil is dispensed into a container placed in the tray. MO actorNkMO actorNn>bNoSIt won't do much good to open the valve when the spigot is jammed into the dirt. cNpfNrWYou turn the valve but nothing happens. You notice the spigot is clogged with dirt. Nu! NwYou turn the valve and oil pours out of the spigot and runs over the tray and down the side of the tank. You quickly release the handle. 5Nz>You turn the valve and oil pours out of the spigot and into N{> N|C. After filling it you release the handle and the valve closes. N}">+N~> YN>&N"&Filling the shot glass with lamp oilJNNNN  % spigotMN>+NIts jammed into the dirt. XN<(NIts clogged with dirt. "NIts been unclogged. N w\MOactoriobjN<(NThe spigot isn't clogged. NMO actorN?gYou polish the outside of the spigot so that the brass is nice and shiny. Its still clogged though. N?4% tray Its a small steel tray inset into the tank below the spigot. Its meant to hold a container under the spigot so it can be filled with oil. keMO actorN>7N+There's already a container on the tray. NlNMOactordobjN2>YN2JThe tray is not accessible because the tank has rolled too far forward. N2F"nN2+)N2Its already full of oil.(N2N2)lN2N2@N24That's not a suitable container for the lamp oil. N2% dirt in the spigot UUIts thoroughly packed in the spigot. You need something with which to unclog it. wmmmT% pile of scrap metal --It looks like a large lot of mangled metal. MO actorNq>I{fNqEYou cut your hand on the sharp metal and decide to leave it alone. NqNqNqGNq".Finding the ruined shield in the scrap metalJNq3% barrel Its full of saltwater. aMO actorNP9Its not fit to drink, as its used for tempering steel. NPMN  out ofMO actorNuMN1%You're% not going anywhere until %you% get%s% !< !< . N!NfMO actorN  5N%You're% already in < ! NNnMO actorOitemRemthisItemNYou hastily place your belongings in a pile on the ground then, sloshing water all over the floor, you hoist yourself up and into the barrel. NCNcNN{N C &N N N N MO actorNlYou climb back out of the barrel, once again sloshing a large volume of saltwater out onto the floor. "Er, had a hunch about something." you explain to the onlooking smith. Nl"+Nl<Nl< &Nl[MO actorN3The water is too dark for you to see the bottom. NMO actorN  E  ! NN  E > ! N!You hold your breath and submerge yourself in the barrel until you can touch the bottom. You feel around with your hands but there's nothing there. N"N%You roll up your sleeve and stick your arm in the barrel. You feel nothing except water, but you can't reach the bottom from here. N&$MO actorN)  E > ! N/You hold your breath and submerge yourself in the barrel until you can touch the bottom. Your hand latches onto a clamshell. It is slimy and hard to hold, but you manage to latch onto it. You rise to the surface and spit out a stream of saltwater, hitting the smith squarely in the eye. "I was aiming at the door. Breeze took it." you offer. You toss the clamshell out onto the floor before it slips out your hands and back into the barrel. N0>&N1N2$  clamshell}| ~#HMO actorNJt Its a clamshell, not a conch. NJu|% pile of spiceXMN=&Its a massive pile of ground spice. N>>NBCatching a sweet scent, you sniff the air. The spice tickles your nostrils, triggering a series of uncontrolable sneezes. The violent sneezing incapacitates you, and you are barely able to stand. The sneezing subsides, and you compose yourself.NC UMO actorNJ>B&NK>BNL!>B&NMkMO actorNP>B&NQ>BNR>B  NS!>B&NT,MO actorNfXmThe spice is quite strong when sampled on its own. You would prefer it on a nice roasted quail or rabbit. NfY8%  large bayzMN_SThis large stall is walled on two sides with stout boards and has a stone floor. N`)Na p---%  ballista The ballista resembles a huge crossbow. It looks to be in excellent condition considering its age. There is a bolt loaded in it and it is cocked and ready for action. SHMO actorNw>1  N{Captain Dunwiddie intercepts you before you can man the ballista. "Stay away from that before you injure somebody. I'm the only one certified for heavy-weapons here." N|UN@Better not, you really don't know how to operate it properly. NN8T8%  fountainmMNRThe fountain is circular, with a large, low basin surrounding a pedestal. On the pedestal stands a statue of Hhushta the Hero, founder of Thresher's Field and priest of Elidoria. Streams of water flow from several holes towards the top of the pedestal. The water is recycled magically. Another spell the old man never taught you. N" HHThere is a soothing quality to the constance of the splashing sounds. QMO actorN)You really don't have time for a bath. N^MO actorNO|Defiling a public shrine could have repercussions. Of the divine wrath sort. Bad things could happen. As in Not Good. NOyyy noise"  'KLANG' $;MO actorN;"N;)$N;||| racket"  'zzishrr' $;MO actorN>"N>)$N>  obscenity, an obscenity" "OW! FUwww..." $;MO actorNZ"NZ)$NZ}}} toast"  "Earztuya!" $;MO actorN?"N?)$N?yyy sound"  'glubb' $;MO actorN;"N;)$N;t1114%  workbench l,,,5 tough, wiry weeds &&The weeds are tall, tough, and wiry., a bunch of tough, wiry weeds 55They have a pungent smell that irritates the nose. weeds: }|__oMO actorN<  ?N*You already picked some of these weeds. NN9MO actorNy"Ny )Ny!qMO actorN$<  5N%&The weeds are rooted in the ground. N')N(l***6  cork7 scroll of Sleep aMO actorN@;GN@<"Finding the scroll of Sleep JN@=D%  etchings Examining it closely, you can see the engraver has created a delicate feather motif. Intricate work that. You'd have neither the hand nor the patience for it. , some etchings  etchings  :GGG6  ivory, an ivory scroll tube7 scroll of Fireball dMO actorNCGNC" Finding the scroll of Fireball JNCl,,,6" bone7 scroll of Telekinesis @gMO actorNFGNF"#Finding the scroll of Telekinesis JNF7 scroll of Levitation MfMO actorNEGNE""Finding the scroll of Levitation JNEH"5 short, soft weeds The weeds are short and have a soft texture. They emit a faint aroma that makes you slightly drowsy when you catch the scent. This must be slumberweed., a bunch of short, soft weeds weeds JJThey have a soothing smell that calms your nerves and makes you drowsy. :}|__oMO actorN< ?N*You already picked some of these weeds. NNMO actorN"N"9Picking slumberweed from under Captain Dunwiddie's bunkJN)NqMO actorN<  5N&The weeds are rooted in the ground. N)N7 scroll of Knock 9aMO actorN@9GN@:"Finding the scroll of Knock JN@;2 button If pressed when the helmet is not lit, it strikes a flint to light it. If pressed when the helmet is lit, it snuffs the flame. MO actorN>+N>(NThe helmet is now off. $NThe helmet is now on. N>N[NOYou press the button but nothing happens because there is no lamp oil in it. N|<<<"5 rock ''Its about the size of a large apple. }|MO actorNp>NpUYou push the tank just enough to take the weight off of the rock and pry it loose. Np!Np<&NpNp )Np SSS5 nail Its a long steel nail. }|xMO actorN`PMOactordobjNS>ENU$The spigot is wedged in the dirt. NVNWNX&You pry out the dirt with the nail. NY!NZ!>&N[S peculiar note llIts a tiny ribbon of thin paper, upon which is written, in infinitely delicate script, two simple words. ^ \b\(HELLO SAILOR\)\b}| H  beef jerky //Its stringy, tough, and not very appetizing. , some beef jerky //The jerky smells like an old pair of gloves. }|S handwritten list of clues ::Its written in Berrost's wavering, near-illegible hand. ^ MN\b\(1. This scroll occupies a lofty height, yet you may have to crawl to reach it (if you're not too chubby - you always were too weak and spineless to resist your gross infatuation with sweet breads). \b2. This scroll is hidden in a scroll tube made of bone. You will find it near Old Tom's home.\) \n...you aren't at all surprised that the old man's attempt at poetry doesn't even rhyme... \b\(3. Well! I hope you aren't afraid to get your hands dirty (especially your ring finger). \b4. Some get the silver - you get the shaft. \b5. Find this scroll at the sign of the grappling man (you should be able to figure this one out seeing as you spend all your money there).\) \n...that last refers to 'The Grappler', the local tavern...\b\bN }|4"5  flooglemid The silver coin displays the face of Duke Floogle as seen in profile on one side. The Duke's heraldry is stampled on the other side, featuring a grinning ferret. }|% Duke Floogle QQIf the coin is to be believed, the Duke is a stern man with chiseled features. , Duke Floogle  the Duke % Duke's heraldry 11You dislike ferrets. Almost as much as crows. , the Duke's heraldry p/ / /5  dead crowMNPIts a dead crow, partially painted red, with a rather large hole in its side. N<MNAThe syrupy red liquid of the potion has made it a slimey mess. N8You don't want to touch it any more than you have to. N   RRIt doesn't smell very palettable. I hope you're not planning on taking a bite. }|bMO actorN(MOactordobjN+=You pour the liquid on the bloody crow. It looks a treat. N,"N-!>&N.%MOactoriobjNb/,MO actorN3wMorbid curiosity gets the better of you, and you take a little nibble. It reminds you of the stew the old man makes. N4Q Q Q5  dead impMN;9Its a dead imp, with a rather large hole in its belly. N<<MN=AThe syrupy red liquid of the potion has made it a slimey mess. N>8You don't want to touch it any more than you have to. N?  DDOddly, Ike doesn't smell much worse in death than he did in life. }|bMO actorNFyMOactordobjNI*You pour the liquid over Ike's carcass. NJ"NK!>&NL%MOactoriobjN)M?  farmhouse NNYou can see its thatch roof, badly in need of repair, above the tall weeds. % path SSThe path is muddy and overgrown. It leads northeast to a delapidated farmhouse. P; water,  some water 88It looks dark and brackish, and is thick with sludge. MO actorN~$gYou hazard a sip and immediately wish you hadn't. The water is soupy with sludge and tastes rancid. N~% 8; casks 66Full, or at least partially so, of the house swill. ,  some casks: pMO actorN6HYou can barely stomache the occasional mug, let alone an entire cask. N7 (;  winerack kkSome of the bottles look quite old. On a different occasion you might have an enjoyable time down here. MO actorNCiDespite your taste for fine wine (or pretty much any other kind), you don't want to steal from Silas. NDvMO actorN9HNYou can't resist helping yourself to a sample... Not bad. Not bad at all. N9I CCC; steps,  some steps:  NNN; floor-stones HHRiver stones such as these are typical of the cellars you've been in. , some floor-stones: MO actorN^The stones are likely quite heavy and are embedded deep into the ground. You would likely do yourself an injury if you tried. N_H%  cottage Although structurally sound, the cottage is in disrepair. Old Tom obviously does nothing to fix the place up. You can hear snoring inside. Tom is probably sleeping off a drunk. N% cottage roof RRMuch of the thatching has become detached. Much of it has probably blown away. NO%  sillbox ffThe sillboxes, like the rest of the cottage, need repaired. There is some old, loose dirt in them. N\5  dry dirt PPIts just some old, dry dirt leftover from the last time the box held flowers. , some dry dirt wMO actorNOYou resist a brief, mad compulsion to stick a handful of dirt in your pocket.N8%  doghouse The doghouse has a roof that is pitched higher in front than in back. There's a large opening on the front side. It looks unremarkable. You don't see anything inside it except some feathers. N% collar [[Its made of thick leather. It looks old and grimy. You can only hope its still strong. Nsss% chain BBIt looks oversized for a dog chain, but you have no complaints. N;  feathers kkThey are long and black. Apparently the dog doesn't like crows any better than you do. Except to eat.  feathers, some feathers:,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. NsQMOactordobjN Thrown. N &N?  village SSThe thatch roofs of the little village must look inviting to the weary traveler. W0? old silver mine The old silver mine doesn't see much use anymore. You can't see much from here, but it looks like there is a sign in the ground in front of the mine. , an old silver mine W? sign 22Something is painted on it in bright red paint. W\OMO actorNe'You can't make it out from the road. Ne<? smithyMNnight ?N0The forge is cooling and the smithy is quiet. EN9Gonddol is really into his work, from the sound of it. N"MN< R? tavern QQThe tavern is open night and day. You consider Silas, its owner, your friend. RTS% hanging sign The sign displays a stout man locked in hand-to-hand combat with a cave bear. You've never paid it much mind before, but noticing it now you think the illustration borders on absurd. ^ \b\(The Grappler\)\b R% ##rubble that used to be a minecart Its useless now. , ((some rubble that used to be a minecart d"""; trunk [[Its made of wood and leather. It probably contains the captain's personal possessions.  MO actorNhIt wouldn't be right to rummage through the captain's personal things. Besides, he might catch you. NOOO4; table Its a plain wooden table.  .; chair OOIts a plain wooden chair with a spindled back and a thin cushion on the seat. !<;  cushion ((A wool cloth case stuffed with straw. MO actorN^-pYou wouldn't want to steal the captain's cushion. It looks to be one of the few luxuries he affords himself. N^."H% ladder zzIt leads through a hole in the ceiling, and all the way up to the top of the tower. Its mounted securely to the wall. MO actorN61MO actorN9>N:#LLL%  washbasin There's water in it. $% water,  some water ?MO actorN@JYou've tasted worse. N@K%U% windowj [[Trees and underbrush block your view of the North Road. The view is better from above. 'eee; wooden stand --It slightly rickety, but still of service. (,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. sQMOactordobjNd Thrown. Ne &Nf)% Captain Dunwiddie's armor ``You imagine having to wear all that on a hot summer's day. You're glad you're not a soldier. 1MO actorNq>1pNsaDunwiddie's armor is his life. You wouldn't want him to wake up and find you messing with it. \NuPYou would first need to incapacitate Captain Dunwiddie. Good luck with that. Nv*% Captain Dunwiddie's sword ``Its a stout-looking sword. You note with a grimace the many nicks and chips along its blade. 1MO actorN>1tNeDunwiddie's longsword is his life. You wouldn't want him to wake up and find you messing with it. ?N3You try to snag the Captain's sword but he grabs your wrist and bends it at an odd angle. You drop to your knees to relieve the tremendous pressure and pain. After some flailing, cursing, and begging on your part, the Captain releases his iron grip and admonishes you to keep your hands to yourself. N+ sativa smoke ^^The herbalist does a thriving sativa trade. Apparently he doesn't mind sampling his wares.  11It has a pungent odor that is not displeasing. ,GGG; potted plants HHThey have long, dark leaves, and ample buds. They are sativa plants. potted plants, some potted plants: _MO actorNc"Hey man, grow your own plants!" says the herbalist, stepping between you and the potted plants. N-p---;  archway .; tables and shelves IIThe tables and shelves are a fascinating display of clutter and chaos. tables and shelves, some tables and shelves: /,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. sQMOactordobjN Thrown. N &N0;  tindertwig mmIts a short, thin twig with a magically flammable substance on the tip capable of producing a small flame. 1iii;  sativa bud 33Its thick and covered with fine, white crystals. 2; pipe nnThe herbalist is never far from his trusty pipe. Its made of ironwood and features a generously deep bowl. 3;  beltpouches ZZThe herbalist's belt sports an assortment of pouches for his various stashes of herbs. :  beltpouches,  a beltpouch 4 ? tower It is the tallest structure in town. From the upper levels, the view is commanding. Berrost has lived in it for a century or more. Your tenancy was considerably shorter. 5p--- breeze BBNot much to see really. You might try listening to it instead. "MN>0 ! IN1It bears the ominous distant cawing of a crow. NIN4It whistles and howls by turns through the slats. NN 6 % ladder QQIt looks stable enough for human usage. You doubt it would support the golem. MO actorN1MO actorN >N 7; bird doo-doo bbIts dried up, and is mostly white with a purple tint, probably from berries that the bird ate. , some bird doo-doo ,LMO actorN$Now that's just plain disgusting. NMO actorNfMuch as you like picking up random things that you find, even you have to draw the line somewhere. N8; scratch marks @@They are made by the talons of a large bird, probably a crow. , some scratch marks: 9;  birdseed nnLooks like somebody used this shelf to feed the crows. They probably get in through the hole in the slats. , some birdseed :t2 2 2;  sweetbreads nnYou have a particular fondness for them, its true. However, they cost 2 flooglemids, which you don't have.  The aroma of the sweetbreads takes you back to your childhood, when you woke up each morning to the smell of sweetbreads fresh from the oven.  sweetbreads, some sweetbreads: ,\MO actorNqA4Unfortunately the sweetbreads cost 2 flooglemids. NqB\MO actorNE4Unfortunately the sweetbreads cost 2 flooglemids. NF;x x x; corn on the cob **Plump, juicy ears. No doubt delicious.  The corn has a sweet smell. , an ear of corn ears of corn on the cob ,VMO actorNS.Unfortunately the corn costs 2 flooglemids. NTVMO actorNW.Unfortunately the corn costs 2 flooglemids. NX<,  ;  fruit pies Among the flavors are blackberry, blueberry, redberry, yellowberry, even the tart greenberry. Tempting, but you usually opt for the sweetbreads. , some fruit pies  fruit pies ''The pies smell mouthwateringly good. : ,[MO actorN+g3Unfortunately the fruit pies cost 2 flooglemids. N+h[MO actorNk3Unfortunately the fruit pies cost 2 flooglemids. Nl=i i i; stew //The stew is piping hot. Today's its mutton. ,  some stew stew --The stew smells hearty, and full of herbs. ,VMO actorNy.Unfortunately the stew costs 2 flooglemids. NzVMO actorN}.Unfortunately the stew costs 2 flooglemids. N~>H;  coal pit llThe coal pit has a large kettle of stew set in it, as well as several ears of corn, still in their husks.  aaThe smell of charcoal and burnt wood mixes with the aromas of mutton stew and corn on the cob. ? pleasing aroma %%That sweet bread sure smells good.  IIThe aroma of freshly baked goods is enticing, but you have work to do. @ZZZ; ladle ))The tin is dented and looks well-used. Avvv; cord FFIts fastened securely to the wall of the well. Its made of leather. Bmmm; gatekMNnight %NThe gate is closed.  NThe gate is open. N sQMOactordobjN Thrown. N &N MO actorNnight {NlBreaking into the wagonyard would be considered skullduggery which is not viewed fondly by the villagers.  NIts already open. N MO actorNnight %NIts already closed. IN=You'll leave that to whatever commoner sees to such tasks. NC % tracks The tracks are a confusing web of intersections and dead-ends. The ones leading into tunnels slope gently downhill towards them. ,  some tracks tracks: D; tattered webbing, some tattered webbing %%There's not much left of the webs. tattered webbing E?  village SSThe thatch roofs of the little village must look inviting to the weary traveler. [F|||?  spice mill FFThe miller produces ground spices - some of the best in the region. [Ghhh? market6MN Looks like a busy !>!9.  UH? tavern QQThe tavern is open night and day. You consider Silas, its owner, your friend. UITS% hanging sign The sign displays a stout man locked in hand-to-hand combat with a cave bear. You've never paid it much mind before, but noticing it now you think the illustration borders on absurd. ^ \b\(The Grappler\)\b UJS% warning sign 88The sign is painted in red letters on a broken board. ^]MN)B\b\(D A N G E R \bABANDUNNED MINE \nENTER AT YER OWEN RISK\)\b\bN* K? hills ..The hills are rocky and too steep to climb. ,  some hills hills: LYYY;  vegetation ##Nothing but scrub and dry grass. M;  rock shelf RRThe shelf is behind the tank and runs the length of it. There's nothing on it. N ; worthless artifacts LLThis stuff is junk. Anything of value or use has already been scavenged. , some worthless artifacts worthless artifacts: O___? cave opening ''It must be the entrance to the mine. P; forge ppIts large stone furnace, charred black by years of use. Looking directly into it causes your vision to swim. Q; coals ddThe intense heat generated by the coals causes sweat to bead on your forehead when you get close. ,  some coals coals: MO actorNuAs you reach for the coals, Gonddol snags your collar and pulls you back several steps. "Best if you stay away from the forge. You say you're a wizard?"\nNvR8% rackslMN|EThe wooden display racks contain metal items Gonddol has for sale. N})N~,  some racks racks: SK axe UUIts a woodcutter's axe, with a shaped wooden handle. The blade looks quite sharp. , an axe RTK sword aaIts a nice looking longsword. Like the rest of the stuff in these racks, you can't afford it. RUwwwK shovel EEYou've never liked manual labor unless somebody else was doing it. RVK barrel scrape FFThis long handled tool is curved, and moderately sharp on one edge. RW,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. sQMOactordobjN Thrown. N &NX% Gonddol's gloves 55Gonddol is wearing a pair of thick leather gloves. Gonddol's gloves, Gonddol's gloves Gonddol's gloves: +Y% Gonddol's apron ,,Gonddol is wearing a heavy leather apron. , Gonddol's apron Gonddol's apron: +ZBBB% anvil GGIts made of solid steel. It would be far too heavy for you to lift. ,  an anvil MO actorNGonddol looks puzzled (and slightly amused) as you latch onto the anvil with both hands and heave with all your might. It doesn't budge. N[; molten steel SSIts white-hot, except the end of it which has cooled some and is merely red-hot. , a piece of molten steel#MO!actorverbiobjprepNGonddol grabs your arm. "Watch it, that's hot! You better stand over there. " he says, escorting you away from his working space. N*N*MO actorN)N\?  village SSThe thatch roofs of the little village must look inviting to the weary traveler. Z]?  farmstead NNIt is obviously neglected, and varmits and the undergrowth have claimed it. Z^ccc; trail 22The trail is choked with brush and undergrowth. Z_ccc?  herbalist ..The herbalist's shoppe is small and humble. T`8? smithyMN night ?N0The forge is cooling and the smithy is quiet. EN9Gonddol is really into his work, from the sound of it. N"MN< TaSSS% trail ""You've traversed it many times. Tb? tower It is the tallest structure in town. From the upper levels, the view is commanding. Berrost has lived in it for a century or more. Tc`%  grindstone Its a cylinder of solid stone and stands almost to your shoulders. It roll over the spice like a huge wheel, grinding them into powder as it goes. You marvel at the golem's incredible strength to be able to push such a thing. d; axle RRIt is securely lashed to the main pole, and passes through the huge grindstone. ,  an axle e; pole ``It is fashioned to spin in place as the crossbeam and grindwheel move in a circle around it. f % ladder QQIt looks stable enough for human usage. You doubt it would support the golem. MO actorNF1MO actorNI>NJg,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. sQMOactordobjNT Thrown. NU &NVh? loft XXIt doesn't look like its used much. You can just see the corner of a table up there. i; sacks of unground spices MMThey are generous burlap sacks, filled to bulging with spice for grinding. , sacks of unground spices sacks of unground spices: j<% box of jerky ssIts a small wooden box with a hinged lid on top. Its closed. A small placard is glued to the front of the box.  MO actorN>3 hNPSilas open one eye and mumbles something about payment. You close the box.\bN[NOSilas slams the box closed as soon as you open it, pointing to the placard. N,IMO actorN!You'll have to buy some first. NkS%  placard EEIts a piece of parchment glued to the box. There's writing on it. ^ ##\b\(Jerky - 1 flooglemid each\)\b jlCCC; steps,  some steps: m,; door ccLike most doors around here, its plain, wooden, and unremarkable in most every conceivable way. sQMOactordobjN Thrown. N &Nn;  memorabilia ;;They describe an undeniably impressive wrestling career. , some memorabilia  memorabilia oS sign 11Its a sign advertising sleeping accomodations. ^ 00\b\(Common Room - 1 flooglemid for 8 hours\)\bpuuu?  village BBYou are looking down on the thatch roofs of the little village. q? roadMN&There's nobody on it at the moment. NXPNDThere is however, a painted dead crow laying in the middle of it. N r;  battlements ,,The crenelations are tall enough to provide good cover, but you can still see over them. You speculate that you could shift between them and be afforded a good shot with bow or spell to attackers below. You can see how the archers here repelled two separate ogre attacks during the Red-Hand War. ,  battlements  battlements: s[[[;  platform ''It is quite sturdy, as it should be. tyyy; mount HHThe ball-and-socket mount allows the ballista a free range of motion. u]]]; gunner's seat $$It doesn't look very comfortable. v; bolt ppIts as wide as a tentpost and the tip is clad with steel. You wouldn't want to be on the business end of it. wP% ladder It leads through a hole in the floor, and all the way down to the ground floor of the tower. Its mounted securely to the wall. MO actorN1MO actorN>Nx  ; pompous crap rrBerrost spends a lot of flooglemids on ornamental junk that's primary function is to require constant cleaning. , some pompous crap pompous crap MO actorNThe old man would love to catch you in some petty theft of his stuff. You don't intend to give him that particular satisfaction. NMO actorNYou've cleaned this stuff more times than you count. Now that you don't live here anymore, you have no intention of ever cleaning it again. NsMO actorNJKYou'd like to, but Berrost is probably scrying on you right this minute. NJy; door The doorway is unremarkable. sQMOactordobjNR) Thrown. NR* &NR+zlll; statue of Hhushta The sculptor has captured Hhushta in a victorious pose after single-handedly slaying seventeen trolls at the battle of Flunderblub's Bridge. MO actorNErThat would certainly bring no end of bad luck. You manage to find enough of that without divine intervention. NF{t2 2 2% waterMNLNIts mostly clear, although you do notice some bits of dirt floating around. NM> ! xNPcA glint catches your eye from below the surface, but the constant splashing quickly obscures it. NQNR,  some water" HHThere is a soothing quality to the constance of the splashing sounds. MO actorN[^It tastes about like you'd expect water in which people sometimes wash their feet to taste. N\|QQQ% stableMNjIts a rather poorly constructed building - the uneven siding planks have sizeable and irregular gaps between them - but its sufficient for its purpose. NkVNmJThere are two horses inside, swatting lazily at flies with their tails. Nn }4;  elm tree WWIts remarkably tall and stately, even for an area noted for its tall, stately trees. ,  an elm tree OMO actorN'Maybe if you were ten years younger. N~; gatekMNnight %NThe gate is closed.  NThe gate is open. N sQMOactordobjN Thrown. N &N <MO actorNIts already open. N mMO actorN7EYou'll leave that to the commoner who normally sees to such tasks. N7; grime kkJudging by the amount of grime on him, you'd guess the teamster has been working here for several hours. ,  some grime grime ?  village SSThe thatch roofs of the little village must look inviting to the weary traveler. X<?  guardtower The old stone guardtower dates back over two hundred years, and served the the village well in the war against the Red-Hand ogres. You can see its crenelated battlements overlooking the village. Xccc?  herbalist ..The herbalist's shoppe is small and humble. Shhh? market6MNLooks like a busy !>!9.  SFSTjpBId xxTT 00 \\#  xx ll 88  88} LL,,!T[HHj@@LL00SttHHX X!J%"v#$%z"& %'`].(j60*4+x;n5-6.:/!=0 =1@2<:B3IB4E5F64G70M8Q9TQT:\;HG]<F_=  `>` c?Gc@ddA4dBeC fDd"pEpFHHqG|;sHtItJ``uK859vL$$uxN``yOzP<<*zQm|R(SKTUdcVW ӄYZHG[ \ҍ]g^a b 0c Udd#zed#fΒg3h|;%i|:gj|;kl|:m|:Hnod"pCϔq|:rXZs` vtx8u|;ܖv|9wX^x?{ytz<{o|o]}Oӛ~|:)|;jQZ@e|<A?7Y}?ݟ?#>i>CC=CCѡ|9A[` |9ʢ|9 |9J|9Mʣx8J]|;|;{Np--=a|;d!d!M7` |:Y>S=Aܪ=$ShK«Lg|9?s&S$0ĴOPd$(X<jGd$d$*h%Ud#` d"h%d#'TQl>ll(("<<tt~ $u$LLsr XX dd`  33^ TR&?LK?db@|::B{BXV C>hDDtq>ECESF\ZFFTHpp[I00Q00 R00@R00wR00RRSLIT =CX x5X p-X  Xr[@@U\T]^v`@dXezhhil*n(nTqrl*=s0ntMxttzg{ <"##85>$Hz%Kɕ&l + 'XM(k)*ݣ+ R f,-_o. /@0 T 1230$#T4/;5<*>6DD>7B@8,",F9UF:PPG;X9K<,VK=JS>pU?T0W@8JYA|<G[B[Cx8?]Dh 7 ~]EgFtqhG`(hHP -nIgAoJrKdbuLp< vMNzN}OPQ<;R^<SoTUTV8Wa XYsZӏ[~d\l,]h%^` H_Co`Ja bc*dp0egfRZghvSiTЛjx+kl@;mn|9Fovp q|:rJ+s|:|tx8u|9v|9<w|:|xx8yJzIM{$|}A!~Ki(xC «TTDDܷ\\'~ HX\eR0TT@@2TKU H x50+D @L , D"!$%M([+ 92Z 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N'IMO actorNJ*MO actorN-NKdMOactoriobjNYou can't dip !<  into ! .\bNLVMO actorNnYou can't dip anything into !< .\bNnM%MOactoriobjNN%MOactoriobjNO%MOactoriobjN PWMO actorNKYou can't drop anything into !< .\bNKQVMO actorNYou can't drop anything off !< .\bNRWMO actorNYou can't drop anything over !< .\bNSIMO actorNaYou can't fire !< .\bNaTMO actorNU*MO actorN-DNVgMOactoriobjNYou can't grease !<  with ! .\bNWYMO actorNq!You can't grease anything with !< .\bNqXNMO actorNYou can't jump into !< .\bNYJMO actorN$ You can't lower !< .\bN$ ZMO actorNt [*MO actorN -sN \dMOactoriobjN You can't mount !<  on ! .\bN ]VMO actorN2 You can't mount anything on !< .\bN2 ^:MO actorN <5N \bN _IMO actorN You can't pick !< .\bN `HMO actorN  You can't pin !< .\bN  a\MOactoriobjNk You can't pour !<  on anything.\bNk bUMO actorN You can't pour anything on !< .\bN cJMO actorN( You can't raise !< .\bN( dbMOactoriobjNx You can't rub !<  on ! .\bNx eTMO actorN You can't rub anything on !< .\bN  fMO actorN: !g*MO actorN^ $-sN^ %hdMOactoriobjN (You can't slide !<  on ! .\bN )iVMO actorN ,You can't slide anything on !< .\bN -jMO actorNT.k*MO actorNx1-DNx2leMOactoriobjN5You can't snag !<  with ! .\bN6mWMO actorN9You can't snag anything with !< .\bN:n%MOactoriobjNp;o%MOactoriobjN<p%MOactoriobjN=qXMO actorN@ You can't throw anything into !< .\bNArWMO actorNODYou can't throw anything off !< .\bNOEsXMO actorN gmenutalk.t"D"""""""&"9"Q"c"{"""""""","E"Y"j"y""""""""""" """$"-"I"^"s""""" "!"2">"G"`"u"""""""" ""b"n"z""""""->Uq'E1]u 3?NE(ELE (fullscore.t:HV`J1JKJ\JmJJ1JFJVJpJJJJJJeJJJJJ &6Qgw +4$xx ftimesys.t@Sf'0CObw3G[}  ,5K^js *3I\hq,54Tq%AQby)C ) G \ o {     y        " + Z f }      $ : P e y         1 F c ~      !=FRj!0G^z!2CTeq0AR`w+?#,b$=X,~"/8ANMv*Mfo.DY{#,N[u )M_#9LXn$Wfv#p '<Eq  8 G ] w         < P _ u     0Pp $>Xn':IRjvH2DQZ~,8K\lv"55HWi &9Wh&7HYl4Wm6N_q,8Pew(Ld;Lf([uA^6]}F`},Pw$<r{99D9R9999999999'989T9i9z999999!919Q9_9o99999999-9=9R9^9v99999.9;9O9u9999999 9'9?9L9`99999999=9K9[9x99999999 9939<9S9g999999969? 6gamelib.t:,:<:K:l:::::: -= 0Sfx&4@Yr{dx Wg 0Mas|>GPc  3GZl  5HTg/FZcw 6DR[d"""""{(I`u'7'\''',';^4^f^x^^^^^^^^^/^8^c^^^^^^^^!^0^<^[^d^^^^^^H(HvHHHH:Lm AWl0M0]0u0000000000!050O0c0u0000000!030K0a0m0}000005/5Q55N/NBNNJ/JBJN-<O}'DS,=IRcv'6ETcr'V0DU^nYIq>n-J6Y} 6ZLp\ 3 _      A y      , V     7 c    % I m y   ?c"[:^Lp 1l;;s;;;;;;+;5C.!*F.F_GG+G;GGGGGGGG*GVGbGkG~GGGGGG GG GDGRGaGpGGGGGGG$G7GIGRGvGGG77777;7_7|777"7.7:7V7777 773777777 7b7q777777766J6666662K(KPL)L9LKLXL|LLLLL LDL\LLLLLLLjLvLLLLLL LCLdLyLLLL!L*QQQQQVVVVV\o\\\\\\\]h]|]]]]]]^c^w^^^^^^r=rNr_rprrrrr<(<@<P<Z<}<<z?zVzfzzzzzzzz&z3zGzSzyzzzzzzzz*z>zLzUzazz}(}:}}=3Aev5H{ 3<4w(9NXh5hEhZhdj7jGj\jfk6kMknkxm:mLm|mmmmmm#m4mIm^mmm<K<<<<<<<?<K<]<<<<<<<?<H<[<n<<<<<(<N<g<<<<<<<<8<a<}<<<<<</<v<<<< <'<?<L<`<<<<<<<<<)<V<n<{<<<<o5oEoZodp7p{K{h{}{{{{{{{{&{6{B{W{s{{{{{{{{{({:{F{W{`{l{y{{{{{|4|E|X|f|y|54EXfy5f from !  . .N&  %You% can't reach !<.N&  N&  N&  < [D < ~N&  < =N&  %You%'ll have to open !<   first. N&  VPMO otherRoomN< $%You% can't reach that from here. N< |MO actorO locN  ! D ! N !N   ! N "N < N ! N !N  D  N "N ZN |N !N \MO actorOtotbulk totweightN <|N N  N <}<N  +N %Your% load is too heaLlib.t?0?C?l?v??????0U_.>Qn{.>K8HU#7Wo.@cv&09'BPEiw6DFjxE(EaEE(>Hmhstd2.tmhstd1.t***8DUt(6BYguR^gs8BKW:M`!|Xft}1 2CTl M^!2CVp:M` 6A2EYmmhadv4.t#4#J#######5#K#}#####@IaBaU[:[k[[[bHb[y5ybd?dVdfddddddddcEc[{9{J{]|9|J|]e44J]G]jH[(; ?d 7z7777777.7R7b7o7{77777777 7>7R7f7x7777777777&7:7C7Y7e7tAJAAAA4P4a(j(k(k(j(o(o(o(o(h\6\i(j(h5EAO"3=DQ  5AJVzG >bs}D{"/8AWdmv5CgxH)5>T`i}5[l4Kn8Gc7_pg7gHglg}gou% can't read <,. [MOvdpiN}8 !%You% %have% lost %your% mind. N}9 *N}: MN; "ZMN< "MO objO mylocN"A < N"B TN"D  N"E "N"F N"G N"H N"I !N"J &MO objO locNS < NT 4NV uNW  NX NZ < N[ < < N\  N] N^ N_ MO actorNc [Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". Nd MO actorN.h aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.i MO actorNm gYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". Nn xMO actorNRr PYou should put what you want said in double quotes; for example, SAY "HELLO". NRs UMO actorNv  Pushing !<  doesn't do anything. Nw wJMOactoriobjN+ y $There's no obvious way to do that.xCMO actorN{ z $There's no obvious way to do that.yCMO actorN | $There's no obvious way to do that.zJMOactoriobjN } $There's no obvious way to do that.{CMO actorN] ~ $There's no obvious way to do that.EMO actorN  %You% can't wear < . N  zMO actorN  <  9N  %You% already %have% < ! N  N  <-N  -MO actorO q locN  < N  GN   N  ;N   N  N  MOvantageO  locN  < N  ! N  !N    E<N  "N   N  "N  E N  "N   ! E  E  <N  "N  !N  MO actorN&  :RN&  \^!  ! not respond.N&  N&  N&  &"SN&  !There's no point in talking to !.N&  N&  N&  < ! N&    KN&  %You% can't reach !< from !  . .N&  %You% can't reach !<.N&  N&  N&  < [D < ~N&  < =N&  %You%'ll have to open !<   first. N&  VPMO otherRoomN< $%You% can't reach that from here. N< |MO actorO locN  ! D ! N !N   ! 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