TADS2 bin v2.2.0Wed Sep 29 02:58:16 2004 XSI:?@OBJkJMO drN|N\NN   !} closed. N!NNMOlocactorvobjN  D  N N~D yN ! NN%You% can't reach   from  . N*NNllMO listOcnttotiobjjN9N:N=@N>NF+O scNJ6NK8NM@NN1NONPNSNUNVNWNXNYxxMOobj1obj2N"66 E E%E E  N&MO cntNeNf onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NkNl88MO objN\N] LLMOobjdepthNqUUNr MO objOlistitotNNNN9N@NNN ddMO parmNN>N>> N MOlOtotic totweightNNNNN@NN N  N N wN N MO listO$itottotbulkremcurNNNNhN@NE >3 NNNNllMO amountN>N>> N>NXXMN:You stumble around in the dark, and don't get anywhere. NMN{In a total of >N|' turns, you have achieved a score of N}> points out of a possible N~>.\nNMN.t(hhMN7***\bYou wake up some time later, feeling refreshed. NN\\MOoNP" NQ! NS(NTqNU(NV8NW%NXNY"!NZ/N\ N]# &N^ŕ#!N_MO objOretilstlenNk Nn"D"E |~NqNrNsNt!Nu@NvNxNy00MO parmN"{NMOret html_modeN@" E @N&NNNN NNHHMOxNNh&&&#${X]X^DDMOobjflagsindent O<icounttotlistcurdisptot prefix_countN"HKN"JN"LN"ST oO"contvisNX"D"E |D N]N^N_N"`ZN"bN"dN"e5N"gN"iN"j N"mN"pN"yN"|gN"@N"0N"N"+O"before after j scN6 N   zN @PN 'NN4NN NN N N NNN"T VO"jNG\nNGNG\tNGN" pN"N", =N" N" and N", and N"N"N" N",N"1N" N"N"N"N" ! N"E #N" (providing light)%N">3  (wielded)N"N"T E N"T dN"+N" (upon which %you% see%s% N" (which contains N"N"N"T N")N"N"N"N"  WMN<|MN<|MN <  <}N<|-N open. N)N@N closed. NX"N)NN|tjMO actorN <|>N  <  !<} already open! N N wMO actorN}<>N} Opening <  reveals . N}N} Opened. N}"|N}xmMO actorN<|@N <  !<} already closed! NNyAMO actorN Closed. N!|NeMO actorN<|8N <  !<} closed. NN_MO actorN9<|E X"&N9\^!< closed. N9+&MO actorN<MO objN{ N}gNGN Sitting on   is N. NNNE N N  seemN:sN to contain NN. NNNE NNMO objOlistitotthisobjNNNNqN@NE E NNNNsN @@MOpointsturnsN!N!HHMOpointsturnsN/N"#$MOobjactorOretilstlenN N! NN"D"E |D NNNNDN@ N@$NNC EC  NC$NNN%,,MO objN[Nls&MO fnameNKNN>> N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\N'00MO newPlayerN C N NC! E C ! NCC N! E  ! N N meCC1N!myselfCC1N$BN'meC0N(myselfC0N)(8888/ MOnN>MN?["MO avNW@0MOavnO objNE! NF<NG<NH!NIZNJNK#%NLNMMOnNDN"#MOavipNhQ<! ZNhS;You'll have to be more specific about which one you mean.NhT*NhUNhV"7MOavdpNW<#)jjj!NMN>{! %You% can't go that way. N!N*  ) in out ofBMNu< Nv< Nw!NxCMN{!< , !< !< N|aMO verbosityN<N<N<N< NYMO objN)< ! D<N))N)< N)MO#actorvdobjprepioN! E<E + NN! E<E , E - NNGNYMO otherRoomNf%You% can't reach that from !< . Nf+_  inspectBMOactorobjseqnoN(WN(X.`HX,_ aska8MOactorobjseqnoN,_ !.a`HX-4_ tella8MOactorobjseqnoN-g ! iMOactorprepNqka Nql !Nqn Nqo.a`HX.MO actorNfHMOactordobjN=hN=idone\nN=jMO actorNkHMOactordobjNm!Nndone\nNo/5MN0<>N2On <  %you% see%s% . N34N6There's nothing on < . N7N8MO actorN9]:MOactordobjN<N=+MO actorN>3MO actorN@A< >N@BOn !<  %you% see%s% !. 0N@DThere's nothing on !< . N@E010 bed on out offMO actorNHOkay, %you're% now lying on !< .NHNH2}}}jXMO actorN ;(93\n%You% do%es%n't know how to animate anything!\n3N <<X! !\nYou can't animate that! \nN =MO actorN ?>  AN @)\n%You% %have% no focus for scrying. \nN AN B"E< ! E <WXBN C\nNo one has created !<, yet! N DN E"E< ! N F<Y 1\nNo one has summoned !<, yet! UN G\n\^!< * has returned to the elemental plane of !<*. N HN ID"E< ! 5N J\n\^!<  is dead. N KN L#"'\^!<  is right here! bN M< ! PN N,\n%You% do%es%n't seem to be able to scry !< . N ON QMO actorNJ T<  (You are carrying !< . <NJ U< > 2\^!<  is right in front of you! NJ W % You are in !<  .NJ XD"E< "D <  NJ YC%You% gaze%es% into the crystal ball, but you can only tell that !< * is lost somewhere in the Dungeon Maze. NJ ZNJ [D< "xNJ \4%You% gaze%es% into the crystal ball and see that !<   is carrying !< . NJ ]yNJ _4%You% gaze%es% into the crystal ball and see that !<  !<} in !<  . NJ `NJ aUMO actorN d}! $!\nThe gods reject your offer.\nN e=MO actorO=contiNM g<NM i>%You% say%s% "Oh great spirits! Hear me! Please accept this !< NM jas my humble sacrifice!" NM k<" MNM l&\nThe gods reject your sacrifice of !< . NM m)NM n< someone D<+UNM o\n\^!<  fades into non-existence. NM p!<&NM qNM s<+" NM t\n\^!< / is engulfed in a blue flame and disappears. NM u"NM v< @&NM w[NM xNM y4l#\#!\#!\#lj<|Z[678OKMOvdpiNk < GNk cMO actorN duMOactordobjN  \n\tThe !< takes %your% . \nN &N MO actorN[ '@:%You% %do%n't know how to enscribe a summoning sigil. \nRN[ >f  vN[ >  P%\n%You% cannot enscribe a sigil on !< without a tattoo needle.\nN[ N[ <E<VuN[ >  O;\n%You% cannot enscribe a sigil on an astral entity like !< . \nN[ =N[ <`N[ >  :\n\^!<& already bears a summoning sigil! \nN[ N[ <E < N[ >  N[ \n\^There is no way !<5 is going to sit still while you tattoo a sigil on N[ !< flesh! \nN[ N[ N[ 2MO actorN! U<N! MO actorNY '@:%You% %do%n't know how to enscribe a summoning sigil. \nxNY >f  vNY >  P%\n%You% cannot enscribe a sigil on !< without a tattoo needle.\nNY NY <E<VuNY >  O;\n%You% cannot enscribe a sigil on an astral entity like !< . \nNY cNY <`NY >  :\n\^!<& already bears a summoning sigil! \nNY NY <E < NY >  NY \n\^There is no way !<5 is going to sit still while you tattoo a sigil on NY < his< heritsNY  flesh! \nNY NY NY MOactoriobjOEtattooiN\ mZN\ N\ &N\ <,  RN\ <,%N\ <,@C0N\ N\ <C0N\ N\ "N\ "N\ <;;  4N\ <  N\ \n%You% enscribe%s% !, on the back of !< 's neck.\nN\ qMO actorN 'A.\n%You% do%es% not have the power to summon !<.\nN MO actorNn <! tNn  > A.\n%You% do%es% not have the power to summon !<.\nNn !Nn Nn < ! E<-! Nn  > 8\n\^!<$ is dead and %you% do%es% not own Nn < his< heritsNn  soul.\nNn !Nn 7Nn  E$< ! E>i  D<- i Nn  > M;\n%You% do%es% not have the soulstone with the spirit of !<\nNn !Nn Nn <" E<" "Nn C]Nn Nn !Nn     <Nn  <Nn <-<Nn !<-&Nn <-[Nn !-Nn Nn  > D>ZNn LThere is a flash of light, a glowing, swirling vortex opens in space... \nNn \n\t\^!<* is expelled from the maw of the vortex!Nn 4\n\tThe vortex closes as suddenly as it appeared! Nn Nn >[E >  |Nn '\n\tIn the crystal ball, you can see !<,# being spit from a vortex near \^!.\nNn Nn Nn qMO actorN 'A.\n%You% do%es% not have the power to banish !<.\nN WMO actorOcontiN <N ! #You can't banish yourself! N "<! 0*%You% can only banish a summoned being. N #< ! kN $ > D>Z4N %\n\tN & =You extend your palm toward !<  and scream N '8 @ Uzume extends her palm toward !<  and screams GN (#Ardashir extends his palm toward !<  and roars N )\n\t"Begone !<! I banish you to the void!"N *<VN +< <W&N ,!<WXN -\n\tThe spark of life leaves !< , leaving only !<W . N .XN /=\n\t\^A whirling vortex opens in the floor and swallows up !< ! N 0N 1>[E >  jN 2$\n\tYou watch the crystal ball as !<, is banished by \^!.\nN 3N 4<Y YN 6< @&N 7C]N 8!<&N 9"N :.N ;"%You% can't banish a non-entity!N <>MO actorN >< /\n\^!< is already sleeping. N ?<LN @\n\^!< !<} immune to your sleep spell. N A<4E<4 < eN B\n\^!< !<} fighting !<4! and so the enchantment fails. N CMO actorN+ E IN+ G'You don't need magic to fall asleep! N+ H!N+ IN+ J4N+ KN+ L%You% gaze%s% into !< 's eyes. N+ M\n\^!< falls into a deep slumberN+ NMO actorN7 P(! 5/\n%You% do%es%n't know how to charm anyone!\nN7 Q<4E <4 N7 R6\n%You% %are%n't going to have much luck convincing !< N7 S+that %you% %are% a friend while fighting !<!\nN7 TN7 U MO actorNZ W E  hNZ XCYou don't really want to be under the influence of this spell!\n NZ Y!NZ ZNZ [ NZ \*\n\tLilith gazes deep into your eyes.\n NZ ]^\b*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***\b NZ ^l\nYou suddenly realize that Lilith is your friend! Why would you ever want to compete against her anyway? NZ _n\nShe is so powerful, and so beautiful, and so righteous. You should be helping her become Queen of Persis! NZ `^\b*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***\b NZ ah\nThe rest of the night is a little hazy, by the time you come to your senses you realize that Lilith NZ bQhas won the contest. Using you as her lackey she was able secure her position. NZ cn ! NZ dWShe even managed to find a great red dragon somewhere in the castle, and enslave it, NZ e3making her even more deadly than she was before. NZ fNZ gNow Persis will NZ h[be annexed to Partha. You can look forward to centuries more of cruel, totalitarian rule NZ ioby a Monarch even more megalomaniacal than Ardashir, who, incidentally, Lilith was never able to locate... \nNZ j\bGAME OVER\b NZ k&NZ l!NZ mNZ n< WNZ o \n\tBut !< is already %your% slave!\nNZ p!NZ qNZ r< FNZ s\n\^!< is asleep! \nNZ t!NZ u9NZ v"E  }NZ wX\nUnfortunately, %you% do%es%n't seem to be powerful enough to charm a fellow mage. \nNZ x!NZ yNZ zn E  NZ {c\nThe great red dragon glares back at you defiantly. It seems you won't be able to control it. \nNZ |!NZ }NZ ~< > D>ZE  "NZ \n\t\^! gazeNZ  sNZ  into !< 's eyes. NZ \n\t\^!< is now NZ   yourNZ !'sNZ  slave! NZ NZ >[E >  yNZ 7\n\tYou glance at the crystal ball and notice that \^! has enslaved !<,.\nNZ NZ NZ ;;NZ 6NZ !7NZ !8NZ "jNZ   YNZ MO actorN < ^N < > 1N \n\^!< is already awake!N !N N tMO actorN} N} < > .\n\t\^!< wakes with a start!\nN} VMO actorN }! %"\nOnly gods can smite mortals.\nN MO actorNS!  |NS! !Okay, but it's your funeral. \bNS! +You are engulfed by red and black flame! NS! NS! _NS! < ! #NS! <  oNS! H%You% fire%s% a bolt of red and black flame into the air, it lands on !<. NS! LNS! 1%You% fire%s% a bolt of red and black flame at !<. NS! \n\^!< is dead! NS! 4NS! <RNS! ,NS!  You can't smite a non-entity! NS! 5,***26$$$$5,MO actorO %waslitN5m  N5p "-N5q "N5r %You% switch%es% on !< N5u  EHN5w , lighting the area.\bN5x  N5y N5{ .N5| 75+}MO actorN F%You%'ll have to be more specific about how %you% want%s% to search !<. N .MOactorlistOfounddestitotN </:N N N )N N !N N  N @N N N <0N  N %You% find%s% N N N N @,N N , nN  E  N  and 9N  E  N , and N @&N N N <0(N , which %you% take%s%. N ! N ! E N !N N /087MO actorN! 1MO actorNE <! ;NE There's nothing else under !< . NE <<.NE 97MO actorN! 2MO actorNE <! <NE There's nothing else behind !< . NE <<.NE! :hggg7+MO actorN!3 3MO actorNE6 <! 8NE7 There's nothing else in !< . NE9 <<.NE: <MO actorN= <! N> )N? 4XMO actorN B <! N C )4N E <<.N F ;5MO actorN 5,MO actorN= <N= MN <N <5MN</MO actorN><N>6MO actorNsThat was delicious! Ns>7<87Ns E>>rNsYou feel a bit stronger. Ns><><Ns>NsNs!<&Ns8MN>9=    .:; <MN  < N + can be turned to settings numbered from !<: to !<;. \^!< currently set to !<<. N MO actorN =*MO actorN -?N #MOactorioN7 >MOactorioN`  +N` ><:D ><; 3N` There's no such setting! N` N` ><< gN` ><N` Okay, !< now turned to N` <<. N` MN` \^!< already set to N` <<! N` N` KN` I don't know how to turn < N`  to that. N` N` ?`    to@5?MO actorN @MO actorN=<--N=Okay, <  !<} now switched N=<-N=onN=offN=. N=MO actorN E ~"NIt's pitch black.AN<-1N \^!< already turned on! N!,\MO actorN$"-N%Okay, !< now turned on. N&_MO actorN)<-2N*\^!< already turned off! N+A]MO actorNV.!-NV/Okay, !< now turned off. NV0AUMO actorN!N )N UMO actorNt !Nt )NtB( floor,  the floor3MO actorN7; E  4N7<%You% see%s% ! . 0N7>There's nothing on !< . N7?DddddMN<: they[N< heCN< she*N  youNitNMN<: themaN< himHN< her/N  yourselfNitNMN<: they'regN< he isLN<she is0N  you areNit'sN}RMN<: are*N  areNisNMN<: their^N< hisEN< her,N  yourNitsN+MO actorN<N<gN\^!<1 has a summoning sigil tattooed on the back of !< neck.NND<E < E <\N\n!< appears to be carrying NN.\nNNPMO itemN< N"\^!<1 is magically protected against pickpockets. \^!  sticks to !< when %youm% try to take !.NoN\^!<  !<} carrying !  and won't let %youm% have !. NEWFHH H HDMN <ijNMN  <i  !<i} no longer here. N ,MOvdpiN <*LMN i_MO actorN k7MO actorN <i N #MOavipNC G UNC \^!<i  !<i} no longer here.NC *NC NC "pMOavdpN \^!<i  !<i} no longer here.N *N G_ follow IMOactorprepdobjN' G N' ._kL8H   %./ 34'(|*+;meyou you you you $$You look about the same as always.} are%[MO actorN} >N~\n!<\nNEMO actorNGYou can't summon yourself! NG_MO actorNkMO actorN6 SN\n\^! is already following you! N!NN\nYou order ! to follow you. N6N!7N!8NFMOactorioN"Suicide is bad for your health. FMN<3FQ?MN\n\tYou miss !>4 . NPMN\n\tN<F<F@N!>4 for !>M points of damage. NNMOaclevelO rollNN<O "QN  !5N  "NN^MO'dicesidesdambonusatelemOrollstotalNNN<NNNNN"%N<*EBN<* Nfire E <*ice Nice E<*fire Nice E <*air tNlight E<*shadow ;Nshadow E<*light Nfire E<*earth Nfire E<*water Nwater E<*fire ]Nwater E<*earth %Nwater E<* lightning Nearth E<*water N lightning E<*water uN lightning E<*earth 9N lightning E <*air NN! E<*<*earth &N<*air NINE<*! 1Nshadow NNNIDDDD.:MNR\^!< !< important.#MOavipNYT+ HNYV\^!<  !< important.NYW*NYXNYY"cMOavdpN\\^!<  !< important.N]*N^J.#MOavipNn, E - E + >Np\^!< too far away.Nq*NrNs"7MOavdpNt<#K<:::.MO actorNL  MO objN"u<! N"v!N"xL ! N"y< N"zPDN"{ N"|0$N"}N"~N"!zN"!N"  (being worn) 9MNOkay, %you're% now wearing < .  ?MN#Okay, %you're% no longer wearing < .  >MN%You% will have to remove <  first. 7MN%You're% already wearing < . 3MN%You're% not wearing < . 1MN(Taking off <  first)\nlMN<eN<+N<N!N#N< N*NNNMO actorN"<N"<N"@~4N"%You% %do%n't have < . N"N"mMO actorO wornObjectN< N! NlN< N"NFMO actorN3<N3<N3N3n;MO actorN< N!N*MO actorN)N*MO actorN)NMeee IMOactorprepiobjNgG NhNeO   .NofMN<<|N=<pN><qE<rRN@"<sNA (Opening !< )\nNB<pNC^NF%You%'ll have to open !<  first. NGNH!NINJtMO actorN M<|/N N\^!< already open. 6N O<q&N P\^!< locked. N QsgMOsettingNU|N]<u! E<u| N^<usN_vgMOsettingN"cqN"f<u! E<uq N"g<uvN"hwAMO actorNk Opened. Nl"<sNmx[MO actorNp<|.Nq\^!< already closed. NryAMO actorN7u Closed. N7v!<sN7wzMO actorN~z<q1N~{\^!< already locked! N~|<{2N~}\^!< can't be locked. JN~~<|:N~%You%'ll have to close !< first. N~|kMO actorNj<}! 1Nj Locked. Nj"<vNjNj-PNj~WMO actorN<q*N\^!< not locked! NmMO actorN8<}! 3N8 Unlocked. N8!<vN8N8-PN8?MOactorioN<q1N\^!< already locked. N<{2N\^!< can't be locked. N<}! DN&%You% %do%n't need anything to lock !<. JN<|:N%You%'ll have to close !< first. NMOactorioN<} 1N Locked. N"<vN?N\^! !<n't fit the lock. NMOactorioN<q-N\^!< not locked! UN<}! CN(%You% %do%n't need anything to unlock !<. NMOactorioNQ<} 3NQ Unlocked. NQ!<vNQ?NQ\^! !<n't fit the lock. NQMN<|'N\^!< open. qN<q4N\^!< closed and locked. &N\^!< closed. NNMO actorN 5MO actorN There is no answer. MO actorN 3MO actorN: <fN: Pd""" withQ$"""O{qRHG G G5*MN &MO actorN=<&MO actorNi<MO actorN  GN%You're% already !< !< ! NUN~AN%You%'ll have to drop !<  first!NNkMO actorNfOkay, %you're% now !< !< . Nf&NfuMN1%You're% not going anywhere until %you% get%s% !< !< . N!NXMN< MO actorNmGNm %You%'ll have to get !< !<  first.Nm )Nm #MOavipNE + E S E T XN%You%'ll have to get !< !<  first. N*NN"MOavdpNE U XN%You%'ll have to get !< !<  first. N*NNSeee IMOactorprepiobjNoG NpTVVV go out,MO actorN't XUeee IMOactorprepiobjN_G N`V/W  5 |MNb<E< >NdIn <  %you% see%s% . Ne4NhThere's nothing in < . NiNjMO actorNm^MOactordobjNp< < HNr%You% can't fit ! in < . Ns NvNwNxMO actorNy4/MO actorN|<3N}+MO actorN~3MO actorN&<E< >N&In !<  %you% see%s% !. 0N&There's nothing in !< . N&X  5MNt"MNw<E< >NyIn <  %you% see%s% . Nz4N}There's nothing in < . N~NmMO objN<E<|;N%You% will have to open !<  first. NwAMO actorNM"|NM Opened. NMMO actorN4&MO actorN<3+MO actorN3MO actorN<E< >NIn !<  %you% see%s% !. 0NThere's nothing in !< . NYPPPPtjMO actorN<q2N\^!< locked. NN)tNzcMO actorN<q7N\^!< already locked! NN|MO actorN<|AN%You%'ll have to close <  first. N.N Locked. N"qNN~WMO actorN<q*N\^!< not locked! NCMO actorN  Unlocked. N !qN _MOactorioN7<q.N7\^!< already locked. N7MOactorioN<q-N\^!< not locked! TN<}! BN(%You% %do%n't need anything to unlock !<.NZ8555Y}|*MO actorN'-PN(*MO actorNO+-PNO,MOactorioN/<|QN1%You% can't lock !<  when !< open. N3N4<} 1N6 Locked. N7"qN8BN:\^! !n't fit the lock. N;MOactorioN><} 3N@ Unlocked. NA!qNBBND\^! !n't fit the lock. NE[5MO actorNO:MOactordobjN=RN=SMO actorN}T:MOactordobjNWNX\dccc5MO actorNe#MO actorN=f<]D; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN>^"MN"!<","MN"!<" "MN"!<"MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN+MO actorNO<4NOSave failed. NO!NO+NO Saved. NO"NONO9MO actorN<N+NMO actorN!2MO actorNE<&NE9MO actorN}<N}+N}MO actorNQMO actorN<NWriting script file. N9MO actorN7<N7+N7MO actorNv?MO actorN Okay, "<".N_heee IMOactorprepiobjNIG NJ`_[ad### aboutbCCC_ dig inP.P`HXcggg_ jump(MO actorN% Wheeee!.`HXd|999_ push.`HXef|999_ wear.m`HXg---.n^ QKh`    oniMMM_  take off.!n`HXjjd""" froml|999_ open.tw`HXm|:::_ close.xy`HXn`    inod!!! offpd!!! outqAAA_ plugn.n`HXr|<<<_  look in.4`HXsJJJ_ screw.!P`HXtLLL_  unscrew.!P`HXuYYY_ turn.1?>`HXP=@%Hv|;;;_ switch.?@`HXw|999_ flip.`HXx>>>_`  turn on.,`HXy===_  turn off.A`HXz\\\_ look4MO actorN%;" N%<{|;;;_ sit on.`HX||;;;_ lie on.`HX}|;;;_ get on.`HX~d###` again\MO actorN ]NYou rest a little...\nN>> N"NuN You order ! to wait here. \nN"8N!6N!7NNp000_  inventoryMO actorN0nN0q<GN0t%You% %are% carrying:\nN0u N0vBN0z%You% %have% . N0{ N0|N0})N0%You% %are% empty-handed.\nN0ooo_  inventoryBMO actorN*!N*>N*ooo_  inventoryBMO actorN*"N*>N*AAA_ look through.`HX|:::_ break. !`HX  MOactorprepO retN08 ON09 N0:>3! >3N0;N0<N0= N0>|:::_ climb.`HXx888_ eat.6`HX|:::_ drink.`HXeee IMOactorprepiobjNwG Nx|999_ pull. `HX|999_ read.5`HXRRR_ throw.!    `HX?`    at===_  stand on.`HXp---_ standMO actorN0 ! D  ! ,N0%You're% already standing! N0"(N0 N0<(&N0 N0#N0 N0N0N0ttt_ helloKMO actorN&#Nice weather we've been having.\nN&eee IMOactorprepiobjNG Nx888_ say.`HXsss_ yellKMO actorN%#%Your% throat is a bit sore now. N%YYY_ move.1P`HX?@%H|;;;_ fasten.`HX===_  unfasten.`HXKKK_ unplug.!j`HX???_  look under.1`HX@@@_  look behind.2`HXAAA_ typeh.h`HXQQQ_ lockP.!P`HXz|SSS_ unlockP.!P`HX~<`MO actorNWkNY\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. 9NZ>>%N[%You're% not tired. N\ D  N_qI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. SNb0%You% quickly drift%s% off into dreamland...\bNcNdNe sleep|999_ poke.`HX|:::_ touch.`HX???_  move north.#`HX???_  move south.$`HX>>>_  move east.%`HX>>>_  move west.&`HXCCC_ move northeast.'`HXCCC_ move northwest.(`HXCCC_ move southeast.)`HXCCC_ move southwest.*`HX|;;;_ center.`HX|;;;_ search.+3`HX|:::_ knock.`HX_`MO actorN:WQ\nYou stuggle to free yourself from the vines, but you are unable to escape! \nN;<N<WWW  go east,MO actorN(C OXXX  go south,MO actorN)H NXXX  go north,MO actorN)M MWWW  go west,MO actorN(R P\\\ go northeast,MO actorN-W S\\\ go northwest,MO actorN-\ T\\\ go southeast,MO actorN-a U\\\ go southwest,MO actorN-f V enter,MO actorN&l W.Ax2hpn2PMWWW  go down,MO actorN(y RUUU go up,MO actorN&~ Q???_  go through.`HX _`OOO quitMO actorO %yesnoN5N5.\bDo you really want to quit? (YES or NO) > N5N5\bN5 *N5N5N5 N5#Okay. N5$N5%9MO actorN(<N)+N*  verbosenMO actorN(1Okay, now in VERBOSE mode.\nN(2"CN(3"C N(49MO actorN7<N8+N9 terseUMO actorN&@Okay, now in TERSE mode.\nN&A!CN&B9MO actorNE<NF+NG score,MO actorN&NN&O9MO actorNXR<NXS+NXTd$$$ saveMO actorO%savefileN5^File to save game inN5a@KN5cN5d@_N5f:An error occurred saving the game position to the file. N5g!N5h+N5k Saved. N5l"N5mN5oN5p Canceled. N5q!N5sN5tN5u Failed. N5v!N5wN5x9MO actorN{<N|+N}.`HX  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@&N8N8 Canceled. N8!N8N8N8 Failed. N8!N8uN89MO actorNS<NS+NS.`HXX scriptMO actorO' scriptfileN7File to write transcript toN7@KN7N7@N7dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7{N7N7 Canceled. N7PN7N7 Failed. N7'N7N79MO actorN<N+N.`HX  unscriptIMO actorN)!N)Script closed.\nN)9MO actorNx<Nx+Nx  restart=MO actorO (yesnoN8"N85Are you sure you want to start over? (YES or NO) > N8N8 WN8\nN8 N8>##N8YN8AN8 ,N8 \nOkay.\nN8N8N8N89MO actorNk<Nk+Nk  version/MO actorN(N(9MO actorN]<N]+N]t333@ \bMagocracy \bType "credits" to see a list of people who made this game possible. \nType "help" if you can't figure out what to do. \bCopyright (c) 2003-2004 by A. Joseph Rheaume. \nDeveloped with TADS: The Text Adventure Development System. \b 2004.09.29.0258 build \b debugoMO actorN&$CN&7You can't think this game has any bugs left in it... N&9MO actorN<N+Np/// undoMO actorN%%E%bN%(Undoing one command)\bN%"C N%>> N%5N%)No more undo information is available. N%9MO actorN<N+N`    ofh%%%  betweend""" overd$$$ aroundh%%%  throughd### northd### underd$$$ behindTXHDDMN\b*** You have died ***\nN&N((MN@" D@2.2.4lNW\b\b\(WARNING! This game requires the TADS run-time version 2.2.4 or higher. You appear to be using an older version of the TADS run-time. You can still attempt to run this game, but the game's screen display may not work properly. If you experience any problems, you should try upgrading to the latest version of the TADS run-time.\)\b\bNNN>N!# NC N">N"BN N00MNI beg your pardon? N\\MO parmO asN >N >N >N D  D ^NO\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. aN D pNa\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N#NNC DC NL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. NuOitemRemthisItemN(\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N)CN*cN,N-N.C &N/N0N1N2N3MO parmO elN@>77NA>9NB>7ND D D  kNF\\bYou're feeling a bit peckish. Perhaps it would be a good time to find something to eat. NG D D {NIl\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. NJ D# :NK+\bYou can't go much longer without food. NL(zNOW\bYou simply can't go on any longer without food. You perish from lack of nutrition. NPNQNRMN\H+NBN"CNN!N\N BN C]N!C]N"C]8N#C]<N$C]N%C]N&C]N'C]N(C]N)C]N*C]N+C]N,C]nN-C]N/!#N1!N3>\  N4\bWhat is your name? \bN5\N6>\C0N;>\Zelda D>\ Zeldaxyzzy ON<N=N>8N?<N@NANBNCNDNENFNGNHnNINJNKtNLrNMuNNsNOwNPvNQNR}NSNTzNUNVNWNX8NY<NZN[N\N]N^N_N`NaNbnNcNdNetNfrNguNhsNiwNjvNkNl}NmNnzNoNqNt>\ Zeldaxyzzy Xyzzy\NuNw-\bWould you like to skip the introduction? Nx Nz=\b\tLiving on the streets of Persis has been rough, N{Ibut it has certainly made you strong. Where else but in the Magocratic N|rKingdom of Persis could even a simple street urchin learn such arcane secrets as you have? Your basic knowledge N}sof conjuration has kept you well fed, and never wanting for water. A few hard-earned enchantments keep you safe. N~qA bit of sorcery keeps the darkness away. Summoning has brought you at least some form of friendship. You have Ndeven begun to dabble in scrying, though your insights are limited to the space of your own being. N`\bA few days ago, news spread through the kingdom that the King, Ardashir I was dying, Nkand because Ardashir II had recently died in a tragic dragon feeding accident, he was left with no heir. N`A decree was made that a tournament would be held to select a new Mage to inherit the throne. NCYou decided that the tournament would be interesting to observe. N8No doubt there would be many magi there. Perhaps some N:of them could be persuaded to teach you a spell or two! N}\bWhen you arrived in the throne room of Ardashir Castle, you were only one of six magi in attendance, including the King. N^\bThe first was introduced as Balthazar, a very old man dressed in fine white robes. N;He has served as King Ardashir's seer and adviser Nffor nearly a century. It is said that he knows everything that happens in the kingdom at all times. NmNo peasant or Lord dare ever even speak ill of the King, for fear they are being spied on by the old Seer. N|That, combined with Ardashir's immense magical power and military genius has made the Magocracy of Persis the most N3powerful and fertile kingdom in the known world. Nf\bThe second, General Loge has led King Ardashir's army in all of its most glorious battles. N!He will undoubtedly go down in Nnhistory as the finest War Mage that has ever seen a battle. People still speak of the time he bested NKAmputar the Barbarian in melee combat by calling forth a sword of flame. Nr\bThe third was Lilith, Queen of the neighboring kingdom of Partha. It is widely known in magical Nzcircles that she came by the position by using her enchantments to enslave and then murder the previous Monarch. Nm\bThe last mage to receive a proper introduction was Rhiannon, daughter of Amputar, Warchief of the N Barbarians of the Northlands, Nxand the Druidess Ethnea. It is said that there is no greater conjuror in all the world. She can feed, shelter, N>and provide drink to her entire tribe with her magic alone. NpShe is also fierce in battle, skilled with a quarterstaff, and able to call up vines, stones, and earthquakes N!in order to defend her people. NB\bArdashir turned to you and said, "And this appears to be \^!>\", a low-level street mage." NI\bSuddenly, a plume of violet smoke erupted in the middle of the room. NOFrom it emerged a petite woman with almond shaped eyes and light brown skin. NoArdashir looked shocked for a moment, but quickly regained his composure. He introduced her as Uzume, N#a summoner from the east. Ny\b"You are all here," began Ardashir, "to compete for the title of Monarch of Persis. Though I have no doubt what some Nxof you would do with such a title." He glared at Lilith. "The constitution of the Magocracy of Persis states that all NwLords and landowners must be Magi, and that the most powerful Mage must be chosen for the throne, should the Monarch Nvfail to provide an heir of his own bloodline. My seer, Balthazar has informed me that the stars leave no doubt that Nvmy 240 year old life will be cut short within the space of three days. Far be it from me to argue with the heavens. NrBut how shall we determine who is the most powerful mage? I have devised a fool-proof method. You will all stay N=here, in this castle, until one of you proves victorious. "Nt\bWith that, the great brass doors of the castle slammed shut, and Ardashir vanished in a cloud of crimson smoke. Nw\bThe voice of King Ardashir boomed from the very walls of the castle: "I will transport you to your guest quarters. NLet the contest begin!"\nNa\bThere was another cloud of smoke, and that's when you found yourself in this cozy bedroom. \bN`\b******************************************************************************************\bNNllMO fnameNN#\b[Restoring saved position...]\bN&N`) Your Guest Quarters Your Guest QuartersMN VThis room has been provided for you by King Ardashir I. It has been sparsely N Dfurnished, but it's the most comfortable place you've ever slept. N 7There is a small but cozy bed against the east wall, N 3with a small wooden endtable sitting next to it. N <A large oriental rug lies on the floor. The exit is west. N PX4MN The only exit is west. N MOoN ZN ~N N! jN>ZZNT>~~N!NNMO inlistOcounteroutlistN; N=EN?@"N@@NANBNCwsy8555BMOactorobjseqnoN%N& MOactorprepiobjO_retlocN}, N}- N}. N}/$$>N}1N}2BMOactorobjseqnoN5N6!9OactorprepdobjMN^8<  IMOactorprepioN: N; DMOactorprepN> N?_` drop =MOactorprepioN'N'.!h]`HX_ putn MMOactorprepioN,>M N,.!n^`HXh]0_ take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNA NAp D o D n D h D j E! NANANANAcNA@NAE<NANANANANANA NANANANA@NA NAE |D E NANANA NA tNA @NAE NANANA  NANANA3NANANANANAwNANA.ao`HXpj@%HnH(IMhw _  get out ofMO actorN+L, tMOactorprepioNPO E   NPP  NPR NPS.`HX_ give? =MOactorprepioN-N-.?cd`HX_ show? =MOactorprepioN-N-.?`HXXXMO) imageName objectToCheckcentreN+D >N-N.

N0
N2 NKNL

NN! NO"NPNQMOcommandtextNx>D  Ny`N| NNNN\\MO onOffNN -on.jpg' N -off.jpg' N # # 2MO actorN!B   D  ! 0N!I I don't see that here.N!J !N!S  N!T N!U PMO otherRoomNa $%You% can't reach that from here. Nb MOvN i "BMO actorN9n <BD>C<N9o <9N9q <BN9r <DN9s "BN9t N9u [MOavdpiNx < #Ny < Nz CMO objN!  Dropped. N! &N! EF2MO objNr <EENr MO actorO"tmplistthisobjitotN <EN N N dN @N GN <EEN N N H \n\t  IMN <HJ jMO verbosityOlcuritotN N <IN <N <JN <N N N \N @N N KN N N N <HN </N  You see  here. N N  \nN <N N N N @N GN C *N <HN LN N N N jN \nN EMN @" E@ N Z N <N N >>!N  N N 'N <N <HN N MN% <N& ]MO verbosityN) <N* <N+ <N- <N. MMN6 <NMN7 <OMN8 <PMN9 <QMN: <RMN; <SMN< <TMN= <UMN> <VMN? <WMN@ <XMNA <1MNG %You% can't go that way. !8MO actorN>N>?N0Graphics will only ever be shown to you once. XNLGraphics will be displayed every time the object in question is examined. NMO actorN>NClickable hot links will nN>NowNeverN be displayed. N(MO actorN>NN%HTML parsing is now disabled.\b \H-N!NHN"\H+ HTML parsing is now enabled.N"NN+N45lbMN<CN(Taking off <  first)\nN!NN8MO actorN<lN)N=MOactorioN<lN)N=MOactorioN<lN)N=MOactorioNE<lNE)NE =MOactorioN<lN) N=MOactorioN<lN)N8MO actorN<lN)N&7MO objNL!NL)&NLpMO actorN<E <:N%You're% already wearing < ! NNmMO actorN<  zN(First taking !< )\nNMI  N*N<   N*NNOkay, %you're% now wearing < . N"NnMO actorN<D <6N%You're% not wearing < . NNnMO actorNc < oNc%You% could drop !< +, but %your% hands are too full to carry !<. NcQNc#Okay, %you're% no longer wearing < . Nc!NcNcNMO actorNg<Ng<Ng)NgNMO actorN <N <nN )NnD3B3B3B3 onMO objNCFMO objNeG,$MNJa <NK=MNN<NO<:NPsNQ &MNTthe <NUBMN\<:N]theyN_itN`BMNg<:NhthemNjitNkGMNo<:Np they'reNrit'sNsBMNw<:NxdoNzdoesN{}AMN<:NareNisNGMN<:Naren'tNisn'tNLMN<:N themselvesNitselfNEMN<:NthoseNthatN-MN<MN<:IN\^!< look like ordinary !< to %me%.JN\^!< looks like an ordinary !< to %me%.N/MN%You% can't read <,. UMOvdpiN}You have lost your mind. N}*N}MN"MN"MO objO mylocN< NTN N"NNNN!N&MO objO locN< N4NN NN< N< < N NNNMO actorN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NMO actorN(aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N(MO actorNgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NzMO actorNLRYou should say what you want to say in double quotes, for example, SAY "HELLO". NLUMO actorN Pushing !<  doesn't do anything. NJMOactoriobjN' $There's no obvious way to do that.CMO actorNw $There's no obvious way to do that.CMO actorN $There's no obvious way to do that.JMOactoriobjN $There's no obvious way to do that.CMO actorNY $There's no obvious way to do that.EMO actorN %You% can't wear < . N zMO actorN <  9N %You% already %have% < ! N N <N MO actorO m locN} < N} GN}  N}  N}   N}  N}  MOvantageO  locN < N ! N !N   E<N "N  N "N $E N %"N - ! E  E  <N /"N 2!N 3MO actorN" FRN" H\^!  ! not respond.N" IN" JN" K4"SN" M!There's no point in talking to !.N" NN" ON" Q< ! N" S  KN" T%You% can't reach !< from !  . .N" W%You% can't reach !<.N" XN" YN" Z< D < |N" [< =N" ]%You%'ll have to open !<   first. N" ^PMO otherRoomN8j$%You% can't reach that from here. N8kMO actorO locNr ! D ! Ns!Nv  ! Nw"N}< N~! N!N D  N"NNN!N\MO actorOtotbulk totweightN <N N~ N<< N +N%Your% load is too heavy. }N 9N*%You've% already got %your% hands full. /N<&N Taken. NN|MO actorN~:N%You're% not carrying < ! NN<N4MO actorN NIMO actorN%You're% not wearing < ! NRMO actorN %You% can't put anything into < . NMO ioOrcontprepN  oninN%You% can't put !<  ! !  , because !  !} !   already ! !  N  N , which !} !   already ! !  N }N. NMOactorioN%! N%N%<  @N% <  is already in  ! N%N% EN%%You% can't put <  in !<! N%;N%N%<N%<N%FMOactorioNJ<&NJDone. NJOMO actorNThere's no good surface on < . NMOactorioN! NN<  @N <  is already on  ! NN EN%You% can't put <  on !<! N;NN<N<NFMOactorioN<&NDone. NMO actorN\:MOactordobjNNMOactorioN! E <GN <  <N in  . NN<N4MOactorioN[<N[MO actorN:MOactordobjN N MOactorioN ! E <DN <  <N on  ! NN<N4MOactorioN<NSMO actorN!%You% can't plug anything into < . NXMOactorioN$%You% can't plug <  into anything. N$JMO actorN"It's not plugged into < . N#nMOactorioN&! <N'\^!< not plugged into  . N(GMO actorNF+There's nothing in < . NF,AMN-%You% can't see much through !< .\nUMO actorN0#%You% can't see anything through < . N1JMO actorN54There's nothing under < . N55MO actorN6,MO actorN9<N:MMO actorN=I don't know how to read < . N>KMO actorN.AThere's nothing behind < . N.BYMO actorNE Turning !<  doesn't have any effect. NF^MOactorioNI Turning !<  doesn't have any effect. NJ^MOactorioNBM Turning !<  doesn't have any effect. NBNGMO actorNQI don't know how to do that. NRPMO actorNUI don't know how to turn <  on. NVQMO actorNI YI don't know how to turn <  off. NI Z;MO actorN \You see no way to do that.BMOactoriobjN ]You see no way to do that.GMO actorN)!^You can't use !<  like that.;MO actorNv!`You see no way to do that.BMOactoriobjN!aYou see no way to do that.GMO actorN!bYou can't use !<  like that.MO actorNL"d:MOactordobjNp"gNp"htMOactorioN"kSurely, %you% can't think < N"l knows anything about it! N"mMO actorN*#n:MOactordobjNN#qNN#rfMOactorioN#uIt doesn't look as though !<  is interested. N#vMO actorN#y  CN#{%You're% not !< !< ! N#|JN#}< ! 8N#%You% can't leave !< ! N#N#MO actorN$<TN$%You%'ll have to unfasten !   first. N$rN$Okay, %you're% no longer !< !< . N$<N$< &N$N$bMOactorioN% Attacking !<  doesn't appear productive. N%`MO actorN&)It's not very effective to attack with !< . N&]MO actorN&\^!<  !<n't appear appetizing. N&]MO actorN&\^!<  !<n't appear appetizing. N&MOactorioNF'~:NF'%You're% not carrying < . NF'NF'<NF'FMOactorioN'<&N'Done. N' TMO actorN( Pulling <  doesn't have any effect. N( MOactorioNs(~:Ns(%You're% not carrying < . Ns(Ns(<Ns( TMOactorioN(%You% miss%es%. N( <&N( qMO actorNT)~ANT)%You% could at least drop <  first. NT)NT) :MOactordobjN) N)MOactorioN *~:N *%You're% not carrying < . N *N *<N *TMOactorioN*%You% miss%es%. N* <&N*|MO actorN*~:N*%You're% not carrying < . N*N*<N*GMO actorNn+ Thrown. Nn+ <&Nn+#MOactorioN+nMOactorioN+! <N+    impressed. N+N+IMO actorNX, <  < impressed. NX,NMO actorN, <  looks a bit cleaner now. N,#MOactorioN,SMOactorioN$- <  looks a bit cleaner now. N$-SMO actorN}- Moving <  doesn't reveal anything. N}-XMOactorioN-  Moving <  doesn't reveal anything. N- HMO actorN4.  That doesn't get us anywhere. N4. XMOactorioN.  Moving <  doesn't reveal anything. N. TMO actorN.  <  !<n't seem to help. N. MOactorioN:/ `You should say what you want to type in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N:/ ]MO actorN/  Touching < $ doesn't seem to have any effect. N/ [MO actorN00  Poking < $ doesn't seem to have any effect. N00  MO actorN0 !PMO actorN0 (You'll have to tell me how to do that.N0! "1MN" %You% can't seem to do that. ##MO actorNB1# <"$#MO actorNk1$ <"%#MO actorN1% <"&#MO actorN1& <"'#MO actorN1' <"(#MO actorN2( <")#MO actorN82) <"*#MO actorNa2* <"+MMO actorN2- %%You% find%s% nothing of interest. N2. '#MN3 < <&N4 ( MN9 !<&N: )MNB C<LIII)MOremcurtotiNY <YNZ "N\ >ZN] N^ N_ cNa @Nb E Nc "Nd Ne Nf !Ng MO#actorvdobjprepioN"j <E [=N"l %You% can't see a thing. N"m *N"n N"p )N"q HMNt <Nu )Nw In the dark.Nx _MO verbosityN{ <N| ) N~ It's pitch black. N TMN <N )&N N !N N yMOvN <D [N "7N It's pitch black.\nN !N N .# wall **Staring at the wall proves unproductive. QMN>  D >   NC N+MO actorN3^MO actorN6\n%You% %do%n't seem to find anything of interest.\nN QMOactordobjN< Thrown. N<  &N<!A Dungeon MazeMN 20You're in a dark maze. A passages leads north.N 3> D>OLYou notice that the east wall here is actually a cleverly disguised door! N 4MXMN 7<OOYMN 8> D> &N :<N ;!N <N =DMN ?)There is no passage in that direction. N @x777A Dungeon CellMN RYou are in one of Castle Ardashir's cramped prison cells. To cell door is east. N  D>=:The west wall appears to be a cleverly disguised door!\nN O X PrMN $> D>  ?N &\nYou can't go that way. \nN '!N (N )MN +> D>hN ,YThe only exits are the cell door to the east, and through the secret door to the west. %N -The only exit is east. N .i i i.#  ceiling,  the ceiling --Staring at the ceiling proves unproductive. MN)C +MO actorN+3SMO actorN-+\n%You% find%s% nothing but a headache.\nN. QMOactordobjN0 Thrown. N1 &N2P P P1# ground It lies beneath you. ,  the ground on off of NMN C  N <\N C N yMO actorN  Okay, %you're% now sitting on < . N  \N &N /MO actorNI <NI ]9MOactordobjN~ N~ ^9MOactordobjN N  QMOactordobjN  Thrown. N  &N HHHH,MN<Nx888_ use. QKeee IMOactorprepiobjNWG NXCCC_ attach?.?`HXSSS_j detach.!j`HXJJJ_ clean.!P`HX  2EMO actorN9] %You% can't have < . N9^ 4MOactorioNa <Nb EMO actorNe %You% can't drop < . Nf 4MOactorioN i <N j RMOactorioNCm %You% can't put <  anywhere. NCn RMOactorioNq %You% can't put <  anywhere. Nr EMO actorNu %You% can't move < . Nv  QMOactoriobjN>y %You% can't throw !< .N>z   .*/MN  out ofMO actorNSuMN1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU .4L:  pair of thick spectacles llWhen you wear them, you can see through thin layers of cloth. Wow, who knew Balthazar was such a pervert! <0<0 <0 <0  MN<,MN<MN<;MN<#MOactorioN .MOactorioN "N <4N<4 ;\t"Shut up and fight me!" \^!< snaps. \nSN0\t"Do you mind? I'm trying to fight, here." \^!< snaps. \nN-N cN1\t"I know nothing about you, nor do I care," \^!< snorts derisively. \n#-N D '"jN\t\^!<J snaps at you. "I'm not really interested in telling you my secrets!" \n,N N&\t"Ardashir is the King of Persis," !<D explains. He is also the most powerful magus in the known world. N That is why I decided to have the 'vision' that Ardashir would die soon. I knew he would have no choice but to arrange this contest." Balthazar starts to giggle uncontrollably. \nN That is why Balthazar and I decided to arrange this contest. When I am victorious, I will not only be named sole heir to the throne, but I will be powerful enough to destroy Ardashir!" Loge begins to laugh maniacally.N{It is lucky that the heavens have decided his time on earth is ending. I will make a much more fitting Queen of Persis." !< remarks. \nN)N "K,\t"Don't concern yourself with the dead." !< advises. \nH)N"1N ! N$ |N< {u\t"He was my father, and Chief of the Barbarians of the Northlands. Loge killed him, but I will have my revenge!"\nN  SM\t"Even a powerful Barbarian like Amputar was no match for my war magic!"\nN!x\t"He was Chief of the Barbarians of the Northlands. Loge killed him, which allowed Persis to annex the Northlands."\nN"cN#% N$< \t"My mother is a Druidess for the Barbarians of the Northlands. She sent me on this quest to free our lands from Persisian rule!"\nZN%N\t"She's a Druidess of the Northlands. I believe she's Rhiannon's mother."\nN&QN',\t"Don't concern yourself with the dead." !< advises. \nN(N) YN* N+H\t"The Seer and I have plans for this kingdom!" Loge confides in you. N,h"You can't defeat us both, but if you stay out of our way, perhaps we'll make you the court jester!"\nN-lN/C\t"Balthazar? He's a Seer. He's probably watching us right now," !< explains. N0W"I hear he knows everything about this castle. All the secret traps and passageways. N1ZHe also has a crystal orb that shows the actions and locations of others, and a pair of N2-spectacles that can see hidden objects." \nN3N4 N5 N6< N7X\t"The Evil Sorcerer killed my father, Chief of the Barbarians of the Northlands, and N8vannexed our territory into Persis!" Rhiannon begins to scream. "The Barbarians are enslaved, but when I defeat Loge N9Wand become heir to the throne, I will tear down this kingdom! The Earth will swallow N:LArdashir Castle and no memory of the Wicked Tyrant of Persis will remain. N;VThen our people will run wild and free, and all the land will be ours to pillage."\nN<uN>\t"Loge is a Sorcerer," !< explains. N?U"That means he can take magic in its raw form and use it to create kinetic energy. N@8He can also convert raw mana into an elemental force. NAbSome sorcerers use their powers to move distant objects, or create light, but Loge is concerned NBonly with combat." \nNCND NE< {NF NGL\t"That little brat is miffed that I defeated her father," Loge explains. NHQ"Well, let her come for her revenge. We'll see if torrents of fire and ice and NI,lightning will teach her some humility!"\nNJkNL\t"Rhiannon is a Conjuror," !< explains. NMU"She can talk to and command the spirits that inhabit otherwise inanimate objects. NNKShe can force plants to grow, boulders to roll, even the earth to quake. NOYI hear she is also a skilled warrior. No doubt she was trained by her father, Amputar, NPYthe Barbarian Chief of the Northlands. I think she is here to get revenge against Loge NQOfor the defeat of her father, as much as she is seeking the crown of Persis. NRCThough if she were Queen, she cold free her people once more." \nNSNTxNU NV NWW\t"She is quite a beauty, no?" Loge chuckles. "Perhaps I will make her my Queen when NXI win the throne..."\nNYCN[ \t"Lilith is an Enchantress," !< explains. N\?"She uses magic to alter the state of creatures and objects. N]iShe can animate inanimate objects, and cause her body to float, or be as strong as stone, for example. N^LBut the real danger of Lilith is her ability to alter the state of minds. N_TThat is to say, she can convince you she is your friend, or your master, and that N`Reven your best friend is your worst enemy. This is the power she used to become NaUQueen of Partha, and she would be Queen of Persis too, if Ardashir's will were not Nbdstrong enough to withstand her. Trust me, absolute power over people is a might corrupting force. NcSIf any mage other than myself become Monarch of Persis, I pray it not be her." \nNdNexNf8 eNg\t"The Summoner?" !< asks. NhL"I don't know anything about her, really. She looks strange, doesn't she? NiSI know that summoners can create tears in space, so that they can move instantly NjUfrom one tear to another. I also know that some of these tears lead to strange and Nk7terrifying places. Hells and Otherworlds unknowable. Nl'Some summoners bring the denizens of Nm`these foreign spaces into our world, and by some arcane code of interdimensional conduct, are Nnable to control them." !< shivers. NoNpNq8 E Nr\t"Nsi ]WI use it to store the souls of beasts that I sacrifice, so that I may resurrect them.>NtT {uWaypoints contain and stabilize tears in space. I can instantly teleport from any location, to any of my waypoints.NuU {uA Summoning Sigil tattooed on a person gives me the authority to instantly transport them from anywhere to my side.&Nvh 0*I just use this chalk to draw waypoints.Nwf MGI just use this tattoo needle to enscribe summoning sigils on people.Nxg oiI use this dagger to sacrifice corpses, which lets me store the souls of dead monsters in my soulstone.NzE D F D D N{I started a ritual to send an invisible spirit to Balthazar's room to steal a page from his book, but then I decided it would be better to bind some elementals to me instead. "N| D  |I used my guest room to perform several rituals, but I decided not to complete the incantation for invisible thief ritual.N}"olI performed a binding ritual to secure the services of four elementals. Now I can summon them at any time.N~" Uzume explains. \nNN E N\t"N `ZI can use this to locate other people, and it alerts me to what they are doing, as well.NE D F D D AN>EE>EN>E  ?9Hey! Give my book back to me! You can't read it anyway!SNGThe Pagum is of no use to you. You wouldn't be able to understand it.NjN^That Conjuror or that Summoner must have somehow magicked the missing pages away! Damn them!NlN ICYeah, I have a map of the dungeons, but I'm not giving it to you!N UOI don't care if you found the map of the castle, I already have it memorized.N D & |This mirror shows me what's going on in the library. It's proven more useful than just allowing me to watch the trap-door!N NHI just use that to check the stars for portents of doom and the like. N \VThey reveal what is hidden. For instance, I can see what you are carrying right now.CN .(It opens the trap door in the library.N ;5The trap door leads to a maze filled with monsters.N `ZThe chair is just for me to sit in! It doesn't operate any special controls or anything!GN  F@Yeah, I have a key to the prison cells, but you can't have it!N D  How very clever of you. Yes the strange metal book is important. I'll even tell you, it's the key to the treasury, and the book shelf is the door. Why don't you go face Ardashir for me?Nn Ardashir has a red dragon guarding the treasury. It must be pretty tame too. I've secretly watched him go down there many times.{N' heI know where the entrance to the treasury lies. I've secretly watched the king enter it many times.N" Balthazar sneers. \nNj N< E ZN\t"N I can cause vines to grow up through solid stone if I have to, they grapple and attack my foes, so they are easier to hit, and cannot run away.tNN ;5You can conjure food too? It's a very useful skill.(NO `ZConjuring a wooden staff is easy. It takes more skill to conjure one as strong as mine. NP D  You can create the healing waters as well? I find them useful myself, though it is better to not take damage in the first place.N( b\My homeland was annexed into Persis by Ardashir, after Loge defeated my father in combat. NE D F D D zNeI was able to conjure a page out of Balthazar's book, unfortunately I lost it while I was sleeping.NN" Rhiannon explains. \nNN E LF\t"The homunculus is my servant. I created it using my own blood."\nNx E MG\t"That's my practice dummy. I use it to improve my combat skills."\n,N( lf\t"The Northlands are inhabited by wild barbarians, but the land was recently annexed to Persis." \nN) {u\t"This is the Magocracy of Persis! Only a great mage can be Monarch of this kingdom, it's in the constitution." \n#N* ?N \t"My kingdom is so beautiful. Perhaps when I have conquered this place, I will make you a castle servant, then you will be able to see it for yourself!" \nNw\t"Partha is the neighboring kingdom. Lilith is its Queen. Persis and Partha have been at war for countless ages." \nNN"N1\t"Why don't you look that up in the library?" !< suggests. N#"I thought I saw something about ! in a book somewhere." \nNN"N \t"If you have the knowledge, !2 can be worn as armor, or wielded as a weapon," !< explains. \nNcN "HN0\t"It's a weapon. What are you a simpleton?"\nNN"N\t"If you wear ! k, you'll be only slightly less likely to be injured should I decide to end your inane prattle by force." !< threatens. \nN7N\t\^!< ignores your question. NRMNGRN> ! E > ! E > ! E >8 ! E >< ! E > ! N\n\t"Congratulations \^!>\Q, you have almost earned my crown. Come to the treasury to claim your prize."\nNN|999_ ring. ! QK|:::_ flush."# QKMO parmN$N>$ N$N>%E>> YN !%N N #\b\tYou feel a little tougher. \bN N >> NN  5 weapon ))It's your average instrument of death. k+01aF'' You slash  You hack  You stab MO actorNMOactordobjN E >3 _N\n(First wielding !< .)\nN3N<++NNNlMO actorN3 1%You're% already wielding !<. FN<  2%You% should be holding !< first. NmMO actorN83! -(unwielding !>3  first)\nN83N8<++N8 Wielded. N8nRMO actorN3 *%You're% not wielding !<. oWMO actorN.!3N.!+N. Unwielded. N.lnMN>3 KNYou should unwield !< first. \nN*NN8MO actorN<lN)N=MOactorioN=<lN=)N==MOactorioN <lN )N =MOactorioN<lN)N =MOactorioN<lN) N=MOactorioNI<lNI)NI8MO actorN<lN )N!&gMO objN)>3 -N*!3N+!+N,N-)&N.SMO actorN713 N72<pN74)N75SMO actorN83 N9<oN;)N< ;;G;G;D &  drops dead.NPC'()*+MN<MN<,MN<,-./ 01  2  3456789:;<=4MN7says, "Hi! I'm \^!<." > looks at you suspiciously.? whistles a tune.@ leans against a wall.A ignores you.BC  nowhereD snores loudly. Eenters the room from F   attacks G  hitsH  missesI screams and attacksJKMNG<JZNH\n

NKNL\n\t\^!< NM<E<E@NN!<C. NOhMNQLMNS\n\t\^!< NT<G<G@NU !<4 NV for NW<MNX points of damage. NYNMOaclevelO OrollNd\Nd]<  "hNd^<O "QNd_  !5Nd`  "NdaNdbPMNd\n\t\^!< Ne<F<F@Nf!<4 and hits it for !<M points of damage. NgQoMNi\n\t\^!< Nj<H<H@Nk !<4.NlR MOcorpsecontiN4o<N4r<9RN4s ZN4t<N4v<,  RN4w<,%N4x<,@C0N4yN4z<C0N4|!N4}@&N4~SN4" "TN4< &N4UN4N4N4<VvN4< <W&N4!<WXN4"N4< @&N4KN4"N4< @&N4N4<Y YN4< > D>Z)\n\t\^!< !<& vN4>[E   VN4&\n\tYou look in the crystal ball as !< !<& N4N4<4 N4 > wN4_\nArdashir suddenly bellows in a booming voice that seems to echo about the entire castle: \nN4jN4U\nYou hear the voice of King Ardashir booming from the very walls of the castle: \nN4N4 \n\t"\^N4<4 )\^!>\ the Street MageN4!<4N4 has defeated !<!"\nN4< NN4<4E<4 JN4\n\t"I have awarded !<4's N4<4 +N4<4 mistressN4masterN4, !<4, !< pointN4< sN4 for slaying !<!"\nN4<<4N4 \n\t"\^!<4's score is now !<4."\nN4N4<4 N4masterN4 , myself, !< pointN4< sN4 for slaying !<!"\nN4<N4\n\t"My score is now !>."\nN4N4 master, \^!>\, !< pointN4< sN4 for slaying !<!"\nN4<N4 \n\t"\^!>\'s score is now !>."\nN4N4N4<4 N4\n\t"I have awarded \^!>\ !< pointN4< sN4 for slaying !<!"\nN4<N4 \n\t"\^!>\'s score is now !>."\nN4N4<4 N4\n\t"I have awarded myself !< pointN4< sN4 for slaying !<!"\nN4<<4N4\n\t"My score is now !<4."\nN4N4\n\t"I have awarded !<4 !< pointN4< sN4 for slaying !<!"\nN4<<4N4 \n\t"\^!<4's score is now !<4."\nN4N4WN4<VN4\n\t"However, N4<4 !>\4N4<4  IN4!<4N4 receiveN4<4 sN4 no points because !< was an animated construct."\nN4VN4<N4\n\t"However, N4<4 !>\4N4<4  IN4!<4N4 receiveN4<4 sN4 no points because !< was a summoned creature."\nN4WN4\n\t"However, !< <: areis worth no points. "\nN4<.<4. N4<.<4.N4<4 gN4/\b\nYou have improved your fighting skills.\nN4>. ":N4ON4>Z=\n\t\^!<4 is now level !<4.!\nN4N4>4  !4N4!<44N4!4N4N4!5N4C]N4!<&N4^MO'dicesidesdambonusatelemO@rollstotalNkNkNk<NkNkNkNk Nk <*E:Nk <*  Nk fire E<*earth Nkfire E<*water Nkfire E <*ice gNkice E<*fire 2Nkice E <*air Nkice E<*water Nklight E<*shadow Nkshadow E<*light VNkwater E<*fire Nkwater E<*earth Nkwater E <*ice Nk lightning E<*water uNk lightning E<*earth 9Nk lightning E <*air NkNk! E<*k<*earth &Nk<*air NkINk E<*! 1Nk!shadow Nk"Nk#Nk$OMO actorN.% +(\nJust how is that supposed to work?\n_MO actorN&`;MO actorN(\nSMASHY SMASHY\nN)#MOactorioN*MOactorioN,< N.N/N04N14N2!MN4< )N5!N6!;N7N<.</<NN=+a10<^MN>< > D>Z PN?<MN@<NA<RNBNC*ND< > D>Z QNEbMO preyNG4NH4NIE NJ<  E<5vNK!MNL<./NNM<+<a<1<0^MNN< > D>Z<LNO<MNPNQNR NNS\bYou sink into oblivion... NTNU+NVNWRNXNY'NZ< > D>Z<QN[N\c MO objN]!d MO objN^!e MOOlcuritotN#b< ! ^N#c \nERROR! !<' trying to perceive from the void! \nN#dN#eN#g< > E<:E <;>; E <<2 #h\n\t\^!< !<I you!\nN#i<bN#jN#kN#m< > E >;<; E>4E>4;>; E>4 < E >4 |N#n\n\t\^!< rushes to defend you against !>4. N#o>4<bN#pN#qN#t"E<E< < N#u<N#v<N#wN#xN#y E < > E f`N#z\n\t\^!< J drinks the cool, refreshing water, then hands the chalice back to you. N#{<<lN#|<<!It is no longer injured! )N#}Its injuries begin to heal.N#~N#\nN#<<N#<N#!fN#>&N#N#N#< &N#< > D>ZN#\n\t\^!< drops !, at N#<  your#N#\^!<'sN# feet.\nN#N#N#N#UN#N#N#< N#N#N#+N#@N#?N#N#N#N#E |E ?N#N#N#N# DN#<c(N#<dN#N#N#N# E  "N#<;E;<; E 4E 4 E4;<; E4 < <N#< > D>ZZ\n\t\^!< rushes to defend ! against !4. N#>[E >  {N#\n\tYou see !< defend ! against !4, in the crystal ball.\nN#N#4<bN#N#N#<:E<;; D<;! E <<2 FN#< > D>ZN#\n\t\^N#"!< N#!< N#!<I !!\nN#}N#>[E >  ^N#\n\tYou see !< attack ! in the crystal ball.\nN#N#<bN#N#N#N#E E<E<E<E< < eN# AN#<"E <<N#< > D>Z/\n\t\^!< eats ! . N#!&N#<N#N#<"E nN#< > D>Z3\n\t\^!< picks up ! . N#&N#N#N#N#N#N#N#gMON*< > D<<" N*<&N*!N*N*N*\n\t\^!< N*KN*N*!<= \nN*N*N*!<> \nN*N*N*!<? \nN*N*N*!<@ \nN*cN*N*!<A \nN*5N*)7^N*hiMOO$y,dirdirnumtriesnewlocN,< ! SN,\^!<# trying to wander in the void! \nN,N,N,<&N,!N,N,N,2{N, N,  M S O U N V P T Q R@N, < ' N, < (N, )"D O"N,Q"E qN,O"E |! tN,< > CN,\n\t\^!< opens ! .\nN,N,"|N,N,< > D>  E>  < N,\n\t\^!< N, leaves ! \north northeasteast southeastsouth southwestwest northwestupdown@.\nN,N,  the souththe southwest the westthe northwest the norththe northeast the eastthe southeastbelowabove@CN,)" <&$N,O"p<&N, < > D>  E>  < !<K \nN,"N,#N,$}N,%iMN'<! N(< > D>Z-\n\t\^!< flees in terror! yN)>[E >  ZN*\n\tYou see !<, fleeing in terror, in the crystal ball.\nN+N,!4N-!6N."7N/!8N0<hN2N4< > D>Z*\n\t\^!< starts to panic! N5<4E <4  <4<bN6<4E <4  <4<bN7N8$MN:>$ E <<N;"N<>ZQN=\n\t\^!< !<} at !</!<N>N?N@]|MNB<$ND< E /< "E> <  PNE\n\t\^!< is sitting comfortably on !<  . \nNF<4E <4 ! !4NG</NI<<NJ< > pNK\n\t\^!< NM< begins to stir.\nNN!<D\nNONPNQ<`NR< > @NS\n\t\^!< wakes with a start!\nNTNUNVlNW<;E<4E<4;<; NX< > D>ZLNY\n\t\^!< stops attacking !<4.NZN[>4  !4N\!4N]N^N_<4E<4 < ]N`<<2 D<E< < Na<4<bNb<iNcNd<6E<6 <  Ne<6 ! ,Nf!6Ng"7NhNi<6  E <  E<Nj< > D <6 LNk\n\t\^!< can't follow !<6. \nNlNm!6Nn"7NoNr<6 > Ns\n\t\^Nt<  Nu<  /You drop the struggling !<. NvD<  "ANw!<   drops !< . Nx7Ny!< gets off of !<  . NzN|!< N}<6 follows you. qN<E<E@N!<6C, N following !<6. \nNNNN<6 <NNN<7E<E < E < E< < /N<6N!7NN<7E  <haN<4! D<8D<63N<eN<4! <gNN<hN!N H    oMO actorN '@:%You% %do%n't know how to perform a ritual sacrifice. \nN <T < > 85%You% can only sacrifice the corpse of a monster!\nN AN >g  7N (%You% need%s% the ceremonial dagger!\nN >i  E >i  N >i  ON @%You% need%s% to have a soulstone for the sacrifice to work!\niN >i  UN I%You% must place a soulstone on the corpse for the sacrifice to work!\nN N MO actorO8contisoulNH <NH < > D  D>ZNH >i  E  MNH 5You place a soulstone on the corpse, slice it open NH pNH  "\^! slices NH  You slice NH open the corpse NH NH with ! dagger and drawNH  sNH - the sacrificing circle in its blood. \n \^! beginNH  sNH  to chant: NH "\^!<SE! Thy soul is now bound to me! Thou shalt serve me in exchange for NH another chance at life."\nNH _\nThe corpse's blood begins to boil. It convulses and shivers. The soulstone begins to glow. NH The spirit of !<S # is sucked into the soulstone. \nNH \n\^!< D and the blood circle are engulfed in a blue flame and disappear. NH >i  E  4NH \nYou pick up the soulstone. NH NH NH >[E >  }NH =\n\tThe crystal briefly flashes a gruesome scene wherein \^! sacrifices !<,.\nNH NH "NH < @&NH pZNH <SSNH <NH <T "TNH i&NH <SNH <S-NH "<SNH "<SNH "<SNH !<S7NH !<S8NH "<S5NH <S<SNH <S6NH <SNH ;<S;NH !<S9NH %vanishes in a flash of blue flame! <S&NH  3NH 2<SYNH <SNH NH [NH 0... Y:= growls at you.> sizes you up for a meal.? scratches itself.@ sniffs the air.A lets out a guttural chuckle. !MNthe !<!MNthe !<,MNa !<MOactorio[MOactorioNF\n\t\^!<  just snarls at !.\n]MOcontiN<N<Y E<E < YN<Y N<jN< > D>ZkN\n\t\^!<C shakes its head suddenly, as if it is recovering from a dream.\nNN!jNYN!N dungeon;N":N!6N!8N"7NNC]N< > D>ZN\n\t\^!<'s period of servitude to !< has ended. NIt N"2vanishes in an explosion of !<*.N!<&N}N>[E >  ^N!\n\tThe crystal ball shows you !< vanishing into nothing. \nNN"N< @&N!<&NNNG]NH5  crystal orb A roughly cut orb of quartz crystal used by seers as a focus for clairvoyance. While holding this orb you can scry objects and cast the sage spell. `++*shadow+shadow222:.01/2')( MO actorN>  AN)\n%You% %have% no focus for scrying. \nNQN> ! =:%You% do%es%n't seem to be able to scry King Ardashir,\nNGjjhurls a fireball at5calls forth a bolt of lightning from his fingers atsprays an icy wind atspews a torrent of flames at%sends handfull of ball lightning atfires a shadowbolt athurls a shadowball atthrows a frost orb atthrows a whirling blade atconjures a boulder atflings a volley of thorns at"causes the ground to quake under3,&MOvdpiNcMO actorN!djMOactordobjNE\tArdashir takes %your% . \nNE&NE  Ardashir,CC ardashirardardamagewizardkingshir ardashit King ArdashirD ##mumbles to himself in his sleep. I 44bellows: "Now, prove yourself worthy!" and attacksMNPArdashir I, the 240 year old Wizard-King of Persis stands before you. NqArdashir is destined to die in 3 days, but you would not know to look at him. Despite being summarily defeated N}in dragon-form, Ardashir looks like he will still prove a formidable foe. His beard and hair are white and neatly trimmed. NHe wears a golden crown upon his head and a long coat of dragon hide armor. He wields no weapon, but you can see dark energies Nemanating from his hands. You notice with shock, followed by a chilling understanding, that his eyes are reptilian, not human. N marches into the area.= ++causes his shadow to gesture menacingly. > sneers at you. ? %%stares at you with reptilian eyes. @ !!blows smoke from his nostrils. A ++causes a small pebble to orbit his head. cFMO objN "E TD XNdMO objODmonsterNRSNR "E T6NRNRNRNRX NRbMO preyO vineN 4N  N N N ! E<" E "KN < > D>Z:N C\n\tArdashir calls forth a multitude of vines from the ground. \nN  60\n\tThey tangle themselves about your legs! \nN "F%\n\tThey tangle themselves about \^! 's legs! \nCN $\n\tThey tangle about the legs of !  \nN N ZN < &N <4N <;;N "<4N N !<46N !<47N "<48N <44N C]N !N N GbN iMN>w < N>wY EN>wN<4w4N<NzN>v < cN >vY BN >vN <4v4N <N NNN< > D>ZcNT\n\tArdashir raises his arms and promptly vanishes in a plume of crimson smoke. \nyN>[E >  ZNE \n\tYou watch the crystal ball as Ardashir teleports to safety. \nNN<  }N>  ;8\n\tArdashir emerges from a plume of crimson smoke. \nN<&N"NzN>  ;8\n\tArdashir emerges from a plume of crimson smoke. \nN <&N!"N"N#<4!4N$h.MN&"N'GhN(RMN*s\bArdashir screams in pain. He is bleeding profusely now, and his blood seems to be eating into the stone floor. N+~His body begins to swell and change again, only this time he is returning to his true form. Scales grow from his torn skin. N,tA pair of broken, leathery wings unfold from his back, and a weak plume of smoke escapes from his trembling jaws. N-Before long, a great red dragon gives its death rattle at your feet. There is no question now who shall be ruler of Persis. \bN.&But what kind of ruler will you be? N0\bTHE END\b N2<N4>> <N5>\Zelda {u\bYou've managed to get a perfect score! Try entering your name as "Zelda" next time you play for a tougher game!\bN6\bYou've managed to get a perfect score on hard mode! Try entering your name as Xyzzy or Zeldaxyzzy and then use the 'xyzzy' verb to enable cheat-mode!\bN7&N8~!~!~*  lightning+fire:.01a/Ghurls a fireball at5calls forth a bolt of lightning from his fingers atsprays an icy wind atspews a torrent of flames at%sends handfull of ball lightning atfires a manabolt athurls a manaball atthrows a frost orb at y3-&MOvdpiNhcMO actorNidfMOactordobjNj\tLoge takes %your% . \nNk&NlLoge,((loge sorcerer general warmage Loge the SorcererD ##mumbles to himself in his sleep. I &&bellows: "For Ardashir!" and attacksMNtwGeneral Loge has led King Ardashir's army in all of its most glorious battles. He will undoubtedly go down in Nufhistory as the finest War Mage that has ever seen a battle. People still speak of the time a bested NvKAmputar the Barbarian in melee combat by calling forth a sword of flame. NwLoge wears a magnificent suit of ceremonial full plate armor, which seems to be electrically charged. His hair, beard, and eyes are all a fiery red. Nx marches into the area.= 99creates small arcs of electricity between his fingers. > ((looks you over and laughs derisively. ? wwbellows, "I don't really want to have to kill you lad, why don't you just stay in your room until this is all over?" @ ''cradles a ball of flame in his palm. A @@makes an ice crystal in his hand, and pops it into his mouth. chMO objNj<!NjE D< > E>. NjdmMO objNN> < D>Z1 \n\tLoge !<I !!\nN>[E >  aN9\n\tYou see in the crystal ball that Loge has attacked !.\nNN<bNVN<EN \n\tLoge !<I you!\nN<bNNR0MN"<:NGRN<5 silver chalice *fMN j<f\nIt's full of water. \nN kH\nThis chalice has helped you survive your harsh life on the streets, N lRthanks to your ability to conjure forth water with magical healing properties.\nN mMO actorN3 oMO actorNW q<f?NW r/\n%You% drink%s% the cool, refreshing water. NW t{NW u'!%You% %are% no longer injured! ,NW v %Your% injuries begin to heal.NW wNW x\nNW yNW zNW |!fNW }'NW ~\nThe chalice is empty.\nNW ,,6+fire*air9 :7.10/Y6the swarm of fireflies swarm of fireflies, the swarm of fireflies the swarm of fireflies the swarm of fireflies& **disperses in all directions and is gone. swarms of fireflies: >>They do nothing but flit and fly overhead, providing light.  flies after you.= blinks in unison. > circles overhead. ? goes dim for a moment. @ brightens up the room. A rests for a moment. wMO actorN )<YEN *\n\t\^!< cannot be summoned again. N +N ,kMO actorN .<" E<" E< ! "N /C]N 0N 16N 2!N 3N 4;;N 5YN 6g%You% call%s% the fireflies from their forest home. Tiny lights begin to arrive from all directions. N 7    <N 8 <N 9MO actorN :8MO actorN ;N <GN =GsingebiteE22fly in from flit in from float in from cPMO actorN2 D1The fireflies are too small to carry anything.  V:W97#MOactorioNM zGMOactorioNv {#\n\tSilence is your only reply.\n) Great LibraryOXPR$MN 1This is the famed Great Library of Ardashir I. N YA large book shelf lies against the entire west wall. The library continues to the eastN >|82, while an opening in the bookshelf leads west. N >. There are many old books sitting on the large book shelf. N   E>E ! eN PYou notice a book called "Unlocking the Secrets of Wealth" on the book shelf. N N >  E>N HYou notice a strange slot in the bookshelf, behind the spot where the N metal-paged book used to be. N &N N N >|93An open trap-door leads downwards into darkness. ON >=:You notice that there is a trap-door in the floor here. N GMN #The library continues to the eastN >|D>, and N , N >|+(an opening in the bookshelf leads westN >|?9, and an open trap-door leads downwards into darkness. >N >,), and there is a trap-door in the floorN . N   A Dungeon MazeMPNXMN <QQMN !N >GN "The trap-door is too high up. \nN !N N g%You% launch%es% %your% way upward, crash%es% through the trap-door, and arrive%s% in the library. \nN N N MN You're in a dark maze. N >-'There is a trap door high above you. ;N /You could fly upwards through the trap-door. N (Passages lead north, south, and west. N DMN )There is no passage in that direction. N @ > .> .>  *+MN S<*768:;9'MN Z<* elemental'MN [!<* elemental.MN \the !<* elemental .MN ]the !<* elemental,,MN ^a !<* elemental9MN _A living being make of !<*. &=MN `vanishes in an explosion of !<*!=,MN a acts all !<*y. > expands and contracts. ?HMN c(gushes forth with a great quantity of !<*. @ makes a threatening gesture. A@MN eleaves a pool of !<* on the floor.  follows you. ./ 01YE""enters from walks in from GhitssmacksH!! swings and misses misses&MOvdpiN ycMO actorN zd}MOactordobjN |\tThe !<* elemental takes %your% . \nN }&N ~MO actorN '! N \^!<  doesn't owe N   youHN  him,N  herN itN  any favors. \nN N <YN \n\t\^!<$'s period of servitude has ended. N <The power of the binding ritual has been expended, and so N !< cannot be summoned again. N N fMO actorN_ !N_ N_ 6N_ ;;N_ !4N_ !7N_ !8N_ "5N_ < ! 4N_ <N_ C]N_ N_     <N_  <N_ < > D>ZN_ 8 D  #N_ \n\t! raises N_  herN_ hisN_  arms and calls out: N_  \n\t"\^!<*O Elemental! I summon you to the prime plane to defend me in my time of need! N_ -Fulfill your obligation to me and appear!" N_ N_ \n\tAn explosion of !<* and the elemental appears! N_ N_ >[E >  sN_ 4\n\tThe crystal ball shows you a brief image of \^! summoning !<,.\nN_ N_ #MOactorioN GMOactorioN #\n\tSilence is your only reply.\n  L armor $$Wearing it will help you survive. armor  (worn as armor)q*}MO actorNI =7Don't concern yourself with what other people wear.\nNJGNKmWMO actorNNGmNO<q/NP<**NQnTMO actorNdTGnNdU<q/NdV!*NdW8MO actorNZ<lN[)N\lMN^<N_<PN`<Na<q/Nb!*Nc!Nd#Nf< Ng*NhNiNjxwww shield Use it to block attacks. shieldq  (worn on your arm)  5rs it's full of liquid. t an empty container. u Quite refreshing! v  It's empty.w+MO actorN~!NMO actorNMO actorN<r.N!<vN!NXN!<uN<wN"rNemptyC0NNAMN<r!<tN!<sN<<<<A Dungeon MazeyzMOdceN6N6 N6"{N6<M! northN6<N! southN6<P! westN6<O! eastN6<T! # northwestN6<S! # northeastN6<V! # southwestN6<U! # southeastN6<Q! upN6<R! downN6!{N6 ON6A passage leads N6@N6. N6N6N6N6Passages lead N6 N6@N6 , PN6=N6 , and N6 and N6N6N6LN6. N6N6BMNYou're in a dark maze. N<zNbbb` wait:MO actorN%eTime passes...\nN%f_ wield MOactorprepioO&retremNB NBNB3NBNBNB.lm1|_  unwield lMOactorprepioO (retND ND3NDND.no1|\_MO actorN %Your% current hit points are ! out of !. %Your% armor class is !/, and %your% attack level is !.. N3N %Your% weapon does !30d!31N!3a +!3aN" damage.N#N$\n%You% can carry N%! N& more cubic feet and N'! N( more pounds. N)|(%\n%Your% skin is as hard as stone. N*\n%You% %are% flying. N+%"\n%You% %have% a magical light. N,>  E>"\n%You% %have% x-ray vision. N-[;8\n%You% %are% aware of the actions of those far away. N.}52\n%You% %have% the power to smite your enemies. N/+2\n%Your% attack element is !+. N0*3\n%Your% defense element is !*. N2 CCC_ attackP.P`HX!}}}aMO actorNDA"$!NE)NF"MO parmOcurhereN&>~N'SN)N* > 1N,"N-$N.N1'N2N3>$$N4>$ LN6$N7>>>N9N:N;N<N=N#h h hdC79Z$GGG . : your bare hands, your bare hands your bare hands ))You've had these hands your whole life.MO actorNQ9You really aren't very skilled at hand-to-hand combat. NR$Perhaps you should find a weapon. NSlMO actorNHU8You really aren't very skilled at hand-to-hand combat.NHV$Perhaps you should find a weapon. NHW10aFJJ You punch  You slap  You poke  You hit  You smack  You jab % D#(MOvN <  you  yourself,  yourself %%You look about the same as always.   _VMO actorN  )N You can't follow yourself! N 2MO verbdobjprepiobjN -MO roomNG C (NG GNG NG NG ! NG e#NGf<NGNG< D NGNGSNG < ! NG < NG NGNGNGNG&fMO roomNzC Nz& Nz'Nz.G&Nz/Nz0dMOactordobjN3\^!<p accept!<u !  from %youm%.N5C&N6p youq yourr you'res yout you'veu v w havex doy arez me&``MN\bNNR\bYou may restore a saved game, start over, quit, or undo the current command.\nN"O respN3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >N N RESTORE NFile to restoreN! !NRestore failed. vN!NRestore failed. DN"> N>> N+NNrN RESTART 4N N#N&NQUIT BN\bNNN+NNUNDO N%jN(Undoing one command)\bN"> N>> N+N7N+Sorry, no undo information is available. NN7N';YMO actorN- <  E<+%You% %are%n't carrying !< .MO actorN < ! -\n\^!<  no longer exists!\nN < E < S\^!<  is carrying !< ! and won't let %you% have it.\nYN < E <  E < q3\^!< ! is protected from conjuring.\nN )' * your spellbook, your spellbook your spellbookeMN YThis is the old leather-bound book where you have recorded all of the spells you know. N [These spells are what helped you survive your childhood living on the streets of Persis. N ]You have much more to learn if you wish to survive the night, let alone become the head of N the Magocracy of Persis! N MN Sorcery Spells:\nN 1Shirak:\t\t\tCreates a ball of light. \nN 7Dulak:\t\t\tExtinguishes the ball of light. \nN +  N GWield Light:\t\tAllows you to wield the power of pure mana. \nN ?Wear Light:\t\tProtects you with a shield of light. \nN !N ",  N #MWield Shadow:\t\tAllows you to wield the power of utter darkness. \nN $AWear Shadow:\t\tProtects you with a shield of shadow. \nN %ON &-  N 'KWield Fire:\t\tAllows you to wield the elemental power of fire. \nN (>Wear Fire:\t\tProtects you with a shield of flame. \nN *N +.  N ,KWield Ice:\t\t\tAllows you to wield the elemental power of ice. \nN -=Wear Ice:\t\t\tProtects you with a shield of ice. \nN /N 0/  N 1SWield Lightning:\tAllows you to wield the elemental power of lightning. \nN 2GWear Lightning:\tProtects you with a shield of electricity. \nN 3N 4\bN 6Summoning Spells:\nN 7MSummon Fireflies:\t\t\tSummons a swarm of light-bringing insects. \nN 8>'N 9QSummon (Person):\t\t\tSummons any person who bears a summoning sigil. \nN :8Summon (Elemental):\t\tSummons an elemental. \nN ;OSummon (Monster):\t\tSummons a sacrificed monster from a soulstone. \nN <bBanish (Monster):\t\t\tBanishes a monster, golem, or elemental into a swirling vortex. \nN =YSacrifice (Corpse):\t\t\tSacrifices a corpse and imprisons it in a soulstone. \nN >?Warp to (Waypoint):\t\tTeleports you to a waypoint. \nN ?FEnscribe Waypoint:\t\tDraws a chalk waypoint on the floor. \nN @bEnscribe Sigil on (Person):\tTatoos a summoning sigil on a sleeping or willing person. \nN AN B\bN DConjurations:\nN EKConjure Mushroom:\tCreates a delicious mushroom to nourish you. \nN FDConjure Water:\t\tFills your chalice with healing water. \nN GOConjure Staff:\t\t\tCreates a staff that you can wield as a weapon. \nN H>)GN ICConjure Vines:\t\tCalls vines to entangle your enemies. \nN J;Conjure (Item):\t\tBrings an item to you hands. \nN KOWield Earth:\t\t\tAllows you to wield the elemental power of earth. \nN LGWear Earth:\t\t\tProtects you with a shield of life energy. \nN MN N\bN PScrying Spells:\nN Q=Health:\tDiagnoses your strengths and weaknesses. \nN R>  N SSSage:\t\tMakes you aware of the actions of others as if you were there. \nN T:Scry:\t\tTells you the location of any object. \nN UN V\bN XEnchantments:\nN Y;Sedate:\t\tCauses another being to fall asleep. \nN ZIMega:\t\tGives you superhuman strength so you can carry more. \nN [4Unmega:\t\tReverses the effects of Mega. \nN \>(7N ]@Charm:\t\tEnslaves the mind of a person or creature. \nN ^>Animate:\t\tBrings some inanimate objects to life. \nN _;Fly:\t\t\tCauses you to float above the ground. \nN `KStoneskin:\tYour skin becomes harder, protecting you from harm. \nN aN b\bN d*p---./  table+\*light 01aqF&You slash with an ethereal sword at You hurl a manaball at %You fire a ray of burning light at You spray ethereal rains at You bash a glowing fist into You fire a manabolt at ,|999*shadow 01qF'You slash with a sword of shadows at &You send a shadowball spinning into -You fire a stream of screaming darkness at &You spray a cloud of pure hatred at (You hurl a net of woven darkness over You fire a shadowbolt at -d###*fire 01aqF$You slash with a flaming sword at You hurl a fireball at #You blast a torrent of flames at  You spew forth liquid fire at  You pound a burning fist into %You send flaming daggers flying at .`*ice 01 aqFYou thrust a sword of ice at !You hurl a ball of sold ice at  You blast an freezing wind at You bash a club of ice into #You fling sharp blades of ice at !You send icy daggers flying at /MMM*  lightning 01aqF'You thrust a sword of lightning into You hurl an orb of plasma at "You hurl a bolt of lightning at .You create a clap of thunder that slams into4With electrically charged fingers, you grasp onto  You send arcs of current into 0GGG' 1 Tome of SorceryMN mkThis appears to be the grimoire of Loge the Sorcerer. It contains all the spells of which he was master. N nqNormally this book would be impossible to open, but it seems the wards have failed to sustain themselves after N oLoge's death. He never claimed to be a great enchanter. The heavy tome is bound in leather, with magic runes embossed in gold N p\on the spine and cover. Its wax seal is cracked open, leaving the ward sigils unreadable. N qMN s6The Tome of Sorcery is divided into five chapters.\nN t\tThe Chapter of Light\nN u\tThe Chapter of Shadow\nN v\tThe Chapter of Fire\nN w\tThe Chapter of Ice\nN x\tThe Chapter of Lightning\nN y\bN z1bbb.Zq| y large wooden chest 2}2FFF'. 0 Chapter of LighteMN JThis is the first chapter of The Tome of Sorcery. The Chapter of Light. N MN lThis chapter describes how to wield the magical force of pure light as if it were a weapon. N {Upon reading its long incantation, you begin to feel a warmth in your heart, as if your blood was being infused with the N Draw force of pure mana. The power you feel is almost frightening! N \bN _Before you can turn to another chapter, the tome flashes with a blinding light and vanishes! N zIt seems the protection wards were still sort of working, though the effect had been delayed by the damage to the seal. N >+&N !>0&N \bN 3NNN'. 0 Chapter of ShadowgMN LThis is the second chapter of The Tome of Sorcery. The Chapter of Shadow. N MN pThis chapter describes how to wield the magical force of utter darkness as if it were a weapon. N wUpon reading its long incantation, you begin to feel a chill in your stomach, as if your soul was being enveloped by N :deep shadows. The power you feel is almost frightening! N \bN nBefore you can turn to another chapter, a great shadow envelopes the tome and swallows it into nothingness! N zIt seems the protection wards were still sort of working, though the effect had been delayed by the damage to the seal. N >,&N !>0&N \bN 4'. 0 Chapter of FiredMN IThis is the third chapter of The Tome of Sorcery. The Chapter of Fire. N MN hThis chapter describes how to wield the elemental force of fire as if it were a weapon. N tUpon reading its long incantation, you begin to feel a deep burning in your blood, as if the flames were coursing N through you, just waiting to leap from your fingertips at your unsuspecting enemies. The power you feel is almost frightening! N \bN jBefore you can turn to another chapter, the tome bursts into flames disintegrates and into nothingness! N zIt seems the protection wards were still sort of working, though the effect had been delayed by the damage to the seal. N >-&N !>0&N \bN 5GGG'. 0 Chapter of IcedMN IThis is the fourth chapter of The Tome of Sorcery. The Chapter of Ice. N MN gThis chapter describes how to wield the elemental force of ice as if it were a weapon. N Upon reading its long incantation, you begin to feel a deep chill in your spine, as if your insides had never felt the warmth of the sun. N ,The power you feel is almost frightening! N \bN oBefore you can turn to another chapter, the tome seizes closed and shatters as if it had been made of glass! N zIt seems the protection wards were still sort of working, though the effect had been delayed by the damage to the seal. N >.&N !>0&N \bN 6'. 0 Chapter of LightningsMN XThis is the fifth and final chapter of The Tome of Sorcery. The Chapter of Lightning. N MN mThis chapter describes how to wield the elemental force of lightning as if it were a weapon. N |Upon reading its long incantation, you begin to feel a deep surge of power in your muscles, as if the current was flowing N through you, just waiting to leap from your fingertips at your unsuspecting enemies. The power you feel is almost frightening! N \bN NBefore you can turn to another chapter, the tome explodes with a loud bang! N zIt seems the protection wards were still sort of working, though the effect had been delayed by the damage to the seal. N >/&N !>0&N \bN 7   ' 8 Tome of SummoningMN mThis appears to be the grimoire of Uzume the Summoner. It contains all the spells of which she was master. N JThe heavy tome is bound in leather, with magic runes embossed in silver N on the spine and cover. N pMN This book describes the various rules and methods of the art of summoning. You are able to decipher several things from the magical runes. N \bTeleportation\bN ~Teleportation is the ability to appear instantly at a location from any other location. This is done using Waypoints.N If you have a piece of chalk, you can Enscribe a waypoint on the ground. Then you can Teleport to that waypoint from anywhere. N \bSummoning\bN *There are three main types of summoning.N !\bSummoning Elementals\bN You read the four long stanzas of the incantations you find in this chapter. You now have bound the services of four elementals to you. N You can summon an Earth, Air, Fire, or Water elemental to your side at any time. They will protect you if you are attacked, and obey your every command N )until their time of service has ended, N \bSummoning People\bN If you Enscribe a summoning sigil on a willing or sleeping person using a tattoo needle, you can summon them to your side at any time. N \bSummoning Monsters\bN In order to summon a monster, first you have to kill it, or have it killed. Then you place a soulstone on the corpse and use a dagger to Sacrifice it. N The soul will be trapped within the soulstone. Then, a summoner holding the soulstone can summon the monster. The monster will obey you and defend you until it is killed. N If it dies its corpse will vanish, so you won't be able to summon it again. You can collect the services of many monsters in this manner. N \bBanishing\bN You read the passage describing the correct words of authority that will allow you to Banish any summoned or animated creature you desire. N \bWhether you made a slip in reading the passages on banishing or not, the Tome of Summoning begins to shiver, and then it collapses into a tiny, glowing vortex. N "'N !>7&N \bN 8   2 / 10a. 'Uzume,  uzume summoneruzuuz Uzume the SummonerD ,,sleeps soundly wrapped in her silk robes. I turns her stormy glare to(MN[Uzume is a mysterious summoner from the east. No one seems to know much about her Naexcept that she appeared in a cloud of smoke this morning, and intends to enter the contest to NCbecome ruler of Persis. She is a petite woman with almond shaped N5eyes and beautiful light brown skin. Her dark hair NUis done up in an intricate bun tied with ribbons and held with two painted sticks. NRShe is dressed in colorful silk robes decorated with various stylistic animals. N glides into the area.= HHspeaks to an entity you can't see in a language you don't understand. > ''practices tracing a sigil in the air.? ""silently meditates for a moment.@ ==absent-mindedly fingers a long, twisted ceremonial dagger. A 88lifts a small soulstone to her eye and peers into it. bMO preyN NNN>t < N>tY  >tN>r < @N>rY  >rN>u < N>uY  >uN>s < BN>sY  >sNGbN;N<4E <44E <44 NGbN;N<4E <44E <44 NGbN;N<4E <44E <44 NGbNN>t < E >t8 N>8 > D>ZG0\n\tUzume orders the fire elemental to attack !. \nN>tbN:N>r < E >r8 N>8 > D>ZH1\n\tUzume orders the earth elemental to attack !. \nN>rbNN>s < E >s8 N>8 > D>ZF/\n\tUzume orders the air elemental to attack !. \nN>sbNN>u < E >u8 N>8 > D>ZH1\n\tUzume orders the water elemental to attack !. \nN>ubN;N<4E <44E <44 NGbNc<MO objN  "E TN 3gGstabs scratchesknifesdfMO objO monsterN SN 8N 8N iMN<  N< > D>Z_NP\n\tUzume raises her arms and promptly vanishes in a plume of violet smoke. \nvN>[E >  WNB \n\tYou watch the crystal ball as Uzume teleports to safety. \nNN>  74\n\tUzume emerges from a plume of violet smoke. \nN<4+N!4N<&NNN< > D>Z/\n\t\^!< flees in terror! \n}N>[E >  ^NI\n\tThe crystal ball shows Uzume panicking and running for her life. \nNN<hNNRMN>r  "r:N>s  "s:N>t  "t:N>u  "u:NGRN9jjj' : Tome of EnchantmentMN 'qThis appears to be the grimoire of Lilith the Enchantress. It contains all the spells of which she was master. N (8The heavy tome is bound in leather in inked in blood. N )WMN +This book describes the various methods and tricks of the art of enchantment. You are able to decipher several things from the magical runes. N -\bCharm\bN /You learn how to Charm any person or being that is not hostile to you using an intense stare and subtle lilting of your voice. N 0CCharmed beings will obey your commands and defend you in battle. N 2\bFly\bN 4You learn the secrets of flight! Now you can Fly whenever you wish! This will be useful in escaping from deep holes or wells. N 6\bStoneskin\bN 8_You learn a spell to make your skin harder and thicker, to give you an extra layer of armor. N :\bAnimate\bN <You learn a curious spell that actually allows you to imbue life in certain inanimate objects. Many objects that resemble people or animals can be N =Nanimated and bound to serve you. These beings can be banished by summoners. N ?\bYou can't tell if you made a slip in reading the passages on animation or not, but you never get to read the passages on petrification or muting. N @The Tome of Enchantment comes to life! It flaps its pages and flies about the room, then bursts into flames and disintegrates into nothing. N A"(N B!>9&N C\bN D:t444Z.|q}   wardrobeMN > ! dN UOn further inspection, the carvings on the wardrobe are illusory as well. The real N The N =wardrobe is just a plain wooden box with two wooden doors. N )N ;nnn' < Tome of Conjuring MN MpThis appears to be the grimoire of Rhiannon the Conjuror. It contains all the spells of which she was master. N NvThe heavy tome is bound in tree bark. The mystical runes have been burned into the cover using a hot metal utensil. N O MN QxThis book describes the intricate art of conjuration. You are able to decipher several things from the magical runes. N RThe Art of Conjuration involves speaking to the spirits that live within all things. A skilled conjuror can cause plants to grow, N SSobjects to move on their own, and even transport items instantly to their hands. N U\bConjure (item)\bN WYou can cause any item that is not in the possession of another person, or is not properly protected directly into you hands. N XXConjurors can travel light and have anything they need instantly at their fingertips. N Z\bConjure Vines\bN \HCalls forth a tangle of thorny vines to trap and damage your enemies. N ^'\bWield and Wear Earth Magic\bN _iThis chapter describes how to wield the elemental force of earth as if it were a weapon. N `sUpon reading its long incantation, you begin to feel a surge of vitality in your body, you feel in tune with the N aGwild spirits of the earth. The power you feel is almost frightening! N b\bN dMThe Tome of Conjuring suddenly turns into sand and dissolves into nothing. N e")N f=&N g!>;&N h\bN i<   *earth+earth.01a/ 3=Gxxsmacksthrows a whirling blade atconjures a boulder attripsthrowsflings a volley of thorns atbeats   Rhiannon, rhiannonrhia conjuror Rhiannon the ConjurorD ''is curled up in a ball, fast asleep. MN \Rhiannon is the daughter of Amputar, Warchief of the Barbarians of the Northlands, NXand the Druidess Ethnea. She is a tall and strong woman dressed in a deer hide dress. NSAround her waist and neck, and hanging from the top of her oak staff are various NEsacred tribal talismans made from claws, teeth, bone and feathers. NXIt is said that there is no greater conjuror in all the world. She can feed, shelter, NTand provide drink to her entire tribe and all their animals with her magic alone. NpShe is also fierce in battle, skilled with a quarterstaff, and able to call up vines, blades, and earthquakes N!in order to defend her people. N enters the area.= !!looms over you intimidatingly. > mutters to herself. ? CCkisses her boar tusk talisman and whispers something to herself. @ 44stretches her legs to prepare herself for battle. A KKgives an intimidating demonstration of her skills with the quarterstaff. c`MO objN<!N D< > E>N dMO objN" N#> < D>ZMG\n\tRhiannon screams: "Loge! You killed my Father! Prepare to DIE!"\nwN$>[E >  XN%C\n\tYou watch the crystal as Rhiannon screams and attacks Loge.\nN&N'<bN(hN)> < E<IN*\n\tRhiannon !<I you!\nN+<bN,N-bMO preyO vineN04N1! E<" E "KN2< > D>Z:N3C\n\tRhiannon calls forth a multitude of vines from the ground. \nN4 60\n\tThey tangle themselves about your legs! \nN5"F%\n\tThey tangle themselves about \^! 's legs! \nCN6$\n\tThey tangle about the legs of !  \nN7N8ZN9< &N:<4N;<;;N<<N="<4N>!<46N?!<47N@"<48NA<44NBC]NC!NDNEGbNFh.MNH"NIGhNJR0MNL":NMGRNN=d###*earth <01aqF7You conjure a boulder from the ground and hurl it at !You fire a volley of thorns at &You cause the ground to quake under You pound a stonefist into (You throw a whirling obsidian blade at>; ?  Bestiary IIA bestiary contains information on animals, or in this case, monsters. ,MN s\bBestiary\nN tWThis book is a compilation of monsters that we feel are a must for anyone interested N uXin starting an amateur dungeon. These monsters were specially picked because they are N vVnot natural enemies. As long as they are kept fed, they will not attack each other. N wOAt the same time, they quite aggressive when it comes to intruding humans. \nN x\bN y--The EditorsN {\bHell Hound\nN }XHell hounds are dog-like demons of shadow and fire. Warlocks and summoners being them N ~\into the prime plane to serve as guardians or to aid in the hunting of magical creatures. N YThey stink of sulfur and smoke. Their coats are black and their eyes glow like embers. N JTheir bite is dangerous, but they are also capable of breathing fire. \nN maximum hit points: \t20\nN attack level: \t\t3\nN armor class: \t\t13\nN damage: \t\t\t1d10\nN element: \t\t\tshadow\nN attack element: \t\tfire\nN \bJabberwocky\nN 9A bipedal reptile about twice the size of a grown man. N TIt has two strong and cruelly clawed forearms, great leathery wings and a hideous N 1sharp-fanged head at the end of its long neck. N HThe jabberwock is one of the most fearsome creatures of the forest. \nN maximum hit points: \t40\nN attack level: \t\t5\nN armor class: \t\t12\nN damage: \t\t\t2d4+1\nN element: \t\t\tair\nN \bDodongo\nN `The dodongo is a rhino-sized four-legged reptile with a sharp hooked beak and armored scales. N TTheir hides are very hard to pierce. They are able to spew flames at attackers. \nN maximum hit points: \t20\nN attack level: \t\t2\nN armor class: \t\t17\nN damage: \t\t\t2d6\nN element: \t\t\tearth\nN attack element: \t\tfire\nN \bBandersnatch\nN \The bandersnatch is a large carnivorous amphibian that resembles a giant slimy crocodile. N YIt has huge feathered gills, as well as lungs, and a long flat tail used for swimming. N 3It has a stench often described as "frumious." \nN maximum hit points: \t20\nN attack level: \t\t4\nN armor class: \t\t8\nN damage: \t\t\t3d4\nN element: \t\t\twater\nN \bWumpus\nN SThe wumpus is a huge hairy beast with large tusks, and suction cups on its feet. N XIt prefers to spend most of its time sleeping, though it is very aggressive if woken. N KIts most distinguishing characteristic, however, is its putrid stench. \nN maximum hit points: \t20\nN attack level: \t\t4\nN armor class: \t\t9\nN damage: \t\t\t2d6\nN \bGrue\nN LThe grue is a sinister, lurking presence in the dark places of the earth. N OIts favorite diet is adventurers, but its insatiable appetite is tempered by N Pits fear of light. No grue has ever been seen by the light of day, and even a N Qlantern or light spells is usually enough to frighten one away. It is rumored, N [however that less photophobic strains of grue have been bred in the kingdom of Persis. \nN maximum hit points: \t10\nN attack level: \t\t2\nN armor class: \t\t12\nN damage: \t\t\t2d4+1\nN element: \t\t\tshadow\nN attack element: \t\tshadow\nN \bRed Dragon\nN PDragons are enormous reptiles with thick hides, long teeth and sharp claws. \nN <Some have huge bat-like wings, others can belch flames, \nN Qa few have been known to be intelligent enough to speak, and even use magic. \nN maximum hit points: \t50\nN attack level: \t\t10\nN armor class: \t\t20\nN damage: \t\t\t2d10\nN element: \t\t\tfire\nN attack element: \t\tfire\nN \bN ?PPP/.   bookshelves, the bookshelves:@P    ; ? book entitled "On Elementals" ccThis book contains information on elementals. Beings brought into service by powerful summoners. \ MN \bOn ElementalsN T\bElementals are extradimensional beings that can be brought to this dimension by N Mthe means of a summoning spell. When an elemental is summoned, it is bound N Oto serve the summoner for a brief period of time, after which it will vanish N Tand return to its plane of origin. There are four main types of elemental, though N 'others have been rumored to exist. \nN T\bAir Elementals appear as amorphous, shifting clouds when they answer the N summons to the prime plane. N UThey are not good fighters, many find them best suited for distraction or errands. N HThey are difficult to hit, but cannot take much damage when they are. N LThey may find it easy to strike others, but they rarely do much damage. \nN maximum hit points: \t15\nN attack level: \t\t5\nN armor class: \t\t19\nN damage: \t\t\t1d4\nN S\bEarth Elementals resemble a very large humanoid made of dirt and stone. N [They often have patches of grass or moss growing on them. Sometimes even roots and worms N may be found inside them. N ]Though earth elementals travel very slowly, they are strong warriors, easy to hit but hard N to destroy or withstand. \nN maximum hit points: \t50\nN attack level: \t\t1\nN armor class: \t\t10\nN damage: \t\t\t3d6\nN \bFire Elementals appear as tall pillars of flame with armlike appendages on each side of their bodies. The only facial features of a fire elemental are the two orbs of white-hot flame that serve as its eyes. N aThese elementals can fly, and serve as moving lanterns as well as guardians and body guards. \nN maximum hit points: \t25\nN attack level: \t\t3\nN armor class: \t\t12\nN damage: \t\t\t2d8+2\nN T\bWater Elementals resemble a spout or fountain of water that continuously N Oflows into the air, and then traces a vaguely humanoid shape as it descends. N MAny wise man knows that water can do a lot more damage that it may seem. \nN maximum hit points: \t30\nN attack level: \t\t2\nN armor class: \t\t12\nN damage: \t\t\t2d4\nN \bN A   ; ? ..book entitled "On Golems and Their Creation" hhThis book contains information on golems. Objects animated by an enchanter to serve and protect them.  MN )\bOn Golems and Their Creation\bN eGolems are magically created automatons of great power. Golems can be made from various materials, N esuch as gold, stone, iron, and even straw. The animating force of the golem is an elemental spirit N ]unwillingly bound to an artificial body, and enslaved to the will of the golem's creator. N \bIron Golem\nN AThe body of an iron golem may be created from a suit of armor. N fThe suit must be made skilled iron smith, and it helps if the armor has seen many bloody battles. \nN maximum hit points: \t35\nN attack level: \t\t3\nN armor class: \t\t12\nN damage: \t\t\t1d8\nN \bBone Golem\nN gBone golems can be made of a compilation of bones from many different species of animals, humanoids, N cand monsters. These skeletons are usually angry at being desecrated, and will lash out at anyone N 1they can, save the master who controls them. \nN maximum hit points: \t30\nN attack level: \t\t4\nN armor class: \t\t12\nN damage: \t\t\t3d4\nN !\bFlesh Golem\nN "BBone golems are made of sewn together parts of various corpses, N #!but they are not truly undead. N $NThe body parts are usually at odds with one another, which appears to cause N %Wthe flesh golem unending pain. This makes them extremely aggressive and dangerous. \nN &maximum hit points: \t40\nN 'attack level: \t\t5\nN (armor class: \t\t10\nN )damage: \t\t\t2d8\nN +\bDoll Golem\n N ,aThese creatures are animated children's toys. They are sometimes used to protect children, but N -9some enchanters have used them as assassins as well. \nN .maximum hit points: \t5\nN /attack level: \t\t1\nN 0armor class: \t\t12\nN 1damage: \t\t\t1d1\nN 3\bStraw Golem\nN 4fStraw Golems, or Scarecrows are often animated as guardians of crops. They are not very strong, but N 5nthey are very good at scaring away crows, rabbits and small children. Young warriors often rent them out as N 6Qsparring partners. Some Generals (such as Loge of Persis) have even been known N 7to use massive battalions of Straw Golems as cannon fodder, as they are among the cheapest of humanoid golems to construct. \nN 8maximum hit points: \t10\nN 9attack level: \t\t1\nN :armor class: \t\t10\nN ;damage: \t\t\t1d2\nN =\bHomonculi\nN >bHomunculi are small mystical beings created by magicians using their own blood, hair, and spit. N ?9They can be used as spies, assassins, or even butlers. N @QHomunculi resemble humanoid bats, or imps, with needle-like teeth and claws. \nN Amaximum hit points: \t5\nN Battack level: \t\t1\nN Carmor class: \t\t15\nN Ddamage: \t\t\t1d2\nN E\bN FB o o o ; ? book entitled "Leadership" 44This book tells you how to command your servants.  MN P!\bControlling Servants\bN RTo give someone an order, just say their name followed by a comma and then a command just like you'd type to do something yourself. N ScMost creatures will not obey your orders, but you may acquire servants by summoning a sacrificed N Tcmonster or supernatural being, by charming an unwary opponent, or by giving life to an inanimate N Uobject. You can make servants do normal things like move, take or drop things, etc, but there are some special commands for servants as well. N W/\bWait: e.g. "earth elemental, wait"\nN XThis command makes your servant stay put unless ordered to do otherwise. It is useful for leaving servants to guard an area or to make them N Ystop bothering you. If you tell a servant to wait, and then tell it to go in a specific direction, it will just wait in the new room.N [1\bFollow Me: e.g. "\wumpus, follow me"\nN \jThe servant will go wherever you go. Even if you teleport or are summoned, they will be taken with you. N ]^this is a good way to keep track of your servants, and to always have a watchful bodyguard. N ^mIt is also a great way to have someone to carry items for you. if you tell a servant that is following you N _Jto go in a specific direction they will, but they will come right back. N ``Summoned and charmed minions will follow you by default, but they may start to wander if they N a0flee during combat or are separated from you. N c/\bWander: e.g. "\iron golem, wander"\nN dhThis tells the servant to start wandering about. They will stand around in a room for a bit, and then N efmove to a randomly selected location. This is useful when you want to split up and search for items N for opponents. N h4\bAttack: e.g. "\grue, attack the wumpus"\nN imYou do not need to specify what weapon a monster uses to attack an opponent. They will use themselves as a N jxweapon by default. Also, if you order a servant to attack another of your servants it will attack once and then stop. N kzThe attacked servant will retaliate once and then stop as well. This also applies if your minions are attacking someone N lNthat you then charm. Your minions will soon stop attacking the new recruit. N mqNatural healing is slow, and golems do no heal at all, so you should heal your minion when it becomes injured. N n=You can do this by giving it a container of healing water. N qi\bWhen a servant is in the same room as its master, it will not pick up an item without being told to. N rOIf a servant is not in the same room as its master it will still take items. N tThis means that they will not interfere with what you are doing, but they can still collect items for you if you let them wander. When a wandering minion finds you, it will drop everything it has collected for you. N v\bN wC; ? book entitled "Combat" &&This book tells you about fighting. _MN \bAttacking\bN 4To attack someone you first must wield a weapon.\nN  \bHitting and Missing\bN WTo increase your chances of hitting an opponent, you must increase you attack level. N [You do this by defeating an enemy with an equal level or a higher attack level than you. N `Your new attack level will then become one higher than the level of your defeated opponent. \bN WTo decrease the chance of an enemy injuring you, you must increase your armor class. N [You do this by finding better armor. You can compare armor by using the 'health' spell.\nN \bDamage\bN [To increase the damage you do to you enemies you must find better weapons. You can learn N Mthe damage done by a weapon by wielding it and using the 'health' spell. \nN \bHealth\bN sYou health is measured in 'hit points'. Your hit points will be decreased when you are injured. You can increase N myour hit points more quickly by resting. Or by eating and drinking. Different foods and drinks will N increase your hit points by different amounts. Your cannot heal more than your maximum hit points. But your maximum hit points will raise N 6by one every time you fully recover from an injury. N  \bElemental Modifiers\bN mSome creatures have elemental defense and/or elemental attacks. These can modify how much damage is dealt, N eSome weapons may give you an elemental attack and some armors may give you an elemental defense. \bN D  ;  crumpled yellow pageMN cThis appears to be a page from one of Balthazar's books. Rhiannon must have conjured it in order N &to learn some of Loge's weaknesses. N OMN e\bThis appears to be a page from one of Balthazar's books. Rhiannon must have conjured it in order N &to learn some of Loge's weaknesses. N \bLoge\bN GIt is very unlikely that Loge will hold up his end of the agreement. N KNo one ruthless enough to feed the King's only son to a swamp dragon, or N Jteam up with the King's trusted advisor in a royal coup can be trusted. N 3Fortunately, I've taken that into consideration. N IAs a sorcerer and skilled War Mage, Loge is most likely to try a brute N Sforce tactic, Attacking the mages he perceives to be the most threatening first. N XHis aggression is likely to cause him to attack when he is too weak to be victorious. N SI will try to trap him in the dungeon maze, but he will probably be able to slay N Xany of the monsters down there. Hopefully, Rhiannon will be able to defeat him before N JLilith can enslave his mind. He would be too powerful a weapon for her. N XI doubt even Ardashir could defeat the two of them. If I could get the key off of his N Dperson, I could get his tome out of the locked chest in his room. N PWith the knowledge I have of this castle and the spells in that tome, I would N be unstoppable! \bN @MO actorNV !ENV GNV E   ; G !!book entitled "Pagum Fullvarum" MMThis book seems to be intelligence on the various mages in the tournament. MN >VN >Hmm, it seems to be written in some kind of magical cypher. N N L\bThis book seems to be intelligence on the various mages in the contest. N NIt is written in a magical cypher, but your spectacles make it appear as if N !(it were written in the common tongue. N #<N $\bLoge\bN &GIt is very unlikely that Loge will hold up his end of the agreement. N 'KNo one ruthless enough to feed the King's only son to a swamp dragon, or N (Jteam up with the King's trusted advisor in a royal coup can be trusted. N )3Fortunately, I've taken that into consideration. N *IAs a sorcerer and skilled War Mage, Loge is most likely to try a brute N +Sforce tactic, Attacking the mages he perceives to be the most threatening first. N ,XHis aggression is likely to cause him to attack when he is too weak to be victorious. N -SI will try to trap him in the dungeon maze, but he will probably be able to slay N .Xany of the monsters down there. Hopefully, Rhiannon will be able to defeat him before N /JLilith can enslave his mind. He would be too powerful a weapon for her. N 0XI doubt even Ardashir could defeat the two of them. If I could get the key off of his N 1Dperson, I could get his tome out of the locked chest in his room. N 2PWith the knowledge I have of this castle and the spells in that tome, I would N 3be unstoppable! \bN 49N 5-\bThe first page appears to be torn out. \bN 7\bRhiannon\bN 9YRhiannon will not rest or bother with any of the other contestants until Loge is dead. N :UHer battle tactics are mostly brute force, but they will also include the use of a N ;Vgrasping vines spell to keep her enemies from running. Rhiannon is probably just as N <Udangerous as Loge, especially if Lilith gets ahold of her. Perhaps the best tactic N =Vwould be to wait for them to battle each other, and then attack the injured victor. N >JOr perhaps loot the corpse of the loser before the victor has a chance. N ?2Rhiannon probably keeps her tome on her person. N A<N B\bLilith\bN DXLilith will probably wait before Rhiannon is killed before attacking anyone outright. N EVIt is more likely that she will wander the castle in search of objects to transform N FXinto golems. However, some golems can be very aggressive, and she may find herself in N GTa fight before she means to. Especially if she finds herself in the dungeon maze. N HVLilith alone is relatively weak. I'd wager even the street mage could defeat her in N IWmelee combat if he had the right armament. The problem is when she starts collecting N JTservants. The secret to defeating Lilith lies in the fact that she cannot enslave N KTyou mind with her magic if you concentrate on her and her alone. If you turn your N LXattention to one of her minions and attack them instead of her, or cast some spell to N MTaid you, she will be able to charm you into submission. Most of the mages here do N NPnot likely realize this. This makes her even more dangerous to me, because if N OUshe manages to enslave another mage, there is little that could stop her. Her tome N PWis probably going to be locked up in her room. With it I could create my own army of N QTenslaved monsters and animated constructs. But I doubt I would be able to enslave N ROthe minds of other mages. That talent of Lilith's has as much to do with her N S6physical attributes as it does her magical power. \bN TbN V\bThe third page has N W< alsoN X been torn out. \bN YN [\bUzume\bN ]]The summoner from the east is physically very weak, but she may prove difficult to defeat. N ^`Uzume will likely wait until Lilith is killed before becoming very aggressive, mainly because N _OLilith can charm anything that Uzume can summon. When Uzume feels threatened N `_she will summon one of the four elementals she has bound in service to her. If the elemental N aTis able to defeat a monster, she will sacrifice the monster and capture its soul. N bNThen she will use the captured soul to resummon the beast into her service. N cTThe resummoned creatures grip on the physical plane is tenuous, and can be broken N d!by a banishing ward. Banishing N e:wards are also effective against elementals and golems. N f\Unfortunately only Uzume and Ardashir have that power. If I can get ahold of Uzume's tome N gYI would be able to keep Ardashir's summoned and animated beings in check! One strategy N hXfor defeating her would be to attack her and run away after she summons an elemental. N i[If I could manage to elude her, and wait for her elemental's period of servitude to end, N jdshe would be left undefended again. The only problem there is that I won't inherit her elementals N kIwhen she dies. When Uzume is badly injured, she will probably teleport N l\back to the waypoint she has drawn in her guest quarters. If I can then attack her there, N mI could finish her off. N o \b\^!>\\bN q:The street mage is not likely to pose much of a threat. N rTfireflies and sleep spells are weak and easy to overcome. Save this one for last. N t\bArdashir\bN v<E<N xRThe King is nearly indestructible. The other mages don't likely know that he is N yWparticipating in the contest. Hopefully my prophecy will prove to be self-fulfilling N zQHe is a master sorcerer, he can cause vines to ensnare his enemies, and banish N {Ysummoned creatures and constructs. He can summon his own creatures and animate his own N |Jconstructs. I know he keeps statues around just so he can animate them. N }5I also know that he uses shadow magic as a defense N ~aand offense, so a sword of light or light magic would be especially potent against him. A dark N Xmagic defense would protect best against his attacks. I'd have to get these from Loge N <or perhaps the jabberwock still carries the vorpal blade? N R\bThe bottom line is, I'm going to have to get the other mages' spells, and use N Uthem to defeat Ardashir. I'm the only one who knows where the secret passageway to N the treasury is. N \He doesn't know that I know, but I set up a scrying mirror so I could watch the entrance. N SHopefully I can just drop the other mages by trap door into the dungeon maze and N flet the monsters take care of them. Then I'll sneak in via the passage behind the west dungeon cell N Iand collect the tomes and keys. Then I'll study the tomes up here, and N 4finally be strong enough to challenge Ardashir. \nN N VYou notice that the rest of the book is still enciphered, despite the fact that you N Uare wearing Balthazar's spectacles. Perhaps it has something to do with the damage N done to the book. N N \bN N MO actorN ^MOactordobjN F D D N E%You% replace the missing page. The book instantly repairs itself. N !&N F  "N D "N N F  ;  torn yellow pageMN This appears to be a page from one of Balthazar's books. Uzume's air elemental must have swiped it during the meeting in the throne room. N MN \bThis appears to be a page from one of Balthazar's books. Uzume's air elemental must have swiped it during the meeting in the throne room. N \bLilith\bN XLilith will probably wait before Rhiannon is killed before attacking anyone outright. N VIt is more likely that she will wander the castle in search of objects to transform N Xinto golems. However, some golems can be very aggressive, and she may find herself in N Ta fight before she means to. Especially if she finds herself in the dungeon maze. N VLilith alone is relatively weak. I'd wager even the street mage could defeat her in N Wmelee combat if he had the right armament. The problem is when she starts collecting N Tservants. The secret to defeating Lilith lies in the fact that she cannot enslave N Tyou mind with her magic if you concentrate on her and her alone. If you turn your N Xattention to one of her minions and attack them instead of her, or cast some spell to N Taid you, she will be able to charm you into submission. Most of the mages here do N Pnot likely realize this. This makes her even more dangerous to me, because if N Ushe manages to enslave another mage, there is little that could stop her. Her tome N Wis probably going to be locked up in her room. With it I could create my own army of N Tenslaved monsters and animated constructs. But I doubt I would be able to enslave N Othe minds of other mages. That talent of Lilith's has as much to do with her N 6physical attributes as it does her magical power. \bN @MO actorN !EN GN G.   desk drawer|wOMO actorN< >   4N< GwN< HD shirakMO actorN' " @N' (%You% already have the magical light! N' iN' CVvwong! A bright glowing ball of light appears over %your% head! N' "N' N' J8 dulakMO actorN& ! ;N& #There is no light to extinguish! N& eN& ?Fffffsit! %Your% magical ball of light fizzles into nothing. N& !N& N& KIII fly"MO actorN$ #(! -'\n%You% do%es%n't know how to fly! \nN$ $" XN$ %%You% alight%s% softly. N$ &!N$ '/N$ ([N$ * %Your% feet leave the ground! N$ +"N$ ,/N$ -N$ .L  landMO actorN% 5! 1N% 6%You% %are%n't flying! N% 7UN% 9%You% alight%s% softly. N% :!N% ;/N% <N% =M_  conjureiMOactorobjseqnoN( F+! E')D N D O D P N( G .L8N<.  mushroom MO actorN5 MO actorOYmushroomNi ZNi  &Ni ,A magic mushroom sprouts from the ground. Ni Ni O     gnarled staff eeThis wooden staff looks ancient, despite the fact that you recently saw it sprout from the ground. 01aMO actorN  <N  N !~<<< N "< "%Your% load is too heavy. N #< 0*%You've% already got %your% hands full. N %< ! `N &QA gnarled wooden staff sprouts from the ground and rests itself in %your% hand.N 'Taken.N (<&N )3! D 3$  3N *N ,P0. quantity of water MO actorN> UMO actorNb W>  HNb X0%You% need%s% your chalice to conjure water.\nNb YNb Z>f" 2,%Your% chalice is already full of water.\nNb \"fNb ]The silver chalice grows very cold as %you% concentrate%s%, soon dew begins to form along the inside and before too long, the cup is full of water.\nNb ^Nb _Nb `Q  omniscienceMO actorN, P>  N, Q[" fN, R=%You% shake%s% the crystal ball, causing it to cloud over. N, S![N, TN, Vl%You% whisper%s% an incantation over the crystal ball, asking it to relay important information to %you%. N, W"[N, XN, YCN, [.\n%You% %have% no focus for clairvoyance. \nN, \N, ]R cast the stoneskin spellpMO actorN9 d(N9 e|oN9 f1%Your% skin becomes hard and thick like armor. N9 g"|N9 h/N9 ifN9 k+%Your% skin returns to its normal state. N9 l!|N9 m/N9 nN9 oPN9 q;\n%You% do%es%n't know how to cast the stoneskin spell \nN9 rN9 sS_  enscribeonPrep[MOactorobjseqnoN7 }  D T D U N7 ~ .!L8hp8T.  waypoint redbMO actorN@ )'2/%You% %do%n't know how to draw a waypoint. \nN@ *MO actorOwaypointN -YZN .>h  ON / > \n%You% %have% no chalk.\nN 0!N 1N 2<C0N 3<N 4<red yellowxN 5<yellow greenNN 6<green blue&N 7<blue noneN 8 > D>Zn0\n%You% trace%s% a waypoint on the floor. The !>h chalk immediately turns !. \nN 9hN :<none N ; > D>Z0-\n%You% have used up all of %your% chalk.\nN <nonehN =!>h&N >N ? &N @N AUOOO. summoning sigil MO actorN< JtMO actorN` L EB\nThe summoning sigil is useless unless enscribed on a person.\nN` MrMOactorioN O'=:%You% %do%n't know how to enscribe a summoning sigil. \nN PV_ scryWMOactorobjseqnoN% +E  ! E N%  .L8WDDD_  sacrifice .L8X_`  warp to9MOactorobjseqnoN* Y" 9MOactorprepdobjNi Y".L8Y.&MN ~!< waypointblankMN This is a special type of summoning circle that allows its caster to warp to it at any time. It was drawn in white chalk that has turned !<. MO actor!]MO actorN( '-*%You% %have% no idea how to teleport. \nN( "MO actorN   #N  N N !N %You% %are% engulfed in a cloud of orange smoke. Coughing and gasping, %you% emerge%s% from the smoke and find that %your% surroundings have changed... \bN < N Z_ summon0MOactorobjseqnoN' " 0MOactorprepdobjN] ".L8[AAA_ banish .L8]_ smite0MOactorobjseqnoN& " 0MOactorprepdobjN\ ".L8^|;;;_ sedate.L8_|:::_ charm.L8`|999_ wake.L8a|<<<_  animate.L8bX wanderMO actorN'  NN' )Just type a direction to go that way.\nN' !N' rN'  You order ! to wander. \nN' !6N' "7N' "8N' N' cPPP mega(MO actorN% d MN% 5%You're% already imbued with superhuman abilities! N% N% ;Phreeeow! %Your% muscles bulge with superhuman strength! N% N% dN% N% dN% N% dl+++ unmegaMO actorN'  D :N' "%You're% already a mere mortal! N' N' ?Shrumph! %You're% muscles shrink back to their natural size. N' N' N' N' e xyzzyMO actorN& >\Xyzzy E }N& !\nA hollow voice says "PLUGH"\nN& "[N& "(N& "'N& ")N& "N& "}N& /N& .N& dN& !dN& %>&N& &f&N& 'g&N& (h&N& )i&N& *N& +dN& ,N& -dN& .N& /}hN& 0!\nA hollow voice says "FROTZ"\nN& 1Z "ZN& 2!ZN& 3"N& 4\nNothing happens.\nN& 5f{{{5 8 tattoo needle <<It's a long needle with a hollowed center filled with ink.g$  ceremonial dagger CCIt's a long twisted ceremonial dagger used in ritual sacrifices. 801aF77 you stab you scratch  you wound  you slice hD5white 8/MN h piece of !< chalkMO actorNi i<none DNi j\nThe chalk is all used up.\nNi k!Ni lNi m)Ni ni  W  soulstoneMN XA clear, multifaceted gemstone engraved with sigils. Soulstones are used by summoners N to store captured souls. N )N  8cMO actorN ;%You% cannot put anything but souls into the soulstone.\nN ZMO actorN_ 2%You% cannot take anything from the soulstone.\nN_ jhMO actorNI\n%You%'ll have to be more specific in how %you% want%s% to use that.\nk8!!!5XMO actorN+ (! 93\n%You% do%es%n't know how to animate anything!\nMN+ <X! ;\n\^!< ' cannot be animated a second time. \nN+ 8MO actorN  N \nYou lay your hands on !<  and whisper: "Awaken."\nN \n\t\^!<  springs to life as !<,. \nN N (E3< > D<  E<  > D>ZN \n\t! lays N  his heritsN  hands on !<  and whispers: "Awaken."\nN \n\t\^!<  springs to life as !<,. \nN N >[E >  wN 4\n\tThe crystal ball shows you a brief image of \^! animating !<,.\nN N < <&N <WN C]<N <N ;<;N <6N !<&N <N l Z %Z %Z E  2QMOvNU < NU < NU "NU oMOvdpiN \^!<  !<n't appear interested. N *N ~'MO objN! L6MN \^!<, is here. N MO itemN \^!<  !<} carrying !  and won't let %youm% have !. N _KMO actorN But !<  is right here! N &NMO objNk <`Nk < <`&Nk )&Nk p6MN < he< sheitq8MN < his< heritsr<MN < he's< she's it'ss7MN < him< heritt<MN < he's< she's it'su sv esw hasx doesy iszMN& < a'MOwordlstNJ' !%MOactoriobjNw( PMOactoriobjOlstitotN- /N. N/  E,@ itthemhimher ! D  @N2 "Could you be more specific?"N3 N4 N7 8N9 @<aN: N; N> <bN? b !!"I don't know much about that."fMO actorNC #If you want to give something to !< , just say so.ND c]MO actorNG  0NH $That wouldn't accomplish anything!NI dSMOactordobjNL \^!<  rejects the offer.NM `MO roomO(Gold_loc_visiblenew_loc_visibleNVV ! E eNVW fNVZ ! NV[ NV^ < ! E< CNVb CNVi C ! EC EENVm <gNVp <&NVw C ! EC EENV{ <hNV| gOMN < HN \^!<  leaves the area.N hOMN < HN \^!<  enters the area.N *m(&&&. :MN Z!<'s summoning sigil tattoo MN [<,MN \<MN ]The tattoo on the back of !<'s neck allows you to summon !< from where ever you may be. n   *fire+fire9&1MN drops to the ground.N  ';dragon great red dragondragon %%An enormous fire-breathing dragon! KK. /01 7iMN ,&\n\tThe red dragon screams in rage. N -<4E <4  <4<bN .<4E <4  <4<bN /E''tramps in from lumbers in from G torches slashes thrasheschomps tail-whipsspikes gnashesburnsconflagurates tramplesgores charges sits on crushes smashesspits fire atbelches flame atstompsRMO oldlocN J< N KGRN M>&N OC]N P> > E>X >N Q> > E>X >N R4N T> > N Uj\bSuddenly, the body of the dragon begins to shrink. Its features pull and mutate. Suddenly you realize N VZthat it is not a dragon, but a polymorphed King Ardashir that you have just defeated. \bN Wt\tArdashir rises to his feet. "Well done, street mage." he chuckles. "The prophecy of Balthazar said that I would N Xube dead in three days time. And that I must choose an heir among the strongest of Mages, or my kingdom would fall. N YvBut I know that even prophets can be liars. Even one I held so trusted as Balthazar might use a prophecy as a curse N Zyagainst me, and as an excuse to name an heir. No doubt he and Loge were conspiring against me, and against each other. N [~But that is not why I agreed to the contest. You may have guessed that already. I designed this castle as a trap for mages. N \OLet my most powerful enemies battle each other until none are left standing. N ]vHaving Lilith killed will make the annexation of Partha a trivial manner. Rhiannon was the only thing keeping those N ^{troublesome barbarians alive and fighting. Loge and Balthazar were plotting against me, and now I've taken care of them. N _yI did not count on the Summoner appearing, nor did I think a weak hedge-wizard like yourself would ever come this far. N `That is a matter easily rectified, however. We shall see if you are indeed the most powerful mage in the kingdom of Persis..."\bN aN bot333/WxTSnobody,mMN<T&the corpse of a !<*Nthe corpse of !<NeMN<T"corpse of a !<&N corpse of !<N oMN<T(the corpse of the !<*Nthe corpse of !<NkMNIt's N<Ta N!<'s dead body. N)N  corpsespx x x.TSnobody,/MN the soul of a !<+MN  soul of a !< 1MN the soul of the !<@MN  It's a !< 's spirit. N EMO actorN0 %You% cannot hold a soul!\nN0 r4 *earth, an earth elemental922./ 01E''stomps in from lumbers in from G??slams its boulder fist intobashes crunches squishess8 , an air elemental *air./01EGGstorms in from flys in from blows in from floats in from G"" pummelssmacks suffocatest6 *fire./ 01aE&&storms in from floats in from G-- torchesburnssingesconflaguratesu  *water./ 01E&&storms in from washes in from G-- drenches suffocatesbashes squirtsv  *iceh((./01 E88storms in from stomps in from slides in from G>>slices freezeschills smashes crushes scratchesMO actorN < N =\^!<  doesn't owe N >  youHN ? him,N @ herN AitN B any favors. \nN CN DwP6h *  lightning./ 01E77storms in from flashes in from zips in from G44shockszapselectrocutessinges strikesMO actorN f N g\^!<  doesn't owe N h  youHN i him,N j herN kitN l any favors. \nN mN nx] ] ].k y  straw dummyoMN TThis dummy has been used for target practice for fire, ice, and lightning spells. N z#MOactorioN rMOactorioN  N -\nYou practice fighting the dummy for a bitN <! \N %.\nYou improve your battle skills! N .N "N CN 7, but fighting a dummy can only teach you so much. \nN NN \n\t\^!, practices fighting the dummy for a bit.\nN y) Loge's Guest Quarters Loge's Guest QuartersMN p_Loge's room is unsurprisingly much larger than yours. After all, much of Ardashir's power is N qadue to the military prowess of his favorite General. Loge has his own mansion within the city, N r\but the rules of the contest state that the challenging mages must stay within the castle N s^walls until a victor has been declared. There is a large feather bed near the east wall, at N t\the foot of which is a large wooden chest. There must have been more furniture in here at N u]one time, but it has all been cleared away to make room for loge to practice his sword and N vfsorcery techniques. You can see that the carpet is charred in several places. The exit is southwest.N wVX9MN {The only exit is southwest. N |z`:.01/   Wx  straw golem,strawgolem  straw golemMN kThis dummy was used for target practice. Now it looks like it wants a chance to try to deal some damage. N E%%waddles in from hops in from G!!tapsboffsbumpswhaps= puffs out its straw chest. > pulls at its stitches. ? whirls about. @  falls over, and gets back up. A tries to do a little dance. {~~~k  rag doll |} BBA cute little rag doll with yarn for hair and buttons for eyes. |1  bed, one of the beds one of the beds?MN $It doesn't look very comfortable. N }P:.01/ W{  doll golem,dollgolem  doll golem ddA cute little rag doll with yarn for hair and buttons for eyes. It has magically been given life. E((waddles in from toddles in from G!!tapsbonkskicksbites= ''smoothes her little patchwork dress. > winks her button eye. ? tousles her yarn hair. @  falls over, and gets back up. A tries to do a little dance. ~ k  abomination, an abomination dd bbEugh, various parts of various corpses have been sewn together to make this affront to the gods.x777 :.01/ ((W~,fleshgolem  flesh golem  flesh golem ccEugh, various parts of various corpses have been sewn together to make this affront to the gods. E''shambles in from limps in from GOObitesbashes slashes squeezeskicks headbuttspounds punches= groans in pain. > pulls on its stitches. ? screams at you. @ stares at you. A tries to touch you. ;  ardashir67~ ~ ~kdd: pile of bones  A pile of dusty old bones. `M,*shadow:.01/ W  bone golem,bonegolem  bone golemMN :hThis bone golem is comprised of the skeletons of several different humans and apparently a few beasts N ;qIt has four arms and three skulls, the middle one looks reptilian. Its spine ends in a long bony tail as well. N <E''rumbles in from bursts in from GYYrakes its claws againstgnashes its teeth onbashes slashesbites crunches= towers over you. > laughs unnervingly. ? rearranges its ribcage. @ sharpens its fingertips. A  lashes its tail on the floor. X  kq old suit of armor, an old suit of armor  LLThis suit of armor looks pretty old. It's doubtful that it's very strong. BMO actorN \< <N ])N ^000)  Great HallMN ~You are standing in the great hall of Ardashir Castle. The walls are lined with paintings and decorative weapons and armor. N nThe floor is covered with an expensive red carpet embroidered with mystic runes and symbols in gold thread. N hThere are doorways to the east, west and southeast, stairs to the northwest, northeast, and southwest,N G a huge front gate to the south, and large brass doors to the north. N MPURVOTSN?MN -\nYou have been sealed inside the castle.\nQ^MN L\nWhich way? There are staircases to the northeast and to the northwest.\nX?MN -\nYou have been sealed inside the castle.\nd$$$*earth:.01/ ##W  iron golem,irongolem  iron golem, an iron golemJMN r/The iron golem is an animated suit of armor. N sE((creaks in from shambles in from G>>bashes strangleselbows puncheskicks headbutts= creaks loudly. > scrapes off a spot of rust. ? **lifts its visor, and lets it slam shut. @ creaks loudly. A cracks its metal knuckles. PMMM51MO actorOtotbulk totweightN) <  )N) >n E >n D>aN) L\nThe red dragon hears its treasure being disturbed and begins to stir! \nN) N) nN)  <N)  N) ~ N) << N)  "%Your% load is too heavy. N)  0*%You've% already got %your% hands full. MN)  Taken. N) <&N)   E > ! N) U\nYou hear the voice of King Ardashir booming from the very walls of the castle: \nN)  \n\t"\^!>\0 the Street Mage has conjured an item from my N) treasury. Congratulations, \^!>\%, you have activated the curse." \nN) :\n\t%You% notice%s% that %you% %have% not only conjured !< , but N)  "a stone gargoyle as well. hN)  a gold statue as well. :N) .a stone gargoyle and a gold statue as well. N) 8The statues suddenly spring to life and attack you! \nN) > N) >&N) > >&N) >[CN) ![N) >N) "[N) N) >N)  >&N) 4N) N) > N) >&N) > >&N) >[CN) ![N) >N) "[N) N) >N)  >&N) 4N) N) !>&N) N) N) N) ^^^k stone gargoyle  An ugly stone gargoyle. )  TreasuryQX MN dYou are in a large underground area filled with treasures the likes of which you have never seen! N QThe room itself seems to be lit by the expanse of gold heaped about the floor. N %A stone spiral staircase leads up. N MMN 2The only exit is up the stone spiral staircase. N EEEd:.01/*earthWstone gargoyle,stone gargoyle stone gargoyle An ugly stone gargoyle. E66flies in from soars in from crawls in from G__bitesbashes slashes scratches wallops dives intogoresdigs its talons into= holds as still as a statue. > ##stretches its great stone wings. ? ,,scratches behind its ear with a hind leg. @ stares at you. A  spits water out of its mouth. kd golden statue of a nude woman  <<This is a larger than life-sized statue of a nude woman.. X*earth:.01a/ W  gold golem,goldgolem  gold golemkMN PThe gold golem is an animated, larger than life-sized statue of a nude woman. N E%%stomps in from steps in from G::bashes crushessmackskicks headbuttsslaps= creaks loudly. > curtsies to you. ? !!slowly dances around the room. @ buffs out a dent. A polishes itself. T*fire+fire:;  dungeon  hellhound/ . 01 867 ,hound hellhounddog ferocioushelldemon  hellhoundGnnbitesrakes its claws ongnawssinks its teeth intospits fire at pounces onbelches flame atTMN 9This ferocious demon dog must be guarding the dungeon. N `O8:;  dungeonwumpus/ .01d867 ,wumpuswump wumpusGddwumpsrakes its claws ongnawssinks its fangs into slashes gnashesbites sits onMN AQA wumpus is a huge hairy beast with large tusks, and suction cups on its feet. N BIIts most distinguishing characteristic, however, is its putrid stench. N CjjjFMN You smell a horrible stench! N )N O8*shadow+shadow:;  dungeongrue  / .01a867  grueTMN \LThe grue is a sinister, lurking presence in the dark places of the earth. N ]OIts favorite diet is adventurers, but its insatiable appetite is tempered by N ^Rits fear of light. No grue has ever been seen by the light of day, and few have N _.survived its fearsome jaws to tell the tale.N `Gjjrakes its claws ongnaws!sinks its slathering fangs into slashes gnashesbites pounces on]5MN kA< "N l< > N mQ\n\tThe grue finds itself in the light and lets out a blood-curdling scream! \nN n%\n\tThe grue flees for its life! \nN oN p<6! )N q!6N r"7N sN t<&N uN v)]N w`O <*earth+fire:;  dungeon  dodongo/.01Gyybelches flame atrakes its claws on tail-whipsbitesspits fire at chargesgores tramples head-butts , dodongo reptile(( armored four-legged rhino-sized  dodongo{MN `The dodongo is a rhino-sized four-legged reptile with a sharp hooked beak and armored scales. N h&&&ON*water:;  dungeonbandersnatch/.01G scratchesrakes its claws on snatches banders slashessinks its teeth intospits acid at frumiates whifflestulges tramples tail-whips pounces on ,//bandersnatch amphibianbandersnatch   frumious frumious bandersnatch MN VThe bandersnatch is a large carnivorous amphibian that resembles a slimy crocodile. N YIt has huge feathered gills, as well as lungs, and a long flat tail used for swimming. N ,Its frumious stench is almost unbearable. N `MKKK*air:;  dungeon  jabberwock((/ .0a1G~~ scratchesrakes its claws on catchesbitessinks its fangs into slashes gnashes burbles whifflestulges ,,, jabberwock jabberwockywockwocky  jabber  jabberwockMN AA manxome bipedal reptile about twice the size of a grown man. N RIt has two strong and cruelly clawed forearm, great leathery wings and a hideousN Wsharp-fanged head at the end of its long neck. There is a burning flame in its eyes. N FThe jabberwock is one of the most fearsome creatures of the forest. N SArdashir must have gone to great expense and trouble to get one for his dungeon! N H:;lilith  homunculus769/.012   homunculus  homunculi&MN !dissolves into a pool of ichor!N N > > ,)\n\tLilith clutches her side in pain.\nN G-- scratchesbitessinks its fangs intoaMN FThis is an imp-like creature created by Lilith using her own blood. N +++/01a| (Lilith;lilith,&&lilith enchantresslillily Lilith the EnchantressD sleeps soundly. I turns her full attention to[MNMaLilith is the Queen of the neighboring kingdom of Partha. It is widely known in magical NNscircles that she came by the position by using her enchantments to enslave and then murder the previous Monarch. NOwIt seems obvious that she plans on expanding her kingdom by similar means, whether she is victorious tonight or not. NP3She is dressed in leather armor, waxed black and NQmodified to accentuate her form. Her boots reach her knees, and have thick soles to make her appear taller. She wears a silver circlet on her forehead. NR floats into the area. = ''hovers a few inches from the ground. > fingers a small silver key. ? 11smiles at you, striking you dumb for a moment. @ ))casts a quick beauty spell on herself. bMO preyNLY<4E <4 E <44E <44 NLZGbNL[VNL\ E "E n E  NL]GbNL^c/MO objN`XNad.MO objNHcNHdRIMNf"8:Ng>  >RNhGRNiG]]whipsbeatskickskneessmacks scratcheswhipslashescracks her whip at) Lilith's Guest Quarters Lilith's Guest QuartersMN |> ! N }!&N ~!&N 1Lilith's room is plain and nearly bare. N HThere is a small bed in one corner, and a simple wardrobe in another. N The exit is northeast. N N `Lilith's room is elaborately ornamented. Gold leaf, silver trinkets, beautifully woven N atapestries. There is a huge canopy bed, an elaborately carved wardrobe, and a beautiful vanity N ^with a mirror of glass and real silver backing. You would be left breathless from the sheer N csplendor, if you weren't sure most of it is an illusion. The doorway in the northeast wall looks N :much more lavish on this side than it did on the other. N N SX9MN The only exit is northeast. N ) Balthazar's Room Balthazar's RoomMN SThese are the private quarters of Balthazar, the King's seer and advisor. N XBalthazar has a wooden desk, a large feather bed and a comfortable high-backed chair. N /You notice a chain hanging from the ceiling. N TThe room is filled with scrying paraphernalia, including a large telescope set to N Kgaze out the south window, and a large mirror set over Balthazar's desk. N >N XRN8MN &%You% can't fit through the window. BMN 'The only way out is down the stairs. N ,.: grasping vines, a tangle of vines MO actorNZ 4! $No one is attacking %you%!\nfNZ 44E44":\^!4 ! is already tangled in vines!\nNZ MO actorO vineN) ZN)  &N) 4N)  > D>ZEN) >%You% call%s% forth a multitude of vines from the ground. \nN) 4 60\n\tThey tangle themselves about your legs! \nN) 4"J%\n\tThey tangle themselves about \^!4 's legs! \nGN) $\n\tThey tangle about the legs of !4  \nN) N) ;;N) N) "4N) "4ON) !46N) !47N) "48N) 44N) C]N) N) !!+:79h26801/  .  grasping vines, a tangle of vines the grasping vines one of the thorny vines& shrivel into nothing.]MO actorN0 >The vines have no mind of their own and cannot be charmed.\nMN <@,These vines are tangled about the legs of !</N #A tangle of green, thorny vines. N RMN .N < > D>Z/\n\tThe vines release !<.\nN !<N !<ON "<7N !<8N GRN G33 squeeze scratchscrape against constrictH441remain still for a moment, instead of attackingeMONe < < E <Ne !<Ne !<ONe "<7Ne !<8Ne !4Ne .Ne GRNe Ne #MOactorioN( RMOactorioNQ .\n\tVines aren't really known for talking.\n< +  mushroom RRThese mushrooms were all that nourished you in your lonely life on the streets. 6MO actorN 'They are still as delicious as ever. N >7<87N !<&N [N     white cane01aFKK you hit  you beat  you crack  you smack  you swat  you trip h       87.01a  Balthazar,RR balthazarbalzarseerbalthathazarscryer adviseroldman Balthazar the SeerMNgBalthazar is a very old man dressed in fine white robes. His thick spectacles, and long white NDbeard and hair almost completely hide his leathery wrinkled face. N4He has served as King Ardashir's seer and adviser Nffor nearly a century. It is said that he knows everything that happens in the kingdom at all times. NmNo peasant or Lord dare ever even speak ill of the King, for fear they are being spied on by the old Seer. NuThat, combined with Ardashir's immense magical power and military genius has made the Magocracy of Persis the most N3powerful and fertile kingdom in the known world. N= ))closes his eyes and smiles to himself. > CClooks right through your robes to inspect what you are carrying. ? 55has a brief telepathic conversation with Ardashir. @ 99chuckles, "Every step you take, I'll be watching you." A cleans his thick glasses. cKMO objN> < E > < E  NdMO objO&lcuritot chainpulledN>NNN!NNN@N."D E NC N> > D>Z[NN;\n\tBalthazar pulls on a chain hanging from the ceiling. NA\n\tIn the mirror you can see a trap-door open into darkness!\nN"NNF\t! . remains floating over the open trap-door!\nAN\t\^! ! falls through the trap-door!\nNN>  NG\t\^! - remains floating over an open trap-door!\nON\n\t\^! - falls into darkness through a trap-door!\nN!NkN&N6E 6-N!6N"7NNN N N N N @=\n\tThe trap door shuts itself as he releases the chain. \nN>  GN>! NC\n*\n\tYou let out a cry as the floor drops out from under you!\nN \n*\n*\n*\nN>NNN\n\tThe floor drops out from under you, but you remain floating in place. \nN)\n\tThe trapdoor shuts itself again. \nN!NNNbMO preyN ":N <  ED >8  N < > D>ZwN J\b\tBalthazar falls backwards into his chair and twists it to the left. N  You hear a roll N !:and a click and suddenly the floor drops out from under N " N # you! \nN $@\nYou fall through a chute and land with a thud, in darkness. N %!N &!!N 'N (&N )N *GbN +G<<hitsbeatsknockscrackssmacksswatstrips   cat o' nine tails01aG33 you whip  you smack  you whip  you lash 4 +light vorpal blade ,,It's a sword forged of the finest vorpal. 01aFJJ you stab  you slash  you wound  you slice you snicker-snack T    01   giant sword, an enormous swordMN `This sword is huge, almost as tall as you, and nearly as wide. It is very thin and there is a N flarge hole near the end to make it a bit lighter. Still it extremely heavy. and difficult to wield. N F5You bring the huge blade down into the shoulder of You hack at &You thrust the enourmous sword into  You slice  You cleave LWrobe .MNI%You% put%s% on < .  .MNJ%You% remove%s% < . =MNK(Remembering to remove <  first.)\n q*earth stoneskin cloak LLThis grey cloak becomes as hard as stone when someone tries to pierce it. Lshoe: :MN%You% put%s% <  on %your% feet.  ?MN%You% remove%s% <  from %your% feet. 1MN(Taking off <  first)\n  (on your feet)4   q01: pair of skullcracker boots nnThese boots were so named because their studded and spiked leather appearance bring to mind only one thing. D   Lglove: ;MN&%You% put%s% <  on %your% hands.  @MN'%You% take%s% <  off of %your% hands. <MN((Remembering to remove <  first)\n  (on your hands)L     q01a: pair of clawed gauntlets UUWorn on your hands, these protective gauntlets can serve as both armor and weapon. F77 You claw You scratch  You slice  You shred PLWhat +MN1%You% don%s% < .  ?MN2%You% take%s% <  off of %your% head. LMN3(Remembering to remove <  from your head first.)\n  (on your head)p--- q  tarnhelm, the tarnhelmMN 9iIf this were the actual Tarnhelm of legend, you could use it to become invisible or even change shape. N :?unfortunately, it seems that his is just a clever facsimile. N ;q  mithril shield NNThis is a wooden shield that has been plated with mithril to strengthen it.  .  magicarmorq*nil+MN S<*#MN T!<* magic,#MN U!<* magicZMN V'You can wield the elemental force of !<* in your bare hands.  01 MO actorNG Z~HNG [%You% do%es%n't have any !<* magic. NG \FNG ]<! 41%You% can't unlearn what %you% %have% learned! NG ^!MO actorN  _)nIMO actorN1 aYou can't take !<.\nN1 b  (shielding you from harm) MN f>3 aN g(unwielding !>3  first)\nN h!3N i!+N jN k/%You% protect%s% %your%self with a shield of !<*!\n N l"N m iMN p.%You% deactivate%s% the protective shell of !<*.\n N q!N rmQMO actorN t3! @N u(unwielding !3  first)\nN vN w<ZN x(Deactivating the shield of !<* first)\nN y<nN zN {3N |<++N }%You% wield the element of !<* in your hands. N ~"N ofMO actorNJ !3NJ !+NJ  Unwielded. NJ !NJ  QMN *%You% will have to remove the shield of !<* first. LMN ,%You're% already protected by a shield of !<* RMN 2%You're% not currently protected by a shield of !<* FMN (Deactivating the shield of !<* first)\n|;;;;  dungeon map MN \nN $ ___ _____  \nN 3|_  |_    | \nN 3|  _   _| | \nN 0|_|  x|  _|  _\nN 6|   |_|   |_| |\nN |_|_|___|_:_:x|\nN O            |_|\nN  \nN MN <T; map of the castle GMN \nN W   _ _    _    _ _\nN ?  |_: |  |x|  | :_|\nN D  |_:x|       |x:_|\nN W  |_:_|   _   |_:_|    \nN =         |x|\nN ;      __ |.| __\nN &   ___\\x\\|t|/x/__\nN 4  |x:x_  _._  ___|\nN B      /_/   \\x\\\nN q                 _ \nN m               _| | \nN !]              :_:x|\nN "g                |_|\nN # \nN $MN &<<  .MOlcuritotN( -"N( .>eN( /!N( 0"Peering into the mirror you see N( 1N( 2. N( 3N( 4>N( 5N( 6N( 7N( 8@N( 9N( :!N( ;C _N( <>HN( =\n\tYou notice that ! is in the library. N( >N( ?N( @N( A&N( B\nN( C  large mirror{MN IRInstead of your reflection, the mirror shows you an image of the Great Library. N J<N LMO actorN M4.MO actorN O<N PRRRO| pu: huge brass doors) Great LibraryOXPMN 1This is the famed Great Library of Ardashir I. N [It is instantly apparent that all of the really interesting and powerful books have been N Qremoved. You'll have to defeat the other magi in order to have access to them. N >> ? D >@ ? D >A ? D >B ? D >C ? NN BStill, there are some left on the shelves that may prove useful.N )The Great hall is east and the library N continues to the west. N [MN @The Great hall is east and the library continues to the west. N ~ ~ ~) Dungeon Stairwell ``You are in a dark, musty stairwell. The Great Hall is to the northwest, and stairs lead down. UMO actorN !N )N RTXQhMN MYou can exit northwest to the great hall, or continue down to the dungeon. N ) Servant's QuartersMN NThe servants quarters are sparsely decorated. A few beds and not much else. N TThe servants have all been given a vacation tonight. Likely they are out drinking N Bat the pubs or visiting relatives. The great hall is northeast. N SX9MN The only exit is northeast. N )  Dining HallPXOMN WThe massive dining hall features a long oak table lined with straight-backed chairs. N JThere are many portraits of Ardashir and his ancestors along the walls. N 2The Great Hall is west and the kitchen is east. N lMN QYou can either enter the kitchen to the east, or leave west to the great hall. N d""") Western Stairwell nnThis is the stairwell to the west guest wing of the castle. The great hall is southeast and stairs lead up. UXQaMN 4FYou can either go up the stairs, or go southeast to the great hall. N 5d""") Eastern Stairwell nnThis is the stairwell to the east guest wing of the castle. The great hall is southwest and stairs lead up. VXQaMN ?FYou can either go up the stairs, or go southwest to the great hall. N @l+++)  Throne RoomMN MnThis is the throne room of King Ardashir I, the 240 year old King of the Magocracy of Persis. N NqArdashir's impressive throne is set near the north wall, behind him are two great tapestries depicting some of N O#his greatest military victories. N P^XLarge brass doors lead south, and a passage behind one of the tapestries leads north. RN QFThe large brass doors in the south wall appear to be the only exit. N RNXMMN W>}wThe only exits are the large brass doors lead south, and the passage behind one of the tapestries on the north wall. RN XFThe large brass doors in the south wall appear to be the only exit. N YRRRO| pu: huge brass doors,O |  front gateu //The huge front gate has been magically sealedwtMO actorNt 4U\nEven if the front gate weren't magically sealed, it would be too heavy to open.\n0.  decorative weapons and armor, ""the decorative weapons and armor:wMO actorNs ?O\nThe weapons and armor hanging in the great hall are strictly ornamental. \nNs @x555I   paintings: ) Hidden StairwellMN |<hN }"N ~DYou brush the tapestry aside and walk through the hidden doorway. N N QYou are in a dimly lit stairwell. The throne room is south and stairs lead up. N NXQhMN MThe only exits are south, through the tapestry, and the stairs leading up. N iii0  Ardashir's Throne, Ardashir's Throne Ardashir's ThroneU U U. :  tapestriesiMN kZOne of the tapestries depicts the repelling of the invading army of Partha by Ardashir. N lYThe other depicts the glorious duel in which Loge defeated Amputar the Barbarian, thus N m\bringing the Northlands under the rule of Persis. This tapestry seems to move as if there N n!were a draft of air behind it. N oMO actorN p2]MO actorN q>\nThe tapestry conceals a hidden passageway to the north! \nMO actorN/ rkMO actorNS sL\nBrushing the tapestry aside reveals a hidden passageway to the north. \n MO actorN tjMO actorN uK\nPulling the tapestry aside reveals a hidden passageway to the north. \nrrr.  pullchain >>A long chain with a grip at the end hangs from the ceiling.  MO actorN| MO actorOlcuritotN \n\t%You% pull%s% the chain. N A\n\tIn the mirror you can see a trap-door open into darkness!\nN >N N N sN @N ."D E N C N >  D >  D >  JN \t\^! ! falls through the trap-door!\nN N !N &N 6E 6-N !6N "7N N N N N N =\n\tThe trap door shuts itself as you release the chain. \nN >   4N 0  comfortable high-backed chairMO actorNL   PNL D%You% would have to be sitting in the chair to turn it properly.\nNL =MO actorOlcuritotN +\n\t%You% turn%s% the chair to the left. N >  N *\n\tThe floor drops out from under you! N >N B\n\tYou fall through a chute and land with a thud, in darkness. N !N >&N 0N $But you remain floating in place. N N >N N N N @N ."D E N C eN >  D>ZMN \n\t! ! falls through the trap-door!\nN N >[E >  uN 2\n\tThe crystal ball shows you a brief image of !  falling through a trap-door. N N &N 6E 6-N !6N "7N N N N N N x7771  large feather bedBBBO   trapdoorpggg/.  desk %%A large wooden desk with a drawer. wGtGdddI  scrying paraphernalia ##most of the scrying paraphernalial,,,I  window|9 9 9.   telescope ssThe telescope is a device used by Balthazar to look at the stars for omens concerning the future of the kingdom. MO actorN !4MO actorN #>N $M%You% notice%s% that Mars and Mercury are both in the constellation Draco. N %EThe stars say that this is a good time for a political conspiracy. N &1N '%You see lots of stars and planets. N (MO actorN )&MO actorN *<4  ) West Guest WingMN YYou are in a short hall with a strip of red carpeting and a few tapestries on the wall.N _The hall is lit by an silver orb hanging from the ceiling, forged to look like the moon, and N Uenchanted with a light spell. Three doors to the various guest rooms are along the N Twest wall. Queen Lilith's room is southwest of where you are standing now. N XRhiannon of the Northlands appears to be staying in the room to the northwest. N ) The middle room, directly west of you N Vis the current quarters of Uzume the Summoner. A stone staircase leads down. N RTPVX"MN \nWhich way?\nMN ~You can go downstairs, enter Rhiannon's room to the northwest, Uzume's room to the west, or Lilith's room to the southwest. N   ) East Guest WingfMN F_You are in a short hall with a strip of red carpeting and a few hunting trophies on the wall.N G^The hall is lit by an golden orb hanging from the ceiling, forged to look like the sun, and N HUenchanted with a light spell. Three doors to the various guest rooms are along the N Iheast wall. Your room is directly east of where you are standing now. The King's General, Loge, N JWappears to be staying in the room to the northeast. The other room, southeast of you N KHappears to be unoccupied at the moment. A stone staircase leads down. N LRSyOUX"MN Q\nWhich way?\nMN S}You can go downstairs, enter Loge's room to the northeast, your room to the east, or the unoccupied room to the southeast. N TMMM) Guest QuartersMN SThis guest room isn't being used by anyone right now. It's just as big as yours, N Tbut the only piece of furniture in the room is a small bed. The exit is northwest.N TX9MN The only exit is northwest. N .  hunting trophiesxMN ]XThe stuffed heads of a unicorn, basilisk, and manticore are mounted on the west wall. N ^WAll three beasts were felled by Ardashir for use of their parts as spell components. N _@The unicorn's horn has been replaced by a fake made of ivory, N `Pand the basilisk's eyes have thankfully been replaced by a pair of sapphires. N a.   gold orb WWIt has been forged to look like the sun, and enchanted with a continual light spell. t444I charred carpet yt1111 y  feather bedCCC[  chest key l)))1  bedl)))1  bedt222.  oriental rug\\\) Rhiannon's Guest Quarters Rhiannon's Guest QuartersMN _This room has been modified by Rhiannon to suit her customs. The bed is gone, but its N [mattress lies in the southwest corner of the room. The table must have had a wild growth N Xspell cast on it. From the once dead and treated wood now sprout leaves and blossoms. N BThe walls are also crawling with creeper vines, moss and fungi. N The exit is southeast.N UX9MN The only exit is southeast. N ) Uzume's Guest Quarters Uzume's Guest QuartersMN 6YThe room is completely covered in sigils, runes, and symbols, all deeply and carefully N 7ecut into the stone floor by Uzume's magical artifice. A circle of salt has been cast around N 8dthe bed, for protection, most likely. There is a large circle cut into the center of the room and N 9asurrounded by symbols far too arcane for you to identify. A splash of blood stains its center. N :^Four similar, but smaller circles are carved into the four walls of the room. The circle in N ;\the south wall looks charred, the west wall is dripping with water, and the north wall is N <Mcovered in dirt. The circle in the east wall was drawn around the doorway. N =OX4MN AThe only exit is east. N Bx666I  tapestries: l)))I red .   silver orb XXIt has been forged to look like the moon, and enchanted with a continual light spell. |;;;18  mattress D/.  tableMN #(The table must have had a wild growth N $Wspell cast on it. From the once dead and treated wood now sprout leaves and blossoms.N %t222I  plant growthl)))1  bed`;. mystic runesMN Q>'HBOnly an experienced summoner like Uzume could read these runes. 7N SYou read the runes aloud without thinking. They appear to form a word of command used to instruct invisible servants to fetch important items. \bSuddenly, you feel a gust of wind brush against N TByour cheek. \n\tA torn piece of paper flutters to the ground. \nN U>F&N VN WMN Y<: x888. binding ritual t444I circle of salt l***I dirt t111I   blood stainp///I  illusions x555I  illusions: sss1OMN > !  small bedN huge canopy bedN  WWW[  wardrobe key A small silver wardrobe key. p---)  KitchenPXMN q<This is the kitchen in which all of the food is prepared. N rWThere is a large table for preparing food and an enormous oven along the east wall. N spThere are hooks for hanging knifes and other kitchen utensils, but all of the utensils appear to be gone now. N tYNo doubt the cooks decided they didn't want their knives and cleavers used as weapons. N uThe only exit is west. N v4MN xThe only exit is west. N y/. dining table  ]]You notice that the table is far too long for any kind of comfortable dinner conversation. 0 straight-backed chair, ##one of the straight-backed chairs ##one of the straight-backed chairs fffI straight-backed chairs, the straight-backed chairs :x555I  portraits :L   5;  wine jug fMN <f\nIt's full of wine! \nN \nAn inscription reads:\nN 

\nN \n\tA jug of wine,\nN \tA leg of lamb\nN \tAnd thou!\nN \tBeside me,\nN \tWhistling in\nN \tthe darkness.\nN \bN -Be Ye Not Lost Among Precepts of Order...\nN - The Book of Uterus 1;5\nN %MN \n\tA jug of wine,\nN \tA leg of lamb\nN \tAnd thou!\nN \tBeside me,\nN \tWhistling in\nN \tthe darkness.\nN \bN -Be Ye Not Lost Among Precepts of Order...\nN - The Book of Uterus 1;5\nN MO actorN MO actorN <fN k\nThis is the best wine you've ever tasted! Previously, the best wine you had ever tasted was vinegar. \nN N !fN #N \nThe jug is empty.\nN FFF< roast turkey t333< loaf of bread III< crock of butter x555< wedge of cheese ???< roast partridge TTT< dead thing pie, dead thing pie |;;;< apple,  an apple III< roast wild boar eee.d | oven,  an oven  the oven|;;;< bunch of grapes :p///<  honeycomb BBB/.8 kitchen table 4 01  cleaver ~~It seems that the kitchen staff missed something when they were cleaning out the kitchen. This may make an adequate weapon. F++ You cleave You hack at  You chop t333I:  ovenst222I:  beds/Q  large bookshelf|qfEMN <|N <pN <qE<rN "<sN lYou push the bookshelf, swinging it out and back. You can see a dimly lit stairwell beyond the opening. \nN !<pN "YN $(There is a large bookshelf in the way.N %N &!N 'N (MN *KThe books on this shelf look like they haven't been read in a long time. N +>9N ,>  }You notice that the book on the shelf called "Unlocking the Secrets of Wealth" seems to have been disturbed more recently. N .HYou notice a strange slot in the bookshelf, behind the spot where the N /metal-paged book used to be. N 0>&N 1N 2N 3up}MOactorioNd 8! E >! GNd 9\nI don't know how to unlock !< .\nNd : Nd ;<} Nd <OYou push the jagged metal edge of the strange book into the slot in the back Nd =/of the bookshelf. You hear a deep "click". \nNd >!qNd ?!qNd @;Nd A\nI don't know how to unlock !< .\nNd BMO actorN C/MO actorN! E<wN! FtMO actorNV H<|/NV I\^!< already open. 7NV J<q'NV KI don't know how to open < . NV LwMO actorN Nr%You% push%es% the bookshelf, swinging it out and back. %You% can see a dimly lit stairwell beyond the opening. N O"<sN Pp///[;  11book entitled "Unlocking the Secrets of Wealth"MN n<MMN o<! E >! eN pMThere are so many books here, it would take for ever to select just one. \nN qN sVInstead of pages, the book seems to contain thin sheets of metal. The sheets are of N tIvarying widths, giving the edge opposite the spine a jagged appearance.N uN vMO actorN x<! E >! eN yMThere are so many books here, it would take for ever to select just one. \nN z9N |"N }>&N ~)N N MO actorN <! E >! BN -Turning the books doesn't have any effect. N N <  =N  Turning !<  doesn't have any effect. N =MO actorN W\nThere isn't really enough room to turn it. Maybe %you% could push it in further? \nN MO actorN <! E >! BN -Pushing the books doesn't have any effect. N N <  =N  Pushing !<  doesn't have any effect. N 2MO actorN >N #MOactorioN  XMOactorioN5  >N5 GN5 GMO actorN <   %You% don't have the book. LMOactorioN <   %You% don't have the book. jjj.W  strange slot 22The slot is just big enough push a book into it.UUUQ  door to the library|qupvvv) Treasury StairwellUMO actorN3 !N3 )N3 ROX ``You are in a cramped room with a spiral of stone stairs leading down, and a door to the east. gMN LYou can either go back to the library to the east, or go down the stairs. N H. :  old books, bunch of old booksMN 4You can't read the titles of most of these books. N >  E>D>;8There is one called "Unlocking the Secrets of Wealth".N 5  vast mountain of gold3MN ]This fast wealth must be the result of the taxation and pillaging of neighboring kingdoms. N ]There is more here than you could ever hope to spend in your entire life. It also seems to N Jbe enchanted so that even the smallest piece is far too heavy to carry. N   AY  DungeonMN 5This appears to be King Ardashir's dungeon. N 7There are prison cells to the north, west and south. N A musty stairwell leads up. N QXMPNyMN ^There are cells to the north, west, and south. You can leave the dungeon by going upstairs. N YYYQ u|q north cell door} pXXXQ u |q west cell door} pYYYQ u |q south cell door} p DA Dungeon Cell SSYou are in one of Castle Ardashir's cramped prison cells. To cell door is south. NX5MN The only exit is south. N SSSQ u|q  cell door} p x888[ jailor's key  8  O  wall ccThe west wall looks a little strange, but you wouldn't be able to tell more without searching it.|uptbMO actorN > E >)&I don't know how to open the wall.\nN +MO actorN 3qMO actorN> :The west wall appears to be a cleverly disguised door!\nN> "N> @MO actorN \^!<  is right here!  SSSQ u|q  cell door} p A Dungeon Cell SSYou are in one of Castle Ardashir's cramped prison cells. To cell door is north. M X 5MN OThe only exit is north. N P SSSQ  u|q  cell door} p\    length of chain lengths of chain YYThis rusted bit of chain isn't really good for much, except perhaps as a crude weapon. 10a  F77 you bash  you whip you strangle  you smack <  O  wall| ccThe east wall looks a little strange, but you wouldn't be able to tell more without searching it.u ptbMO actorN > E >)&I don't know how to open the wall.\nN +MO actorN 3sMO actorN> :The west wall appears to be a cleverly disguised door!\nN> " N> @MO actorN \^!<  is right here! h&&&PNp...MPOzzzFMN You smell a horrible stench! N )N PONh&&&PNh&&&PMh&&&MNh&&&ONp...PONh&&&PMh&&&ONp...PMNp...MON h&&&ON`M`Mh&&&PN h&&&PM!p000I   red carpet"DDDI  mystic runes and symbols:$l+++  Amputar%l*** Ethnea&l+++.  library'l,,,.  treasury(p....  Northlands)AAA. Persis the Kingdom of Persis*AAA. Partha the Kingdom of Partha,LWpants: @MN%You% put%s% <  on one leg at a time. -ddddLpants 1MN%You% slip%s% into < . .XWWWLshirt .MN%You% put%s% on < . /D   Lsock: 1MN=%You% slip%s% into < .  3MN>%You% slip%s% out of < . BMN?(Remembering to slip out of <  first.)\n  (on your legs)0   q %%suit of ceremonial full-plate armor Loge's armor is magically light and strong. It's painted crimson with beautiful gold ornamentation resembling vines or leaves. 1q  pair of studded leather boots ::They're a pair of leather boots covered in metal studs. 2x888L  crimson cape3VVV- < deerhide dress A dress made of deerhide. 4x777 < pair of moccasins5 q black leather armor, a coat of black leather armor FFLeather armor, waxed black and modified to accentuate Lilith's form.6}}}-  black silk skirt AAA long silk skirt with slits in the sides for easier movement. 7  pair of black leather boots ==These boots reach Lilith's knees and have three inch heels.8{{{L  silver circlet --This silver circlet is the crown of Partha.9~~~ 8 delicate silk robe @@Colorful silk robes decorated with various stylistic animals. :EEE 8 pair of silk slippers;@@@L 8 silk hair ribbon<|:::   white robe=  tattered brown cloak ggYou've had this cloak for ages, it may not seem like much, but it does contain a few hidden pockets. >mmm <  talismanq ))Wearing this talisman may protect you. @mmm SSA TADS Adventure \n Developed with TADS, the Text Adventure Development System.\nAp---  creditsMO actorN(RMagocracy was written by A. Joseph Rheaume using TADS 2 by Michael J. Roberts.\nN(ZThere were several open-source include files used in this game to make my life easier.\nN(4adv.t, std.t and display.t by Michael J. Roberts\nN(notall.t by Andrew Pontious\nN(Aa slightly modified version of notify.t by Gerry Kevin Wilson\nN(/parts of clothing.t by Jonathan D. Feinberg\nN(My grimoire.t file, which contains the spells used in the game, is based on wizard.t by Neil K. Guy. (revisions by Neil deMause)\nN(iMy npc.t file contains classes based partly on code from monsters.t by "Roc7", modified by R.J.Newell\nN([\bThere are also a few monsters from other games or literature lurking in the dungeon. \nN(+A wumpus, from "Wumpus" by Gregory Yob.\nN(#A grue, from "Zork" by Infocom.\nN(6A dodongo, from "The Legend of Zelda" by Nintendo.\nN(]A jabberwock and a bandersnatch from "Alice's Adventures in Wonderland" by Lewis Carroll.\nN(bElementals, Golems, and various other monsters belonging to the general realm of high fantasy.\nN(J\bSpecial thanks to Alan De Smet for his invaluable playtesting notes.\nN(+N(B helpsMO actorN%bMagocracy is not like most Interactive Fiction games. It has a healthy dose of MUD-like combat, N%_but hopefully you won't find it to be very MUD-like either. There are a few puzzles to solve N%`around the castle, but the main obstacles are the other Mages in the game. These Mages should N%\be thought of as players, just like you. Each one of them can move about the castle, pick N%^up objects, find secrets, and get into fights. They also each have their own unique special N%]abilities. These abilities can be yours if you are able to read their spellbooks. The goal N%Dof the game is to defeat the other mages and learn their secrets. N%_You'll find that you won't last long in direct combat with most of the Mages, you'll need to N%euse your own special abilities to gain the upper hand. You can learn to use the spells you know by N%breading your spellbook. Your spellbook will also automatically record any new spells you learn. N%bThere are many possible strategies that may lead to victory. You could try to find good weapons N%Zand armor, and improve your combat skills enough to defeat another mage in open combat. N%bYou could wait until two mages start to battle each other, and then snatch the items off of the N%jcorpse of the loser. You could even discover the secrets of the castle, and use them to your advantage. N%kThere is a lot of information about the game hidden in the game itself. Try reading books in the library N%kor asking the other mages about various things. Try watching what the other mages do, and imitating them N%dafter you've taken their powers. You could even try to avoid the contest altogether, and see what N%3happens when the other mages are left alone... \nN%+N%FST+bBllxxc88 LL0  ddB  llXXF  ` hh{ \\ M 00T  HHh&XX+DDHa @@!HH6"#$%,,R&'00"(88#)j&*w&+@),)-4V*.Q+/R,0>.1a.2}/4l#\#75,*[6$$1[7\\8_9`:hga;c<c=  4e?` Fh@mhA*kB(kDddlEVrFHHyrGtH YuIDD~JFK<:/L pMeNO !Pd"Q$"ёRHGSeHTVUeV}WXyYPP4Z85[Ǣ\dc]D;^X_he;`ad#ʩbCcg>d|9ef|9 g-Ih` }iMjd"l|9!m|:an` od!ɬpd!qAr|<asJtLuYHv|;w|9x>*y=oz\{|;||;X}|;~d#ܰ\p0(o_oճAK|:Դ|:x8۵|:e[|9Ƕ|9RG` =Ƿp- t?e&x8CsY|;\=K?4@zAQ Sa<ؽ|9ٿ|:?Z?>>+CpCCCN|;|;|:]W&XXWB\\\f\,WU-? OJ)d$X`}8t3p/` h%d"Bd$kh%d#d#d$TAX\DDy((00\\*@ll`f_z85=y0    XX \\ (8(4D3B3!LIU_XYx7[i]PZ_HHax8be?bCbSbJOcc9f hh<0<0i|9|:6w  ~ ;;k H  r0.H`~<SD `@ > ?#xw%l&<<G(b,,-\. C2!}2"z3#h)5$G5% 7&``;';?)@*p-P+\Q,|9"R-d#bS.`T/MU0GW1bTZ2FZ3N ^4_a5Gd65h7 k8 |u9j :t4z;n< *=d# >7?P@P  DA YB o 6CDE  FGHDuJ8~KI}L  M N<i Oj P0QRSjT3UOVWDXYZx[A&]n^|; _|:] `|9 a|< bX!!cP?"dl+#e$f{'g$(hD(i)j+k8!0,l Z X0m(&9n :ot3oDpxFr4(Hs8 ItJuJv KwPMx]OyQz`U{~W|EX}PX~ Zx7[~ ^`^,^Xa0bd$ePMh^cnnEgprX]sT|u`ew8wjy8y`}<}h&,`KHm+yW, Әh  L[4Tٰ4D L Pp-Ͷ|;T<Rl~9d"d"$l+MR,0x5 iUrpx7Bgdl,|9] Mt44t1oCl)l)!t2Q\x6wl)|;yt2l)`x8 t4Hl*t1p/x5"s^Wp-6jfx5 L EFX t3 I x5/ ?k T |; INe|; p/LB4t3t29p/jUvHb n!"Y$X$YZ%D%S& x8& 8(' S') ) SV*\*<+h&-p..z5.h&.h&.h&/h&=/p.j/h&/h&/p./p..0h&c0`0`0h&0 h&1!p041"Dk1$l+1%l*1&l+2'l,K2(p.~2)A2*A2,C3-dd3.XWD4/D 405162x8\73V74x775686}87u98{ :9~::E;;@];<|:;=;>m<@m!=Ap-=BBINHvx#]^W"#()!*)+_,_-_./50102j4l5265758797:7;5<5=.?@5ABDEWFDG_H%I.J.K.LMNO.NPQOR5*STUV/W5X5YZY[5\5]^_`_ab_c_d_ef_ghi_jl_m_nopq_r_s_t_u_v_w_x_`y_z_{_|_}_~`_____ ____________________`______________`__`@H)_`_____25).#AA.#1#____2.*/.4L __ 5 D  o 5 y*5 6)A L5A`___ _!#$ .%D#';)*'*./ + , - . /01'1y.Z20'.30'.40'.50'.60'.78'89:':Z.;<'<=<>?;?/.@?;A?;B?;C?; D;EG; F;G.HJKLM_ N. O  P.QRS_ T. U.V_W_X_`Y.Z_[_]_^___`_a_bcdef85g8 h85i8Wjk5lE m.no/Wp.r s t6 u v w6xy.ky)z{|k|1} ~kkk)5k)k)) .  <    LWL L LW  .;G;.O)))))))OO.I)0..01O/.II.)))..yIy1[11.))II.18/.I1;. .IIIII1[)/.0II5;<<<<<<<<.<</.8  II/Q[; .WQ).5AQQQAQ [ O Q A  Q  O !I"I$%&.'.(.).*.,LW-L.L/L012L3<-4<56-78L98:8;8L<=><@ABFMTSTRxQpyouqyourryou'resyoumtyou'veusveswhavexdoyarezmePREINITxREQyM~CMPD-zontoontointointoin between inbetweendownindownindownondownonuponuponoutofoutofoffofoffofiwidei_wideinventwidei_wide inventorywidei_wideitalli_tallinventtalli_tall inventorytalli_tallSPECWORDzfOof,and.thenAallA everythingBbothXbutXexceptNonePonesIitIthereTthemMhimRherYanyYeitherVOCg~again=magic/magic.magic-magic,magic+magicmagic7magic0magicchainchainhchalkcleancleanheadsbreakUplaceplacehpiecechairchairicleardebugclimbtabletabletable*tablebrief}boardJdulac=cloakcloaklarge1largelargelargelargelarge_charmQclairwedgegknifeTleave$handsStracebunchbloodthiefooffof7heelsJdulak(landsshelf?shelfapplecrockfleshfleshofferofferthickmetalgiantngreatdemonflies:plaingatesOstaff=earthrearthrearthgolemgolemgolemgolem}golemzgolemAgolemhelloGtrackreadywield0plate^knockoutknockatknockonknockmclosechest1chestbonesbones%druidmsigilmsigilUsigil^trancFpaperDpaperlightlight+light2lightdrinksheetfungismallsmallsmallsmallsleepthingglassglassMsnarfEpagumstandupstandstandon9robesbrassbrassSenscrFthirdAaboutaaboutbillyHbillyscoregloveglovetailstailsspecsqueenbookshoundenterunderstainplanteplugh)spell3dress<whitewhite5armor0armorarmorarmorRarmorlinkswomanwoman]smiteflushBfloorfloorhoneywaterPwateruwateruwaterwalls wallswallstersetouch(#sscrewvinesvinespghostuntie,pants:doorsdoorsdoors7boots1bootsbootsftatoo=brownDfirst$dadroastroastroastfrontstoneistonestonestonestone.shirtYpointTpointparts~partsswarmMyoinkovens|bedbedbedbedbedbedbedskullSwrite(northnorthnorthnorthnorthzdummyxdummy3skirt6skirt-skirt"runesruneswockypoutofjabdpressbal high-backedswordswordswordstatszstrawzstrawxstraw[ban.icevicevice5ice southsouthsouthsouthshoutatshoutthrowbdiginbdigefrotz8uzumeard*endWsaccatcat *end-tableivoryigemdustydustydog}rag{rageat|liedownin|liedownon|liedown|liein|lieon|lieoak!rednredooffutwistmansairsairhathatpiemapmapbugVlocoldoldoldold,askgetup}geton}getinto}getinSgetoffofgetoffofSgetoffgetoffSgetoutofgetoutofSgetoutgetoutMgetgetlilloge's1loge'sloge's%npc$npcnpcnpcnpcnpcnpcnpcnpcnpcnpcnpcnpcnpcnpcnpc}npcznpcwnpcvnpcunpctnpcsnpcrnpcnnpc<npc8npcnpcnpcnpc npcthefdon|oneetieeyeorborborbhit hitjugimpcup%mom:box keykeykey]zapflyKflyzar pull-chain rhino-sizedusesayrug$pop 0full-plate{sitdownon{sitdownin{sitdown{sit{sitin{sitonYwayTway$own four-leggedsunXpowto skull-crackerToutpoutUputputgputdownputdownfputonbackedexyzzya9delicate8uzuchalice cadaverocadaverddeejabber jabberwocky jabberwock~gbackingQgodheadhcrackerdetachdetachi (barbarians $barbarianarcanegdagger deliciousbehindydeactivbaltha balthazarhidden hidden=magick/magick.magick-magick,magick+magickmagickbander bandersnatchlbehindlbeneathlunderlthrulthroughzlaroundzlrlonrlin+lat enchantresscheesefeatherfeatherfeatherfneedle Bleadership_enchant9enchant 9enchantment 9enchantment*endtableOancientnnoobeneathcleaverclawed3deerhide amphibianqi_wide8circletgeneralcirclescirclecirclediagnoseceling7leather5leather5leather1leatherardashitardashir ardashir's facsimilessardasirbindingbindingcreeperbasiliskceiling%ethnea:carved :elaboratelycharred[banish,darknessJdarkness6chapter5chapter4chapter3chapter2chapteruui_talleattachattach4moccasin 4moccasins abomination ~abomination^sedateCcombat welementals velementals uelementals telementals selementals relementals elementals @elementals welemental velemental uelemental telemental selemental relemental @elementalhealthimagessearchbuckleupbuckleeconnectconnect`awakenwwkitchen gsacrificial ferocious firefliesfirefly WsacrificeVlocateSscribeAcreationAcreation>bestiaryattack attackxactivate+x )magocracydiningOgnarledgoldengoldengoldengoldenLalight>shieldshieldRshieldshield$fatherchairsaanimatezzAcreditsetchingsetching 0ceremonial gceremonialndragondodongographics;ribbons;ribbon*kingdom)kingdomadviser&librarylibrary manticore paraphernalia)castlecastle hellhoundxremainssealingbetween%druidessgobletddehulkdunmega /lightening 6lightening3deerskinsmallerKflightglasseswarmage carpeting!carpetcarpetcarpetcarpet /electricity 6electricityunready spectacles7spiked*partha<rhiannonleaves rhiannon's telescope disconnect disconnect greetings jailor's jailorsnatchpessencebwanderWunmake QclairvoyancecenterfastenlengthgrapesdungeontarnhelmHshirak )spellbook+examine+inspect:carving:carvingsSenscribe9colorfulwealth sapphiressapphireGdrawer paintingspainting<pockets9pocketspockets=pocketspockets,pockets<pocket9pocketpocket=pocketpocket,pocketlilithlilithsecretssecret ?bookshelves bookshelf ?bookshelf honeycomblilith's comfortablegraspinggrasping imutifacetedarmored /lightning wlightning wlightning 6lightning,shadow3shadow?shelvessphere ^narcotizeAgolems;grimoire9grimoire7grimoire0grimoire$amputar pullchain/thunder6thunderunbuckle1studdedgargoylegargoylednormal_enslaveXteleportto Qomnisciencearound inbetween>talismanthazartrapdoorstraight-backedstraight-backedcanopyweapons homunculusWnullify Efullvarum%weapon$weaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweaponweapon}weaponzweaponwweaponvweaponuweapontweaponsweaponrweaponnweapongweaponOweapon=weapon<weapon8weapon/weapon.weapon-weapon,weapon+weapon$weaponweaponweaponweaponweapon weaponsplashgauntlet gauntletssigilsUsigils HcontinuallightEcypher unlockingsheetsdoorwaydoorway*wooden1woodenOwooden corpsecorpse~corpseocorpseunlock:slippers:slipper2crimson /stockings/stockingtrinketstrinketmattressmithrilsorcererdead skullcrackerJuncastlight0sorcery0sorceryMremoveremove 0fullplate%motherstrange:wardrobewardrobeigemstonestitched~stitchedndowninurotateBgroundgroundunicorn impressivethroneglovesenormousreptile northeast northeasttunscrewmyself%myselfwizard<conjurortapestyritualritualoriental tapestries tapestries tapestriestapestrytapestry ;conjuring ;conjuringMconjure;conjure;conjure0sourcerestartverboseunfastendestroy partridge invisible invisibleplantsblossomsblossomheadfrumiousyswitchoffxswitchonvswitch !expensiveGfollowDcrumpled=tattered'treasurymountainvorpalunwieldunscript inventory8silversilversilversilversilversilverhdownonscriptconsume)persis"symbolsbutter!symbolsymbolhuntingtrophieso'o'crystalstatuestatuestatuestatuemaceXbamfto (northlandsrustedpicturepicturesfakecane Wdestructivateardascryer portraitsportraitleafleafwindowscryingshroomNshroomfungusfungusNfungusversion southeast southeast2cape"mystic!mysticmysticYwaypointTwaypoint/elec6electhrough3hide%mage$magemagemage<mage8magemagemagemagecmegaKraywing$barevanitygrowthmirrormirrorballspiritspiritpspiritmtattooUtattooStattoo$handunplug%mamacaseZcall stoneskin RstoneskinFyellowDyellowreadKbuttonsKbutton+mana_bind^calmFpageDpageheapbedsmushroomNmushroom8summoner(landLlandZsummon7summon msummoning Usummoning 7summoning 7summoningrestoreidoff3deer jail cellcell cellcellcellcellrunewordhighgtwistedQsagecombgateVfind$papaloaf.cold,dark northwest northwestwelemvelemuelemtelemselemrelem;hair<rhiaboarturkeythornybonebonebonestatushellaanimMtaketakeitakeofftrophyhelmgoldgoldgoldgoldgoldgoldgold-firetfiretfirefire4fire5coatlogeGdeskdeskquartzMpickuppickup=roberobe<robe9roberobefoodfoodfoodfoodfoodfoodfoodfoodfoodNfood`wakeBhelpkinghugehugehugehugehugeSensclockninenine isoulstonepilepileMconjselfHself southwest southwest}doll}doll{dollRcastthe stoneskin spell RcaststoneskinQcastsageKcastflightKcastflyJcastdulakHcastlightHcastshirakbookbook?bookEbookCbookBbookAbook@book>book;book9book7book0book)bookgivegivewflipAinfo:pair7pair4pair1pairpairpairpair1pair/pairpair,pairpairnudenudekill killeasteasteastSdraw bodybody~bodyobody:shoe7shoe4shoe1shoeshoeshoeseer=rocksavepokefwearwildwildlongglongringwall wallwallwumpusbugs-tellvinevinelopen;silk:silk9silk6silk0fullwinedirtgrueQomniwashsaltdoor door doordoor doordoordoordoordoordoor:doordoordoor7boot1bootbootwockchulkjfromtarn3skinskin;tome9tome7tome0tomehtmllookbehindlookbeneathlookunderlookthrulookthroughwaitwaitzlookaroundzlookrlookonrlookingdropdrop+lookatshireyesundoyellatyelltraphornpart~partmovesw movesouthwestmovese movesoutheastmovenw movenorthwestmovene movenortheastmovewmovewestmoveemoveeastmovesmovesouthmovenmovenorthmoveovenwhipwhipironironirondowndownqplugmoonOwoodlily!runeruneruneXwarptoTexitnintoWnullwordstatoverPwithcjumpoffcjumpovercjumpmushNmushpullpullvastrestruinbhuntQknowallhontopushsw pushsouthwestpushse pushsoutheastpushnw pushnorthwestpushne pushnortheastpushwpushwestpushepusheastpushspushsouthpushnpushnorthdpushuglyuglyVscryshowshowslotmosshupontypeisoulpsoulFtornthruquit west westwestwestwestsuitXporttoLstopflyingwumptossyturnoffxturnonuturn%marust)youranhimeHme%meneneat;of;of9of7of0ofofgoupgodownTgooutgointogotogoin gosouthwestgosw gosoutheastgose gonorthwestgonw gonortheastgonegowestgonorthgosouthgoeastgothrugothroughinninsesehonwi?toupupnwnw*mymy)my$myswsw8uzMyybladegblade7black6black5blackbread$chiefSYMTABsaycarcdrlength randomizerandsubstrcvtstrcvtnum upper lower caps find getargdatatype setdaemonsetfuse setversionnotifyunnotifyyornremfuse remdaemonincturnquitsaverestorelogginginputsetitaskfilesetscore firstobj!nextobj"isclass#restart $debugTrace%undo&defined'proptype(outhide)runfuses *rundaemons+gettime,getfuse -intersect.inputkey/objwords0addword1delword2getwords3nocaps4skipturn 5clearscreen6firstsc7verbinfo8fopen9fclose:fwrite;fread<fseek=fseekeof>ftell ?outcapture @systemInfo AmorePrompt BparserSetMe CparserGetMeDreSearch EreGetGroup Finputevent GtimeDelayHsetOutputFilter IexecCommand JparserGetObj KparseNounListLparserTokenizeMparserGetTokTypesNparserDictLookupOparserResolveObjectsPparserReplaceCommandQexitobj RinputdialogSresourceExistsT__reserved_func_10U__reserved_func_11V__reserved_func_12W__reserved_func_13X__reserved_func_14Y__reserved_func_15Z__reserved_func_16[__reserved_func_17\__reserved_func_18]__reserved_func_19 not Cif Delse Ewhile Jbreak Kcontinue Qexit Rabort Band Aor Ffunction Greturn Hlocal Iobject Mnil Ntrue Opass Saskdo Taskio XioSynonym YdoSynonym Zexternal [formatstring WcompoundWord specialWords Pclass ]for \do switch case default goto replace modify ^new _deleteself inherited argcountverbnoun adjective prepositionarticlepluraldoAction ioActionsdesc thedesc  ioDefault  doDefault locationvalue roomAction actorActioncontents prepDefaultverActorvalidDovalidIo lookAround roomCheck statusLine locationOK isVisible cantReachisHimisHeraction  validDoList !validIoList#dobjGen"iobjGen$nilPrep%rejectMultiDobj&moveInto 'construct(destruct )validActor*preferredActor +isEquivalent,adesc -multisdesc/anyvalue 0newNumbered2parseUnknownDobj3parseUnknownIobj 4dobjCheck 5iobjCheck 6verbAction 7disambigDobj 8disambigIobj 9prefixdesc:isThem dgp_pictureegp_name fgp_defverb ggp_active hgp_hotlistigp_icon jgp_defverb2 kgp_defpreplgp_hotid mgp_overlayngp_hotxogp_hotypfmtYouqfmtYourrfmtYouresfmtYoumtfmtYouveufmtSvfmtEswfmtHavexfmtDoyfmtArezfmtMe checkDoor checkReachitemcntisIndistinguishablesayPrefixCountlistcont  nestlistcont  listcontcont  turncount  addweight addbulkincscore darkTravel scoreRank terminate goToSleep initSearch reachableList initRestart inputline_rand {restartingglobal|isopen}isdescnumObjstrObj ~isCarryingisIn reachableiswornislampislitisListed listcontgencontentsVisibleopenable pluraldesc issurface showcontcont isqsurface isqcontainerlistfixedcontcontisfixed  scoreStatus !scoreFormat turnsofarscoreweightbulk "hiddenItem searchLoc searchContunderLoc underCont behindLoc behindCont floatingList #floatingItem $visibleList%numbered_cleanup &mainRestore 'switchPlayer(numberedObjectclean_upnewNumberedPlural num_is_valid)room *nestedroom statusPrep outOfPrep statusRootdispBeginSdesc dispEndSdesc nrmLkAroundroomDrop isdroploccanReachContents +inspectVerb,askVerb-tellVerb cantReachRoom .fixeditem/surface 0chairitemischair enterRoomnoexit verDoBoard verDoSitondoBoarddoSitontravelTo verDoLieondoLieon1beditemisbed2thingverGrabGrab itnomdesc itobjdescitisdescdoesdescisntdesc itselfdescthatdescldescreaddesccontentsReachable verDoSave verDoRestore verDoScriptverDoSay verDoPush verDoAttachTo verIoAttachTo verDoDetachverDoDetachFromverIoDetachFrom verDoWear verDoTake verifyRemoveisactor 4movableActor isopenable isReachabledoTake maxweightmaxbulk verDoDropdoDrop verDoUnwear verIoPutIncircularMessage verDoPutIndoPutIn verIoPutOn verDoPutOndoPutOn verIoTakeOut ioTakeOut doTakeOut verDoTakeOut verIoTakeOff ioTakeOff doTakeOff verDoTakeOff verIoPlugIn verDoPlugInverIoUnplugFromverDoUnplugFrom verDoLookinthrudesc verDoLookthruverDoLookunder verDoInspect doInspect verDoReadverDoLookbehind verDoTurn verDoTurnWith verDoTurnTo verIoTurnTo verDoTurnon verDoTurnoff verDoScrewverDoScrewWithverIoScrewWith verDoUnscrewverDoUnscrewWithverIoUnscrewWith verIoAskAbout ioAskAbout doAskAbout verDoAskAboutverIoTellAbout ioTellAbout doTellAboutverDoTellAbout verDoUnboard doUnboard fastenitem leaveRoomverDoAttackWithverIoAttackWithverDoEat verDoDrink verDoGiveTodoGiveTo  verDoPull  verDoThrowAt  doThrowAt  verIoThrowAt  ioThrowAt verDoThrowTo doThrowTo verDoThrowdoThrow verDoShowTodoShowTo verIoShowTo verDoCleanverDoCleanWith doCleanWith verDoMove verDoMoveTo verIoMoveTo verDoMoveWith verIoMoveWith verDoTypeOn verDoTouch verDoPoke  verDoBreak!doBreak "genMoveDir #verDoMoveN $verDoMoveS %verDoMoveE &verDoMoveW 'verDoMoveNE (verDoMoveNW )verDoMoveSE *verDoMoveSW +verDoSearch5item 6lightsource,doTurnon-isActive7hider .searchObj /serialSearch0autoTake 8underHider 1doLookunder 9behindHider 2doLookbehind :searchHider3doSearch4doLookin;readable5doRead<fooditem6doEat 7lastMealTime 8foodvalue9eatTime=dialItem :minsetting ;maxsetting<setting=doTurn?toPrep>doTurnTo @switchItem ?verDoSwitch@doSwitch AdoTurnoffBisseenCverbose Dfirstseen EleaveList FaddLeaveListGleaving HdispParagraphIdispBeginLdesc JdispEndLdescKheredesc LactorDescMnorthNsouthOeastPwestQupRdownSneTnwUseVswWinXoutAdarkroomYlightsOnZlamplist [isDarkVerbBtheFloor\sitloc]ioPutOn^ioPutInDActor Eqcontainer _verDoFollow `myfolloweraaskWordbdisavow cverIoGiveTodioGiveTo eisobstacle fdestination gsayLeaving hsayArrivingFfollowerimyactor jisfollowerkdoFollow GfollowVerbHbasicMe Idecoration JdistantItem Kbuttonitem LclothingItem lcheckDropmdoWearMtakeVerbndoUnwearNobstacleOdoorwayoisdoorpdoordestqislocked rnoAutoOpen ssetIsopen tverDoOpen uotherside vsetIslockedwdoOpen xverDoCloseydoClose zverDoLock {islockable|doLock}mykeyPwithPrep ~verDoUnlockdoUnlock verDoLockWith doLockWithverDoUnlockWith doUnlockWith verDoKnockdoKnock verDoEnterdoEnterverDoGothrough doGothroughQlockableDoorwayRvehicle isvehicle SgetOutVerbToutVerbUputVerbVqsurface Wcontainer iscontainerXtransparentItemYlockable ZkeyedLockable[keyItemverIoUnlockWith ioUnlockWith verIoLockWith ioLockWith \seethruItem doLookthru ]basicNumObjdoTypeOnioTurnTo ^basicStrObj verDoEnterOn doEnterOn verDoEnterIn doEnterInverDoEnterWith doEnterWithsaveGamedoSave restoreGame doRestorestartScriptingdoScriptdoSay_deepverb`darkVerb aaboutPrepbdigVerb verIoDigWith ioDigWith verDoDigWith doDigWithcjumpVerb verDoJumpdoJumpdpushVerbdoPush eattachVerb ioAttachTo doAttachTofwearVerbgdropVerbhonPrep iremoveVerbjfromPrepverIoRemoveFrom ioRemoveFromverDoRemoveFrom doRemoveFromlopenVerb mcloseVerbninPrepooffPreppoutPrep notakeallqplugVerbioPlugIndoPlugIn rlookInVerb sscrewVerb ioScrewWith doScrewWithdoScrew tunscrewVerb ioUnscrewWith doUnscrewWith doUnscrewuturnVerb verIoTurnWith ioTurnWith doTurnWith vswitchVerbwflipVerb verDoFlipdoFlip xturnOnVerb yturnOffVerbzlookVerb{sitVerb|lieVerb }boardVerb ~againVerbwaitVerbiVerbuseInventoryTall iwideVerb itallVerb lookThruVerb breakVerb attackVerb ioAttackWith doAttackWith climbVerb verDoClimbdoClimbeatVerb drinkVerbdoDrinkgiveVerbpullVerbdoPullreadVerb throwVerbatPrep verIoThrowTo ioThrowTo standOnVerb verDoStandon doStandon standVerb outhideStatus helloVerbshowVerbioShowTo cleanVerbverIoCleanWith ioCleanWithdoCleansayVerbyellVerbmoveVerb ioMoveWith doMoveWithioMoveTodoMoveTodoMove fastenVerb verDoFastendoFasten unfastenVerb verDoUnfasten doUnfasten unplugVerb ioUnplugFrom doUnplugFrom verDoUnplugdoUnplug lookUnderVerblookBehindVerbtypeVerb verIoTypeOnioTypeOnlockVerb unlockVerb detachVerb ioDetachFrom doDetachFromdoDetach sleepVerb cantSleep awakeTime sleepTimepokeVerbdoPoke touchVerbdoTouch moveNVerbdoMoveN moveSVerbdoMoveS moveEVerbdoMoveE moveWVerbdoMoveW moveNEVerbdoMoveNE moveNWVerbdoMoveNW moveSEVerbdoMoveSE moveSWVerbdoMoveSW centerVerb verDoCenterdoCenter searchVerb knockVerb travelVerb isTravelVerbeVerb travelDirsVerbnVerbwVerbneVerbnwVerbseVerbswVerbinVerb verIoEnterOn ioEnterOn verIoEnterIn ioEnterInverIoEnterWith ioEnterWithdVerbuVerb gothroughVerbsysverb issysverbquitVerbquitGame verboseVerb verboseMode terseVerb terseMode scoreVerb showScoresaveVerb restoreVerb scriptVerb unscriptVerb stopScripting restartVerb restartGameinitRestartParam versionVerb showVersionversion debugVerb enterDebuggerundoVerbundoMovePrepofPrep betweenPrepoverPrep aroundPrepthruPrepdirPrep underPrep behindPreparticlesfrozenMe healvaluehpmaxhpdieinitpardon sleepDaemon eatDaemon commonInit initRestoremaxscore startroompreinitdefaultexceptionAllFixer deepverb@226 dropVerb@227 putVerb@228 takeVerb@229getOutVerb@230 giveVerb@231 showVerb@232 displayImage imageSeendisplayGraphicsOnce displayLink displayLinks printOnOffroom@237 graphicsVerb linksVerbHTMLVerbhtmlclothingItem@241family otherMemberWorn  beingWornDesc  putOnDesc  takeOffDesc mustTakeOffDesc alreadyOnDesc notOnDescautoTakeOffDesc autoTakeOff thing@243verDoUse darkroom@245theWallmaze5ewestcell theCeiling theFloor@250room@251useVerbdoUse dropVerb@253attachVerb@254detachVerb@255 cleanVerb@256 fixeditem@257tiedTo chairitem@258 Actor@259flying banishable summonabletattooedasleepslumber conversating itposdesc actordescmasterbalthazarspecsmagenameringVerb  verDoRing!doRing flushVerb "verDoFlush#doFlush healDaemon$heal%injured weapon NPC &deathdesc'summoner (enchanter)conjuror*element +attackelement,nameList-spirit.level/ac0dice1sides2wimpy3ready4attacker5isalive 6following 7wandering8waiting 9leavecorpse :aggressive;team<shutup=chat1>chat2?chat3@chat4Achat5BservantCfrom DsleepdescEfrommsg FattackmsgGhitmsgHmissmsgIwarcryJimageKcomefromLhitMdamNtryhitOtangledPhititQmissedRdeath CorpseSoldselfmonster TismonsterUsoulVisgolemWhuskXanimableYduration Zomniscient[sage crystalballardashir \playernameloge ]actorDaemon^damage _verDoAttack`doAttackadambonusbattackcinterest dspecialActioneperceivefisfullchalice firefliesgchatterhwanderifleeGolemlibrarymaze3cjcharmed Elementalkisweapon lverDoWieldmdoWield nverDoUnwield odoUnwield pverUnwieldarmorqacbonusshieldbeveragerisemptysfulldesc temptydesc udrinkdesc vcantdrinkdescwaffectxiscorpsemazeroom yalwaysseenzexitdesc{maze waitVerb@284 wieldVerb unwieldVerb healthVerb |stoneskin}smiter attackVerb@288!room@289"monstersDaemon ~monsterlistmove #global@291 $barehands %basicMe@293 verDoSummon &game_over'grimoire )spellbook *yourtable +lightmagic ,shadowmagic -firemagic.icemagic/lightningmagic 0sorcerybook 1logechest2sorcerybooklight3sorcerybookshadow4sorcerybookfire5sorcerybookice6sorcerybooklightning 7summoningbook8uzume9enchantmentbook:wardrobe ;conjurebook<rhiannon =earthmagic>bestiary ?bookshelves @elementalbook AgolembookBleadershipbook CcombatbookDlogepagebalthazarknows uzumeknows rhiannonknowslogpage Eyellowpages FlilithpagelilpageGbalthazardrawer HshirakVerb JdulakVerbKflyVerbLlandVerbMconjVerb Nfakemushroom Oyourstaff PfakewaterQsageVerb RstoneskinVerb SenscribeVerb verDoEnscribe doEnscribeverIoEnscribeOn ioEnscribeOnverDoEnscribeOn doEnscribeOn Tfakewaypoint UfakesigilVscryVerb verDoScrydoScryissecret WsacrificeVerbverDoSacrifice doSacrifice XwarpToVerb verDoWarptodoWarptoYWaypoint ZsummonVerbdoSummon [banishVerb verDoBanishdoBanish ]smiteVerb verDoSmitedoSmite ^sedateVerb verDoSedatedoSedate _charmVerb verDoCharmdoCharm`wakeVerb verDoWakedoWake aanimateVerb verDoAnimate doAnimate bwanderVerbcmegaVerboldbulk oldweight dunMegaVerb exyzzyVerbfneedlegsacrificialdaggerhchalk isoulstone jthing@362 kAnimateablegolemlmovableActor@364 isworkingisbannedmTattoobearer sleepimmune nreddragon oCorpse@367pSoul iswitness enterdescrearthelemental sairelemental tfireelementaluwaterelemental viceelementalwaitfollowwlightningelementalxdummy ysorcererroom zstrawgolemattacked{doll |servantbed }dollgolem ~abomination fleshgolembonepilemaze4c bonegolem suitofarmor greathall irongolemdragontreasuregargoylestatuetreasurygargoyle goldstatue goldgolem hellhoundmaze1aadjListwumpusmaze1cgruemaze5cdodongomaze3d bandersnatchmaze3a jabberwock homunculuslilithenchantressroom verIoTakeFromseerroomcolor fakevinesVinestangling agressiveMushroomtotbulk totweight balthazarcane balthazar lilithwhip vorpalblade omniscent giantswordrobeItem stonecloakshoeItemskullcrackerboots gloveItemclawedgauntletshatItemtarnhelm mithrilshieldsorcerymap castlemapbalthazarmirrorpitemptydisplaylibrarycontents brassdoors1libraryentrancedungeonstairwellservantquarters dininghallwestgueststairwelleastgueststairwell throneroom brassdoors2 frontgateweaponsandarmorgreathallpaintingsfoundyettowerstairwellthronethroneroomtapestry pullchainbalthazarchair balthazarbedisOpentrapdoor balthazardesk paraphernaliawindow telescope westguestroom eastguestroom guestroomtrophiessunorb logecarpetlogebedlogekeyguestbedyourbedyourrug conjurorroom summonerroomwestguesttapestrieswestguestcarpetmoonorbmattress rhiannontablegrowthuzumebed uzumerunes uzumeritualsaltdirt bloodstainillusion illusions lilithbed wardobekeykitchen diningtable diningchair diningchairsdiningportraitswinejugturkeybreadbuttercheesepartidgepieappleboarovengrapes honeycomb kitchentablecleaverovens servantbedsbookshelfdoor1keybookslotbookshelfdoor2treasurystairwell fakebooksgolddungeonnorthcelldoor1 westcelldoor1southcelldoor1 northcellnorthcelldoor2 jailkeyfound  hiddendoor1  westcelldoor2  southcell southcelldoor2chain hiddendoor2maze1bmaze2bmaze1dmaze1emaze2dmaze2emaze2amaze2cmaze3emaze3bmaze4bmaze4dmaze4amaze5amaze5bmaze4e maze5d!greathallcarpet"runesandsymbols$amputar%ethnea &librarytopic 'treasurytopic (northlands)persis*parthausevines ,pantsItem -skirtItem .shirtItem /stockingItem 0logearmor 1logeboots2logecape3rhiannondeerhide4rhiannonmocassins 5lilitharmor 6lilithskirts 7lilithboots 8lilithcirclet 9uzumerobes :uzumeslippers ;uzumeribbon <balthazarrobe=mecloak>rhiannontalismannotifie @version@576 AcreditsVerbBhelpVerbSRC!$ clothes.t-m,N-2.(.o<m/A/x/G{2:.01/2')( MO actorN>  AN)\n%You% %have% no focus for scrying. \nNQN> ! =:%You% do%es%n't seem to be able to scry King Ardashir,\nNGjjhurls a fireball at5calls forth a bolt of lightning from his fingers atsprays an icy wind atspews a torrent of flames at%sends handfull of ball lightning atfires a shadowbolt athurls a shadowball atthrows a frost orb atthrows a whirling blade atconjures a boulder atflings a volley of thorns at"causes the ground to quake under3,&MOvdpiNcMO actorN!djMOactordobjNE\tArdashir takes %your% . \nNE&NE Ardashir,CC ardashirardardamagewizardkingshir ardashit King ArdashirD ##mumbles to himself in his sleep. I 44bellows: "Now, prove yourself worthy!" and attacksMNPArdashir I, the 240 year old Wizard-King of Persis stands before you. NqArdashir is destined to die in 3 days, but you would not know to look at him. Despite being summarily defeated N}in dragon-form, Ardashir looks like he will still prove a formidable foe. His beard and hair are white and neatly trimmed. NHe wears a golden crown upon his head and a long coat of dragon hide armor. He wields no weapon, but you can see dark energies Nemanating from his hands. You notice with shock, followed by a chilling understanding, that his eyes are reptilian, not human. N marches into the area.= ++causes his shadow to gesture menacingly. > sneers at you. ? %%stares at you with reptilian eyes. @ !!blows smoke from his nostrils. A ++causes a small pebble to orbit his head. cFMO objN "E TD XNdMO objODmonsterNRSNR "E T6NRNRNRNRX NRbMO preyO vineN 4N  N N N ! E<" E "KN < > D>Z:N C\n\tArdashir calls forth a multitude of vines from the ground. \nN  60\n\tThey tangle themselves about your legs! \nN "F%\n\tThey tangle themselves about \^! 's legs! \nCN $\n\tThey tangle about the legs of !  \nN N ZN < &N <4N <;;N "<4N N !<46N !<47N "<48N <44N C]N !N N GbN iMN>w < N>wY EN>wN<4w4N<NzN>v < cN >vY BN >vN <4v4N <N NNN< > D>ZcNT\n\tArdashir raises his arms and promptly vanishes in a plume of crimson smoke. \nyN>[E >  ZNE \n\tYou watch the crystal ball as Ardashir teleports to safety. \nNN<  }N>  ;8\n\tArdashir emerges from a plume of crimson smoke. \nN<&N"NzN>  ;8\n\tArdashir emerges from a plume of crimson smoke. \nN <&N!"N"N#<4!4N$h.MN&"N'GhN(RMN*s\bArdashir screams in pain. He is bleeding profusely now, and his blood seems to be eating into the stone floor. N+~His body begins to swell and change again, only thimages.t%@[v>-'(P  " 3    h  - d m y      6    = !4E,8x,K2T`^n;HEv#/JYS ~%#/JY _$ 0   !!Y"""U##$!%%%%%%&&W''m(() )/);))**+"++S,_,u,,-*-@----.+.A...0/G/U//!0*0eaWBUi{"g _k&7K_5 K _     : m ~       b ~    2 ] z     bZ 3Ug~8888<8{88688888888?8V8y888888 88=8N8Z88888*8=8I8m88888~8888) 8< 8H 8p 8 8 8 8! 84 8H 8\ 8s 8 8 8 8# 8o 8x 8 8 8 8 8 8 8U 8t 8 8 8 8 8 8 82 8L 8f 8t <<<\<<<j<<B<m<<<<$<7<<<<<(<4<S<<<<<<<&<s<< <U <^ <o < < < < < < < < < <4 <C <O <` <w < < < < < "4t9wGf-6M^lb 0[]o/`s # 6 H T    4       & 8 K ] o          1 E W c z         e     ?P_k-DIRZ  castle.t--G.!N <;h>b9JY :K C-k<Ocu KTey@`GKGkG|[p0Fz#QZmVb):KT]f|M2b5m;HyUyy)yyy]yy4y[y1;Q@} 2]P]+"J2dW)j'Nq7]YmAM";Dk>Y:I:]::::"F7N;e 'DR6Ro}"2:[57^|\|HC /FP6~ ,~czfN^q+]ly%.7xJ 0AeuhcWcr/j0gp Ij~TBmyd;3JT"vl6u/ -Taj%     ) M   )MDPDPGbs<KTk7N/i /=JSj :reliquary.tiFiiiiiJiniTOTTTTT%T2T;TSTgTTTTTTTTT+T<TET]TnUKUoUUU=m'mgmmh6hxhhhhhYYZY7YvYYYYYYYi4E]t*.CXm?':l <eNDNxNNNNOOO O9OqOOO'O9OJOuO~PMPqPPPPP"PPPEpBfv:CQC] 8Mk -7%gy2;M`v )2;yS_b}Vk@k `oLUe&5Yj{aPb D%Vh`M}`@Oet(;J^n' bestiary.tCZct-WlAOPU 4z %AOjsAJn}+4^s$ & E     v vvEvav}vvvvww&wNwjwwwwwax>xxxxxFxXxxxxxxxKzz pOppppp?pf8.,[dv~{+9Yn?n_n3ncnnnnnnnnBnnnnnnrnnonnrnnSnnXnng np grimoire.tH6HKH}HHHHJ5JJJwJJJJK3KsKKKKKKKK.K7L4LILlLxLLLLMEMQ;QQQfQQQQ@QQQZQfQQRHR[RoRRRRRR"R7R@RLRRSTSVBVmXGXZDZz]C]yGDGab6bIb|bbbbbbbc4cMccccc c c5c>d6dadddddde5e[eeeeeeeeee+e@eSege{eeeeeeeeeEecetee2.2y22222#2K22222@2L2i22222,252Y2222;2222J2V2222(2\2l222282D2g22222262V2b2kk:kkkkkRkkkkkHkkkkkcklkkkkkkkk4444444F4j444:4F4^444434?4`4z4444 404D4h44484D4\444414=4^4x4444'404m4~44444444.4=4L4l444 4Y 4} 4 4 4 4 4 4l 4 4 4 4 4 4f 4s 4 4 4 4 4 4 4 4 4+ 4: 4I 4R 4u 4 4 4P 4\ 4{ 4 4 4 4"4u4444+4=4`4p444T44444$4044444434j4|44444494I4444:4K4|444444"4F4444<4E4i444444/44 444_44404m4v444p44444444404[4h4t4444 4(4444444<4c444444H4Q4b4w4444444 4# 4R 4_ 4h 4 4 4 4!4>!4b!4s!4!4!4!4!4!4"4x"4"4"4"4#4#4 #4J# ( z     / P f    # ^ n     6 L h q     4   & r    # / N       . B Z n          1 E ] o       Xlibrary.t'<'''D')e))-)))))/)p)))!)-)D)))) )^)))))e)q)))6)?)M)s)))7)y))>))): ) ) ) ) )4 ) ) ) ): ) ) )) )2 )@ )d ) ) ) )b )k )y ) ) )3)q))))Z)))0:00*00010q00000'052S22242222~222&243T333;33333 33.3<4R444.4474E44=4P4a4o5Q555,5555555'556W666G66X6f66B6U6f6t7<777+7B77777>7r77177$7K7777o77%77q 7 7 7 9>999999Z999R9r999999(999J9X;<;;6;M;;];;;i;;;A;r;;b;;;;);=;N;\>>>>d>>>+>D>e>>->>> >+>L>l>>>>>x>>>+>L>m>>>>6>>>>>>=>c>>>O > > > > > >4 >Q > > >e > > > > > >\ > > >j > > >>7>X>{>>>>d>>>>(>H>i>>@@@1@@@?@p@@@U@@@#@D@e@@@F@l@@@ @A@b@@e@@@@8@Y@@ @g @ @ @ @ @ AAAgAA=A^AAA?A`AAAA2AAAA!ABAaAAAARAAAAA:A\AA A/APAqAAA" A A A A A A A A& A A A0 AU Av A A A BBB:BBBBBBBKBB'BBB\BBBABBB BB B B BY B B Bl BO B] CmCCCCVCC%CCCCmCCC^CCkCCCLCDODDDDrDDDDcDDDGDDDcDDD{DD#DADeDvDFKFFFFFFoFF/FFFNFFFlFF%FFF=F}FFFEEEE"ExEEEE-E~EE'EdEEEvEE5EEE9EEEEEEvEE5EEEH E E E E Es E E3 E E ER E E Ep E E)EEEAEEEEEEE EpEE3EEEREEEEEEJEEEpEEE"EfEEEEVEEEuEEEsEEEwEEEYEE&EyEEE#EEEEEEEE,E{EEEEnpc.t!9Np Y t  b        5 T l         : o        > ]      L \ l }        - L ] y         4 @ `      U ^ n    \ e x     . b z     . G       : N        a j v     $ h t      Q ]     B K W g       L X h       K W     3 S _          +          > u    J    ) a    F R j         =     % ; N W h y        8 R h v       ' F U s       B P Z f w       ; M      % 1 :     ! ! ?! S! d! w! ! ! " 2" l" " " " " " " # # '# <# \# # # # # # # $ $ #$ ,$ A$ U$ g$ z$ $ $ $ $ $ % % :% C% T% g% x% % % % % & & & ' ' 4' @' I' }' ' ' ' ' (  ( ?( ( ( ( ( ( ( ) 9) [) ) ) ) ) ) H* Z* c* o* x* * * * * * * +  + + 6+ K+ T+ m+ y+ + + + + + + + + ,  , %, 1, d, , , , , - - '- 3- <- Z- p- - - - - . A. X. . . . . .  / / / %0 F0 h0 0 0 0 0 0 0 G1 f1 1 1 1 1 1 1 2 2 \2 2 2 2 2 2 3 3 Z3 c3 l3 3 3 3 4 24 H4 b4 y4 4 4 4 4 4  5 "5 W5 `5 i5 u5 5 5 5 6 "6 16 =6 I6 i6 6 6 6 6 6 6  7 7 $7 O7 q7 7 7 7 7 7 8 8 &8 g8 8 8 8 8 9 9 @9 _9 {9 9 9 9 9 9 9 9 ): ;: J: V: : : : : : : :Z < *6Hh#/N    4 E Y b w   # G      = N _ v        ( Q _ k        ( 4 ] k w          " F [ o {    ';Os,@Q`lz %8IXr{oeooooo,oCoyooooooFXhy3f+Yj %:[n*(;]} RbvN^v(%WktP|= :M]^qz "+;GP\z ;Ov"+O]y&;LXm~"Ql%5 6 J \ n ))K)X"#"6"I"^"|"""""""'"<"h"q"z""$$$3$W$$HHH2HVH}HHHHH$H-HeHxHHHHHHJHaHqHHHHH3HOHkHHHHH H%H;HGH[HlHHHHHDH}HHH$H[HHHHCHHHHH H' H3 HK Hq Hz H *8&&&!&}&&&&&%&6&U&h&&&&&&&&&&!&8&F&T&b&l&x&&&&&&&&<&E&Q Qclasses.tj(A(ASA_AAAY'Rf~r+?WBFBuBB!(!_!k.(.S.d.v....DIDcD{DDDDDDDD>DLDcDDDDDDDD/D=DTDoDDDDDDD DiDrDDDDDDD5DDDR 3clothing.tL,L>LKLgLLLLLLLLLL^LLL$L]LLLLLLLLLL L1LALOLgLLLLLLLLLBLSLaLjLLLLLLL  4display.t/M\v 1BK8Lar!9O6(?Q(?ew(:iznotall.t,;[v_6_S6SU6USM6MSS6SS6S6SAstd.t*[1 M^$:M`0<EN:M`5(IF[(IF[[0<EN:M`5(IF[ 6adv-mod.t@(@L@_@@@@@@@@;@K@z@@@@@@A@e@t@*7887<<<<5T675-G]<%<M<^<<<<<<1<G<P<_<v'x2x2adv.t@Os9"%7H{"?Ksk0Dh|,5>N]%+  =':N|%3<Ect0DXj} & : N ` s  3!!;   ; U - A S e x "3Fl+O+:h|$3$B$S$b$$$$$$$ $0$S$k$t$%%&&%&.&H&_&v&&&&&&&&&/&&&&2&?&H&a&n&w&&&&&''*'6'U'n'''''''!("(?(f(((((((( (/(O((((((*3*C*W*d*{*******6*O*^*s*****4*Q*y*by-Yn /@du1W11Pr "2ESjz 0GWiw-=Qax3J(9H[h{&6Qbq77[ =  h  ; G X  . ? L h u 1 E &o#Ky'4Ubu !?V3_k|)]i9JVj$5^o0bn$5Gk )5Fo )Ebk|8m1U~ Dp=j-V 4 X 8!!!"["""""#9#d#y### $$S$_$q$$$$$!%-%n%%%%%&)&k&&&&1'Z'o''''''(((^(((((()*)?)c)w)))))*4*`*l*}*****+<+H+Y+}+++++ ,:,C,g,,,,-8-h----.C.m....%/N///0?0|0000 1Q1z11112G2p2222233.36B6Y6h6w6666667(77777 77(767?7X7r77777777 7 797J7k77777777&747U7c7r808T8f88909T9f99:0:T:f:::::::-:<:UHo.W)T;(;L;Z;q;<(<9<]<}<<<=9=L===="=K=t=======6=M=Y=======@(@L@_@@@@@@@@;@K@z@@@@@@A@e@t@0QsHdt .CU&:Pf| &4BSgy5>Rcw*8Ox,9R^lz "@^| 0 N l 6FSfz Hd!1@^u!.7r "4Xi&>l`lplllll l.lPlulll)lVlxllllll;l}ll0l^lllllElnlzlllllll.lvlllll2l~lllllll9lGlXllllll l lB FFAF~FFFFF.FZFmFFFFF,F6%&%%%%2%U%g%x%%%%%%%%% %%0%A%S%\%e%%%%%%%%G%\IIpIIIIII(I2J0JWJJJJK(+Tcl$0Ygs+7Yht"LisENr:IRvO#O3OFO_OnOOOOOOO O/O?OlO|OOOOO O3ODOeOzOOOOOO"OFOZOiOOOOO OOUOyOOOOOOOO#OGOYOoO~OOOOOOO?OQOOOOOO,O;OGOOOOOO<OeOyOOOOOO O3 OC Ou O O O O O% OI O^ RRLRxRRRRRRHRQRuRRRR0R=RTR|RRRR R?RRRRRR"R,R5/!/5/e/q//////+/O/i//W1WRWWWWWWW0WjWvWWWWWWW5WVWW9]y,_h#4ir$HeY(Y8Y\YhYtYYYYYYYDYPYdYsY|YYYYYY"YKY[YYYYYY>Z.Z:Z^ZjZZZZZZZ)Z5ZuZZZZZZ#[([S[h[[[\(\LXX6XWXXXXXXX8X\XkXXXXXX8XtX]#]S]]]^!^I^q^^:^^^r^^^^^^^^^ ^0^T^h^^^^^^^"^F^W^a^^^4J5K}#+E+[,I-J----c4BUGjz.Rbo{ >Rfx&:CYetz4zJ:k4P?Vf9J]9J]H[?d 5bH[4a(; (j(k(k(j(o(o(o(o(hT6Ti(j(hAO"3=7_p5[l5CgxD{"/8AWdmvG >bs}H)5>T`i}8GcDQ  5AJVz7Hl}5E4Kn'F:\documents\tads\Magocracy\magocracy.t%6K\o $=Vo)?bv+@Uj'<Qf{#8Mbw 4I^s>J1*  } \ /  c J } uuZS%RWXT*!4EVzA7AAA5A^AAApAAHA}AAAQAAAB4BB BsBBABBB_BB:BB BvBB_BBBBBSRC2*$$EOF