ROOM 2 A View of a Lake NORTH 0 NORTHEAST 0 NORTHWEST 0 WEST 3 SOUTH 0 SOUTHEAST 0 EAST 4 UP 0 DOWN 0 ENTER 0 EXIT 0 SPECIAL 0 KEY 0 LIGHT 0 POINTS 0 END_ROOM ROOM_DESCR 2 You are standing on a weather-worn cliff top over looking a pale blue lake. The lake is de-oxygenated giving it it's pale blue colour. All around you tall mountains rise from the ground giving a picturesque view. Wind tossed soil covers the ground where trees grow giving a deep and healthy colour. Leading away from the cliff are two well travelled paths; one leading to the east and the other to the west. END_ROOM_DESCR SPECIAL 0 END_SPECIAL CREATURE 302 Bird Inquisitive A small and inquisitive bird is perched on the cliff top. LOCATION 2 THRESHHOLD 2 TIME_THRESH 3 END_CREATURE CREATURE_DESCR 302 The bird is small and brown in colour. It has a small twig in its beak and is perched on the cliff top. It examines what you are doing and turns to face the lake. END_CREATURE_DESCR ROOM 3 Down by the Lake NORTH 5 NORTHEAST 0 NORTHWEST 0 WEST 0 SOUTH 0 SOUTHEAST 0 EAST 2 UP 2 DOWN 0 ENTER 0 EXIT 0 SPECIAL 0 KEY 0 LIGHT 0 POINTS 0 END_ROOM ROOM_DESCR 3 You are standing down by the lake. You can hear the sound of birds above. The lake is reasonably calm, ripples of water spread across it and concentric circles appear on the surface as birds dive down to catch their prey. The formation of the rocks here is unique, they are all flattened and small as if compressed by something. The pale blue water laps against the side of the rock here and a small stream of water has cuts its way down to the north. END_ROOM_DESCR SPECIAL 0 END_SPECIAL NOUN 201 Lake Tranquil The lake is tranquil and laps gently at the side of the rock. DRINKABLE UNMOVABLE WEIGHT 100 SIZE 100 LOCATION 3 END_NOUN NOUN_DESCR 201 The lake is calm and small ripples spread across it gently from east to west. The lake spans a long distance and is surrounded by high rising montains. The lake is a pale blue in colour due to the fact it is de-oxygenated. END_NOUN_DESCR NOUN 202 Pebble Small There is a small flattened pebble here. WEIGHT 001 SIZE 001 LOCATION 3 POINTS 01 END_NOUN NOUN_DESCR 202 The pebbles are small,round and flattened. END_NOUN_DESCR ROOM 4 East of the Cliff Top NORTH 6 NORTHEAST 0 NORTHWEST 0 WEST 2 SOUTH 0 SOUTHEAST 0 EAST 0 UP 2 DOWN 0 ENTER 0 EXIT 0 SPECIAL 0 KEY 0 LIGHT 0 POINTS 0 END_ROOM ROOM_DESCR 4 You are standing East of the weather-worn cliff top. Here a natural wall of rock has blocked out the view of the lake. The rock in this area is a soft sedimentary rock that when taken crumbles in the hand. Inset into the soft rock is a dark, metal container with a dial of the surface. Around the dial are several strange symbols that you fail to recognise. The path continues to the north. END_ROOM_DESCR SPECIAL 0 END_SPECIAL NOUN 203 Dial Rotating The dial is here and is inset into the rock. UNMOVABLE TURNABLE WEIGHT 001 SIZE 010 LOCATION 4 END_NOUN NOUN_DESCR 203 The dial is small and round. Around the dial strange and unrecognisable symbols are depicted END_NOUN_DESCR TURN_DESCR 203 As the dial turns it makes a clicking noise but no effect can be recognised. END_TURN_DESCR ROOM 5 A Crack in the Rock NORTH 8 NORTHWEST 7 SOUTH 3 DOWN 8 ENTER 8 LIGHT 0 END_ROOM ROOM_DESCR 5 You are standing by a large crack in the rock. A small stream winds it's way towards the crack and then dissapears underground. The crack is situated to the North. From here you can hear the sound of the water gently lapping against the soft rock, but, the lake is not visible from here. A smaller less travelled path branches out to the Northwest. END_ROOM_DESCR ROOM 8 Inside the Rock SOUTH 5 EXIT 5 LIGHT 0 POINTS 0 END_ROOM ROOM_DESCR 8 The room is a small cavern of strange and unique rock formations. The cavern is only small but inside a small stream flows cutting away at the soft sedimentary rock. Carved into the rock is a strange symbol. END_ROOM_DESCR ROOM 6 Tunnel Entrance NORTH 9 SOUTH 4 ENTER 9 SPECIAL 0 KEY 204 LIGHT 0 POINTS 0 END_ROOM ROOM_DESCR 6 You are standing at a tunnel entrance. The tunnel continues underground and into darkness. The tunnel has wooden stairs leading down which are, like the area here, covered in a thin layer of sand. END_ROOM_DESCR SPECIAL END_SPECIAL NOUN 205 Mirror Broken A small mirror is fastened tightly to the rock. KEY 204 UNMOVABLE WEIGHT 001 SIZE 050 LOCATION 6 END_NOUN NOUN_DESCR 205 The mirror is small and is fastened tightly to the rock with rusted bolts. the mirror is shattered and there is a piece missing. Although it has been worn away by the weather and sand you can faintly see your image in the mirror. END_NOUN_DESCR NOUN 206 Box Carved Sticking out of the sand in the cavern is the corner of a small wooden box. CLOSABLE CLOSED LOCKABLE LOCKED KEY 208 UNMOVABLE WEIGHT 001 SIZE 001 LOCATION 8 END_NOUN NOUN_DESCR 206 The box is small and wooden. It is decorated with carvings and on one panel the image of a lake very much like the one you are near is depicted. Surrounding the lake are flames that rise up against the rock. END_NOUN_DESCR NOUN 207 Lantern Brass There is an adventurer's brass lantern here IS_LIGHT WEIGHT 010 SIZE 010 LOCATION 206 POINTS 10 END_NOUN NOUN_DESCR 207 A genuine adventurer's lantern made from brass, the lantern is reasonably small and light to carry. There is a handle on the top for you to carry. END_NOUN_DESCR NOUN 208 Wire Thin A small piece of thin wire glistens in the sunlight WEIGHT 001 SIZE 001 LOCATION 3 POINTS 05 END_NOUN NOUN_DESCR 208 The wire is a small, thin, silver pice of wire that seems, at this moment, of no apparent use. END_NOUN_DESCR ROOM 9 Inside the Cavern NORTH 10 SOUTH 6 EXIT 6 LIGHT 1 END_ROOM ROOM_DESCR 9 You are standing in a large and open cavern deep in the soft rock. Just behind you there is a set of wooden steps that lead back up into sunlight. The carvern has been dug out in a strange manner. Claw marks can be seen in the soft rock. It is asthough some gargantuan beast has torn through the very rock itself. The carvern leads onwards into a thinner tunnel to the north of the room or back upwards to the tunnel entrance. there are no other obvious exits. END_ROOM_DESCR INTRODUCTION S U R R E A L A text adventure game by Matthew Lowe Welcome to a new world...... ......a surreal world. END_INTRO NOUN 209 Symbol Strange The symbols glows strangely in the dim light. UNMOVEABLE WEIGHT 001 SIZE 001 LOCATION 8 POINTS 0 END_NOUN NOUN_DESCR 209 The symbol glows, with a light green colour, in the dimlight. It seems to be painted on with some form of paste. The symbol depicts the image of a figure that appears to be carrying some sort of flame and a long sword. A S M MMM SS M MoMoM SS M MMM SSS M M M MMM MMMMMMMMM M MMMMM MMM MMMMMM MMMMM MMMMM MM MM MM MM MM MM OMMMM MMMMO END_NOUN_DESCR NOUN 210 Sword Long You've put down your adventurer's sword here. WEIGHT 001 SIZE 001 LOCATION 1 POINTS 0 END_NOUN NOUN_DESCR 210 The sword is long, sharp and shiny. The blade is black in colour and has thin red lines running across it randomly that beat as if they were veins. This gives the impression that the blade is alive. END_NOUN_DESCR ROOM 7 Trickle of MagicFlow NORTH 0 NORTHWEST 0 SOUTHEAST 5 SOUTH 5 DOWN 0 ENTER 0 LIGHT 0 END_ROOM ROOM_DESCR 7 You are standing in a small area surrounded with soft rock. There is a thin stream of MagicFlow here. MagicFlow is the name used locally for the underground flow of strange chemicals that spill into lakes, soil and eventually human and animal life. As yet the full effects of MagicFlow on humans is unknown. An obvious effect of absorbtion of the chemical is a change in colour of the Iris to a fiery red. END_ROOM_DESCR NOUN 211 Stream MagicFlow The small stream passes through here before cutting deep into the rock. UNMOVEABLE WEIGHT 035 SIZE 050 LOCATION 7 POINTS 0 END_NOUN NOUN_DESCR 211 The stream is a fiery red in colour and carries broken rock deep underground. The MagicFlow glows with chemicals that spill out onto the dry sand and create what looks like veins pumping blood out of the stream. Strangely, you feel as if you've seen this somewhere before. END_NOUN_DESCR ROOM 10 Tunnel to the North NORTH 11 SOUTH 9 EXIT 0 LIGHT 1 END_ROOM ROOM_DESCR 10 You are standing in a thin tunnel deep in the soft rock. A tall wooden stair case leads upwards. A dim light can be seen at the top of the stairs. All around the tunnel there are a series of letters that you recognise, but the words they make appear to be nonsense. Tu finde thi castel floting opun thi irn gate numbr thre. END_ROOM_DESCR ROOM 11 A View of the sea NORTH 0 SOUTH 10 WEST 12 EXIT 0 LIGHT 0 END_ROOM ROOM_DESCR 11 You are standing in the fresh outdoor air again, a spray of salty water hits you in the face. The weather has taken a turn for the worse as dark clouds roll across the sky like and army of black horses marching to war. To the West a large round structure stands that continues upwards a distance and exits out onto a single metal walkway. END_ROOM_DESCR NOUN 212 Gate Iron There is a large, rusted iron gate directly in front of you. UNMOVEABLE CLOSABLE CLOSED LOCKABLE LOCKED KEY 210 WEIGHT 035 SIZE 050 LOCATION 11 POINTS 0 END_NOUN NOUN_DESCR 212 The gate is heavy and rusted, now a rusted black colour. Painted on the large gate is a large number: #3 The gate has a small opening in it where it looks as though somebody has tried to pry it open but, with no sucess. END_NOUN_DESCR NOUN 213 Sea Cold Waves crash against the wooden walkway. UNMOVEABLE WEIGHT 035 SIZE 050 LOCATION 11 POINTS 0 END_NOUN NOUN_DESCR 213 The sea is wild and agressive. White foam crashes against the wooden walkway and rises high against the rock. The effects of the waves attack can be seen on the round structure to the west. END_NOUN_DESCR NOUN 214 Sundial Carved As the iron gate slides open a sundial appears carved into the rock. UNMOVEABLE WEIGHT 0 SIZE 0 LOCATION 212 POINTS 0 END_NOUN NOUN_DESCR 214 The sundial is carved into the rock but instead of showing time shows directions ; n,ne,nw,w,s,se,sw,e.The pole that should stick out from the rock appears to have been snapped of as only a small piece of it lies sticking directly out of the rock at a 90 degree angle to its surface. The sun lies to the northwest, but as the pole in the centre is to short no shadow is cast on the rock. N NW NE W +++ E SW SE S END_NOUN_DESCR ROOM 12 Outside the Tower NORTH 13 SOUTH 0 WEST 0 EAST 11 ENTER 13 LIGHT 0 END_ROOM ROOM_DESCR 12 You are standing outside of a tall, round brick tower. The construction, battered by the waves has been weathered by the crashing sea and constant rain. There are several tubes leading into the tower, which can be found to the north. The tubes have a fiery red liquid inside them which you identify as MagicFlow. High up, at the top of the tower, is a thin metal walkway. A large iron door leads into the dark room. END_ROOM_DESCR ROOM 13 The Tower Lives!! NORTH 15 SOUTH 15 WEST 15 EAST 15 NORTHEAST 15 NORTHWEST 15 SOUTHWEST 15 SOUTHEAST 14 ENTER 0 LIGHT 1 END_ROOM ROOM_DESCR 13 The room is round and dark. The room has a dim fiery glow caused by the tubes of fiery red MagicFlow. The room is constructed of both brick and metal. !As you step into the room it instantly begins spinning and you get the feeling that you are slowly rising. There is a deafening noise that sounds like some kind of a machine. You are thrown upwards and regaining balance you examine the room more carefully! An iron door leads out in every direction, rusted the doors have a small piece of writting on the which reads "Floating Castle...?" Fearful of you safety you realise from the view of the tower on the outside that only one of these doors lead onto the metal walkway. ! END_ROOM_DESCR ROOM 15 It All Ends Here ENTER 7 LIGHT 0 END_ROOM ROOM_DESCR 15 You open the door and, blinded by the light, step outwards, but there is no support beneath your feet. You scream as the jagged rocks below become closer.... but it's too late. ***You are Dead*** WHAT DO YOU WANT TO DO? type QUIT to exit the game type SCORE to find out your score type RESTORE to load a previously saved game type ENTER to return to surreal *** Thank you for playing S U R R E A L *** e-mail: Stewart@lowe109.fsnet.co.uk END_ROOM_DESCR ROOM 14 The Metal Walkway. ENTER 0 SOUTHEAST 16 LIGHT 0 END_ROOM ROOM_DESCR 14 You slowly open the door and blinded by the light take a step forwards... ... ... ...As your foot comes down you here the clanging of the metal walkway beneath you. Wiping the cold sweat from your head you shield your eyes from the light. After spending a while in the dark your eyes adjust so that as soon as you step outside the light seems to intense for you to cope with. Looking around you are standing on a metal walkway, beneath you is the sea crashing against the small wooden walkway. The metal walkway continues southeast and in the distance a large structure can be seen floating on the water. END_ROOM_DESCR NOUN 215 Key Iron There is an iron key resting nearby. WEIGHT 001 SIZE 001 LOCATION 14 POINTS 5 END_NOUN NOUN_DESCR 215 The key is made of iron and has rusted slightly, probably as a result of the rain. The key has an unusual marking on it. MMMMMMMMM * M M M * MMMMMMMMM * M M M * V V V END_NOUN_DESCR NOUN 216 Walkway Metal The metal walkway continues southeast from here WEIGHT 001 SIZE 001 LOCATION 14 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 216 The metal walkway is wet and as a result the surface is quite slippy. The metal is a light grey in colour and the walkway supported above the ground is made of long bars of metal covered in a strong silver mesh. END_NOUN_DESCR NOUN 217 Lever Metal A metal lever stands to the right of the bridge. WEIGHT 001 PULLABLE SIZE 001 LOCATION 14 POINTS 0 END_NOUN NOUN_DESCR 217 The lever is tall and made of a strong black metal. It has a handlle at the top which is made of a lighter coloured metal. The bottom of the lever is rusted but it still appears to be pullable. END_NOUN_DESCR PULL_DESCR 217 As you pull the lever back it makes a loud and piercing noise which causes the whole walkway to shake. Other than this you can observe no other affect of your action. END_PULL_DESCR ROOM 16 The Metal Walkway. ENTER 0 EAST 17 NORTHWEST 14 LIGHT 0 END_ROOM ROOM_DESCR 16 The metal walkway bends its way round and continues off towards the east were it wides its way around a serious of tall green mountains. A light mist ascends from the surface of the water below and the metal walkway can be heard to creak as you move along it. END_ROOM_DESCR ROOM 17 The Metal Walkway. ENTER 0 EAST 18 WEST 16 LIGHT 0 END_ROOM ROOM_DESCR 17 The metal walkway bends its way round and continues off towards the east were it wides its way around a serious of tall green mountains. A light mist ascends from the surface of the water below and the metal walkway can be heard to creak as you move along it. END_ROOM_DESCR NOUN 218 Walkway Metal The metal walkway continues east from here WEIGHT 001 SIZE 001 LOCATION 16 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 218 The metal walkway is wet and as a result the surface is quite slippy. The metal is a light grey in colour and the walkway supported above the ground is made of long bars of metal covered in a strong silver mesh. END_NOUN_DESCR NOUN 219 Walkway Metal The metal walkway continues east from here WEIGHT 001 SIZE 001 LOCATION 17 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 219 The metal walkway is wet and as a result the surface is quite slippy. The metal is a light grey in colour and the walkway supported above the ground is made of long bars of metal covered in a strong silver mesh. END_NOUN_DESCR ROOM 18 The Metal Walkway. ENTER 0 EAST 19 WEST 17 LIGHT 0 END_ROOM ROOM_DESCR 18 The walkway slowly drags itself to its end around rich, green mountains overgrown with dense plants that cover its vast mountain sides. To the East a large wooden structure floats upon the water. It appears to be some form of large raft that supports a structure similar to that of a wooden castle. Other than floating up and down on the water the castle shows no sign of movement, It is anchored to the sea bed and a large lock prevents it from being removed. The lock seems to be a box of rusted metal but how it works does not seem to be in your understanding. You can continue east onto the floating structure from here. END_ROOM_DESCR NOUN 220 lock rusted The large rusted lock lies against the walkway. WEIGHT 100 SIZE 100 LOCATION 18 CLOSED CLOSABLE LOCKED 225 LOCKABLE KEY 225 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 220 The lock appears to be a large rusted metal box but you cannot figure out how it works. There appears to be no keyhole only a thin slit in the side for some unknown purpose. END_NOUN_DESCR ROOM 19 On The Floating Castle ENTER 20 EAST 20 WEST 18 DOWN 50 LIGHT 0 END_ROOM ROOM_DESCR 19 Standing on the large floating Castle you rise up and down with the flow of the waves. Looking out onto the sea you can see that the weather only gets worse. The large wooden structure can be entered to the East and behind a thick wooden wall the main buildings rise. A construction that is considered to be ahead of its time. Water rises between the long wooden beams of the raft but returns just as quickly and as the sea breeze blows in your face you glance up at the castle ready to enter. END_ROOM_DESCR ROOM 20 The Castle Wall. ENTER EAST 21 WEST 19 LIGHT 0 END_ROOM ROOM_DESCR 20 The castle walls rise high besides you, Tall, thick beams of wood held tightly together with thick rope and strong metal pegs. A weather-worn sign hangs on the wood showing a map of the castle: ~~~~~ ~~ +---------------------------------+ | | | _________________ | | | || || | | | || || | ~~~~~ _____| | ||_____|| | ~~~ ____| | | | ~~~~~ O------Yu ar hyre| | | ____|________| | | _____ | |_______| | | | | | | ~~~~ | |________|_______| | | |~~~~ | | +---------------------------------+ ~~ ~~~~~~ ~~~~~ You can enter the main tower to the east from where you can further explore the castle. As you glance up at the watch tower high above the tower a single drop of rain falls from the darkening skies. END_ROOM_DESCR ROOM 21 A Wooden Corridor ENTER north 22 WEST 20 south 23 up 24 LIGHT 0 END_ROOM ROOM_DESCR 21 You are standing in a short wooden corridor. You are supported high above the water which you can here below crashing against the wooden barriers supporting the raft. Four exits lead away from the corridor. To the north lies a small library, to the south lies a room hidden in darkness and a small wooden ladder leads upwards to the top of the castle. The final exit lies to the west in the direction that you came. END_ROOM_DESCR NOUN 221 Banner decorative A large banner hangs at the far end of the corridor. WEIGHT 10 SIZE 10 LOCATION 21 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 221 The banner hangs at the far end of the room and depicts a warrior with fiery red eyes leading a battle against an army of shadowed figures. END_NOUN_DESCR PUSH_DESCR 221 You cannot push the barrier as the wooden wall behind it prevents it from moving backwards. END_PUSH_DESCR PULL_DESCR 221 Pulling the banner tears it slightly and so you refrain from doing so. END_PULL_DESCR ROOM 22 The library ENTER north WEST south 21 up LIGHT 0 END_ROOM ROOM_DESCR 22 You are standing in a small library. Hundreds of books cover the room and a small desk lies to the centre of the room. The room is well by a strange device that lies on the table. The only exit from the room lies to the south through the door you entered. END_ROOM_DESCR NOUN 227 Invention Strange A small and unusual invention lights the room. WEIGHT 25 SIZE 10 LOCATION 22 UNMOVEABLE POINTS 0 END_NOUN NOUN_DESCR 227 The device is a small metal object that has a series of metal blades that spin around a small stone. As it moves electricity jumps from the stone to the blades creating a quick flash of light. This device lights the room with a series of flashes in the same way a candle flickers when providing light. The device is screwed tightly to the table. END_NOUN_DESCR PUSH_DESCR 227 You put your finger to the blades to try and push them but the speed at which it spins slices your hand leaving blood lying across the table. END_PUSH_DESCR NOUN 222 Book Red A red leather bound book has been left on the table. WEIGHT 5 SIZE 9 LOCATION 22 POINTS 5 END_NOUN NOUN_DESCR 222 The book is red and backed with leather. The pages are old and yellowing and in fine gold writing on the front cover the title reads: S U R R E A L : A scientific study of the island. It reads: " I have examined the island and have been gathering information about it for years.Of particular interest to me is what SURREAL's inhabitants have called MagicFlow. This substance appears to be a series of chemicals, elements that have not been recognised by any of our scientists. This chemical can be found in underground streams or "FLOWS" and spills into lakes, rivers and soil on the island. The affects of MagicFlow on humans are unknown however, absorbtion of the chemical does not result in instant death. An obvious affect of MagicFlow absorbtion is the discolouration of the Iris. I am unsure of why this happens but I will continue my studies." END_NOUN_DESCR READ_DESCR 222 " I have examined the island and have been gathering information about it for years.Of particular interest to me is what SURREAL's inhabitants have called MagicFlow. This substance appears to be a series of chemicals, elements that have not been recognised by any of our scientists. This chemical can be found in underground streams or "FLOWS" and spills into lakes, rivers and soil on the island. The affects of MagicFlow on humans are unknown however, absorbtion of the chemical does not result in instant death. An obvious affect of MagicFlow absorbtion is the discolouration of the Iris. I am unsure of why this happens but I will continue my studies." END_READ_DESCR NOUN 223 Page Burnt A single page of a book has been left on the desk WEIGHT 5 SIZE 9 LOCATION 22 POINTS 5 END_NOUN NOUN_DESCR 223 The page is burnt and has been marked with the words: "TO BE DESTROYED". It reads: ---------------------------------------------------------------------- " The structure of the island is far greater than I could have ever imagined and it contains elements, that the empire must not know of. If they were to discover this island they would surely destroy it in trying to extract these priceless metals." ---------------------------------------------------------------------- END_NOUN_DESCR READ_DESCR 223 ---------------------------------------------------------------------- " The structure of the island is far greater than I could have ever imagined and it contains elements, that the empire must not know of. If they were to discover this island they would surely destroy it in trying to extract these priceless metals." ---------------------------------------------------------------------- END_READ_DESCR ROOM 23 The machine room ENTER north 21 WEST south up LIGHT 1 END_ROOM ROOM_DESCR 23 This is a small room that is plain and unlit. At the back of the room there is a large machine that contains a thick metal sheet and a series of pipes. The sheet cannot be removed as the machine is locked. END_ROOM_DESCR NOUN 225 Metal Flat You have a flat piece of metal with holes in. WEIGHT 5 SIZE 5 LOCATION 224 POINTS 20 END_NOUN NOUN_DESCR 225 The metal is thick but flat and contains a series of holes made by the acid. END_NOUN_DESCR ROOM 24 The lookout tower ENTER north WEST south down 21 LIGHT 0 END_ROOM ROOM_DESCR 24 You are standing at the top of the floating castle. The sea breeze blows in your face as you look out across the horizon. The weather only gets worse. There is little of interest up here and the only exit is back down. END_ROOM_DESCR NOUN 226 Acid Jar_of There is a jar of red acid here. WEIGHT 5 SIZE 5 LOCATION 24 POINTS 10 END_NOUN NOUN_DESCR 226 The jar contains a bright red acid that fizzes inside the bottle. The label on it reads: DANGER: HIGHLY CORROSIVE END_NOUN_DESCR NOUN 224 Machine Metal The machine is silent and motionless CLOSABLE CLOSED LOCKABLE LOCKED KEY 226 UNMOVABLE WEIGHT 001 SIZE 001 LOCATION 23 END_NOUN NOUN_DESCR 224 The machine has a flat metal box and contains pipes that lead into it. It looks as though you can open the box but your attempts to open it only result in failure. END_NOUN_DESCR NOUN 228 Hole Escape You raise the anchor and a trapdoor opens to the bottom of the raft. UNMOVABLE WEIGHT 001 SIZE 001 LOCATION 220 END_NOUN NOUN_DESCR 228 END_NOUN_DESCR ROOM 50 Returning Home ENTER LIGHT 0 END_ROOM ROOM_DESCR 50 You climb down to the bottom of the raft as it slowly drifts off across the sea. The voyage is long and the seas are violent. The ship is dark and damp and you can hear the water beneath you and to the sound of the waves you fall into a long dreamless sleep....... TO BE CONTINUED? **************************************************************************** **************************************************************************** S U R R E A L **************************************************************************** **************************************************************************** type QUIT to end the Game type SCORE to get your Score END_ROOM_DESCR